c5fc5f561a
- Minor refactoring & optimization - Removed the no-longer-necessary locked DLL check in favor of SafeIO - Fixed uninstall all cancel functionality - Improved SafeIO crucial checks and warning outputs
90 lines
No EOL
3.4 KiB
C#
90 lines
No EOL
3.4 KiB
C#
using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Windows.Forms;
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using CreamInstaller.Forms;
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using CreamInstaller.Platforms.Steam;
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using CreamInstaller.Utility;
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namespace CreamInstaller;
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internal static class Program
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{
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internal static readonly string Name = Application.CompanyName;
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private static readonly string Description = Application.ProductName;
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internal static readonly string Version = Application.ProductVersion;
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internal const string RepositoryOwner = "pointfeev";
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internal static readonly string RepositoryName = Name;
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internal static readonly string RepositoryPackage = Name + ".zip";
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internal static readonly string RepositoryExecutable = Name + ".exe";
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#if DEBUG
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internal static readonly string ApplicationName = Name + " v" + Version + "-debug: " + Description;
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internal static readonly string ApplicationNameShort = Name + " v" + Version + "-debug";
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#else
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internal static readonly string ApplicationName = Name + " v" + Version + ": " + Description;
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internal static readonly string ApplicationNameShort = Name + " v" + Version;
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#endif
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private static readonly Process CurrentProcess = Process.GetCurrentProcess();
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internal static readonly string CurrentProcessFilePath = CurrentProcess.MainModule?.FileName;
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internal static readonly int CurrentProcessId = CurrentProcess.Id;
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internal static bool BlockProtectedGames = true;
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internal static readonly string[] ProtectedGames = { "PAYDAY 2" };
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internal static readonly string[] ProtectedGameDirectories = { @"\EasyAntiCheat", @"\BattlEye" };
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internal static readonly string[] ProtectedGameDirectoryExceptions = Array.Empty<string>();
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internal static bool IsGameBlocked(string name, string directory = null)
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=> BlockProtectedGames && (ProtectedGames.Contains(name) || directory is not null && !ProtectedGameDirectoryExceptions.Contains(name)
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&& ProtectedGameDirectories.Any(path => (directory + path).DirectoryExists()));
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[STAThread]
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private static void Main()
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{
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using Mutex mutex = new(true, Name, out bool createdNew);
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if (createdNew)
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{
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_ = Application.SetHighDpiMode(HighDpiMode.SystemAware);
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.ApplicationExit += OnApplicationExit;
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Application.ThreadException += (_, e) => e.Exception.HandleFatalException();
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Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
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AppDomain.CurrentDomain.UnhandledException += (_, e) => (e.ExceptionObject as Exception)?.HandleFatalException();
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retry:
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try
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{
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HttpClientManager.Setup();
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using UpdateForm form = new();
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#if DEBUG
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DebugForm.Current.Attach(form);
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#endif
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Application.Run(form);
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}
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catch (Exception e)
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{
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if (e.HandleException())
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goto retry;
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Application.Exit();
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return;
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}
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}
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mutex.Close();
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}
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internal static bool Canceled;
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internal static async void Cleanup(bool cancel = true)
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{
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Canceled = cancel;
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await SteamCMD.Cleanup();
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}
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private static void OnApplicationExit(object s, EventArgs e)
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{
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Cleanup();
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HttpClientManager.Dispose();
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}
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} |