const Command = require("../../base/Command.js"),
	Discord = require("discord.js");

class Achievements extends Command {
	constructor(client) {
		super(client, {
			name: "achievements",
			dirname: __dirname,
			enabled: true,
			guildOnly: false,
			aliases: ["ac"],
			memberPermissions: [],
			botPermissions: ["SEND_MESSAGES", "EMBED_LINKS"],
			nsfw: false,
			ownerOnly: false,
			cooldown: 1000
		});
	}

	async run(message, args, data) {
		const arg = args[0] || message.author
		let member = await this.client.resolveMember(arg, message.guild);
		if (!member) member = message.member;
		if (member.user.bot) return message.error("economy/profile:BOT_USER");

		const userData = (member.id === message.author.id ? data.userData : await this.client.findOrCreateUser({
			id: member.id
		}));

		const embed = new Discord.MessageEmbed()
			.setAuthor({
				name: message.translate("economy/achievements:TITLE")
			})
			.setColor(data.config.embed.color)
			.setFooter({
				text: data.config.embed.footer
			});

		embed.addField(message.translate("economy/achievements:SEND_CMD"), message.translate("economy/achievements:PROGRESS", {
			now: userData.achievements.firstCommand.progress.now,
			total: userData.achievements.firstCommand.progress.total,
			percent: Math.round(100 * (userData.achievements.firstCommand.progress.now / userData.achievements.firstCommand.progress.total))
		}));
		embed.addField(message.translate("economy/achievements:CLAIM_SALARY"), message.translate("economy/achievements:PROGRESS", {
			now: userData.achievements.work.progress.now,
			total: userData.achievements.work.progress.total,
			percent: Math.round(100 * (userData.achievements.work.progress.now / userData.achievements.work.progress.total))
		}));
		embed.addField(message.translate("economy/achievements:MARRY"), message.translate("economy/achievements:PROGRESS", {
			now: userData.achievements.married.progress.now,
			total: userData.achievements.married.progress.total,
			percent: Math.round(100 * (userData.achievements.married.progress.now / userData.achievements.married.progress.total))
		}));
		embed.addField(message.translate("economy/achievements:SLOTS"), message.translate("economy/achievements:PROGRESS", {
			now: userData.achievements.slots.progress.now,
			total: userData.achievements.slots.progress.total,
			percent: Math.round(100 * (userData.achievements.slots.progress.now / userData.achievements.slots.progress.total))
		}));
		embed.addField(message.translate("economy/achievements:TIP"), message.translate("economy/achievements:PROGRESS", {
			now: userData.achievements.tip.progress.now,
			total: userData.achievements.tip.progress.total,
			percent: Math.round(100 * (userData.achievements.tip.progress.now / userData.achievements.tip.progress.total))
		}));
		embed.addField(message.translate("economy/achievements:REP"), message.translate("economy/achievements:PROGRESS", {
			now: userData.achievements.rep.progress.now,
			total: userData.achievements.rep.progress.total,
			percent: Math.round(100 * (userData.achievements.rep.progress.now / userData.achievements.rep.progress.total))
		}));
		embed.addField(message.translate("economy/achievements:INVITE"), message.translate("economy/achievements:PROGRESS", {
			now: userData.achievements.invite.progress.now,
			total: userData.achievements.invite.progress.total,
			percent: Math.round(100 * (userData.achievements.invite.progress.now / userData.achievements.invite.progress.total))
		}));

		message.channel.send({
			embeds: [embed]
		});
	}
};

module.exports = Achievements;