Add support for utilizing the steamcmd.net web API instead of the cumbersome app, leaving current functionality as backup in cases of failure
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123
CreamInstaller/Platforms/Steam/SteamCMD.WebAPI.cs
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123
CreamInstaller/Platforms/Steam/SteamCMD.WebAPI.cs
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using System;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using CreamInstaller.Forms;
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using CreamInstaller.Utility;
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using Newtonsoft.Json;
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namespace CreamInstaller.Platforms.Steam;
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internal static partial class SteamCMD
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{
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private const int CooldownGame = 600;
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private const int CooldownDlc = 1200;
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internal static async Task<CmdAppData> QueryWebAPI(string appId, bool isDlc = false, int attempts = 0)
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{
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while (!Program.Canceled)
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{
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attempts++;
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string cacheFile = ProgramData.AppInfoPath + @$"\{appId}.cmd.json";
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bool cachedExists = cacheFile.FileExists();
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if (!cachedExists || ProgramData.CheckCooldown(appId + ".cmd", isDlc ? CooldownDlc : CooldownGame))
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{
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string response =
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await HttpClientManager.EnsureGet($"https://api.steamcmd.net/v1/info/{appId}");
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if (response is not null)
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{
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try
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{
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CmdAppDetails appDetails = JsonConvert.DeserializeObject<CmdAppDetails>(response);
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if (appDetails is not null && appDetails.Status == "success")
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{
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if (appDetails.Data.Values.Count != 0)
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{
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CmdAppData data = appDetails.Data.Values.First();
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try
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{
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cacheFile.WriteFile(JsonConvert.SerializeObject(data, Formatting.Indented));
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}
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catch
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#if DEBUG
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(Exception e)
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{
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DebugForm.Current.Log("SteamCMD web API query failed on attempt #" + attempts +
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" for " + appId + (isDlc ? " (DLC)" : "")
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+ ": Unsuccessful serialization (" + e.Message + ")");
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}
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#else
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{
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// ignored
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}
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#endif
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return data;
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}
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#if DEBUG
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else
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DebugForm.Current.Log(
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"SteamCMD web API query failed on attempt #" + attempts + " for " + appId +
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(isDlc ? " (DLC)" : "")
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+ ": No data",
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LogTextBox.Warning);
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#endif
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}
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#if DEBUG
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else
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DebugForm.Current.Log(
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"SteamCMD web API query failed on attempt #" + attempts + " for " + appId +
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(isDlc ? " (DLC)" : "")
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+ ": Status not success (" + appDetails?.Status + ")",
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LogTextBox.Warning);
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#endif
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}
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catch
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#if DEBUG
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(Exception e)
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{
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DebugForm.Current.Log("SteamCMD web API query failed on attempt #" + attempts + " for " +
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appId + (isDlc ? " (DLC)" : "")
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+ ": Unsuccessful deserialization (" + e.Message + ")");
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}
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#else
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{
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// ignored
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}
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#endif
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}
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#if DEBUG
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else
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DebugForm.Current.Log(
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"SteamCMD web API query failed on attempt #" + attempts + " for " + appId +
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(isDlc ? " (DLC)" : "") +
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": Response null",
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LogTextBox.Warning);
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#endif
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}
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if (cachedExists)
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try
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{
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return JsonConvert.DeserializeObject<CmdAppData>(cacheFile.ReadFile());
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}
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catch
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{
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cacheFile.DeleteFile();
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}
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if (isDlc)
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break;
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if (attempts > 10)
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{
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#if DEBUG
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DebugForm.Current.Log("Failed to query SteamCMD web API after 10 tries: " + appId);
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#endif
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break;
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}
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Thread.Sleep(1000);
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}
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return null;
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}
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}
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@ -186,6 +186,10 @@ internal static partial class SteamCMD
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internal static async Task<CmdAppData> GetAppInfo(string appId, string branch = "public", int buildId = 0)
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internal static async Task<CmdAppData> GetAppInfo(string appId, string branch = "public", int buildId = 0)
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{
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{
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CmdAppData data = await QueryWebAPI(appId);
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if (data is not null)
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return data;
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int attempts = 0;
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int attempts = 0;
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while (!Program.Canceled)
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while (!Program.Canceled)
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{
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{
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