Add support for utilizing the steamcmd.net web API instead of the cumbersome app, leaving current functionality as backup in cases of failure

This commit is contained in:
pointfeev 2024-07-21 21:50:03 -04:00
parent eb8c75d249
commit a8bfc73d6a
2 changed files with 127 additions and 0 deletions

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@ -0,0 +1,123 @@
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using CreamInstaller.Forms;
using CreamInstaller.Utility;
using Newtonsoft.Json;
namespace CreamInstaller.Platforms.Steam;
internal static partial class SteamCMD
{
private const int CooldownGame = 600;
private const int CooldownDlc = 1200;
internal static async Task<CmdAppData> QueryWebAPI(string appId, bool isDlc = false, int attempts = 0)
{
while (!Program.Canceled)
{
attempts++;
string cacheFile = ProgramData.AppInfoPath + @$"\{appId}.cmd.json";
bool cachedExists = cacheFile.FileExists();
if (!cachedExists || ProgramData.CheckCooldown(appId + ".cmd", isDlc ? CooldownDlc : CooldownGame))
{
string response =
await HttpClientManager.EnsureGet($"https://api.steamcmd.net/v1/info/{appId}");
if (response is not null)
{
try
{
CmdAppDetails appDetails = JsonConvert.DeserializeObject<CmdAppDetails>(response);
if (appDetails is not null && appDetails.Status == "success")
{
if (appDetails.Data.Values.Count != 0)
{
CmdAppData data = appDetails.Data.Values.First();
try
{
cacheFile.WriteFile(JsonConvert.SerializeObject(data, Formatting.Indented));
}
catch
#if DEBUG
(Exception e)
{
DebugForm.Current.Log("SteamCMD web API query failed on attempt #" + attempts +
" for " + appId + (isDlc ? " (DLC)" : "")
+ ": Unsuccessful serialization (" + e.Message + ")");
}
#else
{
// ignored
}
#endif
return data;
}
#if DEBUG
else
DebugForm.Current.Log(
"SteamCMD web API query failed on attempt #" + attempts + " for " + appId +
(isDlc ? " (DLC)" : "")
+ ": No data",
LogTextBox.Warning);
#endif
}
#if DEBUG
else
DebugForm.Current.Log(
"SteamCMD web API query failed on attempt #" + attempts + " for " + appId +
(isDlc ? " (DLC)" : "")
+ ": Status not success (" + appDetails?.Status + ")",
LogTextBox.Warning);
#endif
}
catch
#if DEBUG
(Exception e)
{
DebugForm.Current.Log("SteamCMD web API query failed on attempt #" + attempts + " for " +
appId + (isDlc ? " (DLC)" : "")
+ ": Unsuccessful deserialization (" + e.Message + ")");
}
#else
{
// ignored
}
#endif
}
#if DEBUG
else
DebugForm.Current.Log(
"SteamCMD web API query failed on attempt #" + attempts + " for " + appId +
(isDlc ? " (DLC)" : "") +
": Response null",
LogTextBox.Warning);
#endif
}
if (cachedExists)
try
{
return JsonConvert.DeserializeObject<CmdAppData>(cacheFile.ReadFile());
}
catch
{
cacheFile.DeleteFile();
}
if (isDlc)
break;
if (attempts > 10)
{
#if DEBUG
DebugForm.Current.Log("Failed to query SteamCMD web API after 10 tries: " + appId);
#endif
break;
}
Thread.Sleep(1000);
}
return null;
}
}

View file

@ -186,6 +186,10 @@ internal static partial class SteamCMD
internal static async Task<CmdAppData> GetAppInfo(string appId, string branch = "public", int buildId = 0)
{
CmdAppData data = await QueryWebAPI(appId);
if (data is not null)
return data;
int attempts = 0;
while (!Program.Canceled)
{