const Command = require("../../base/Command.js"),
	Discord = require("discord.js");

const currentGames = {};

class Number extends Command {
	constructor (client) {
		super(client, {
			name: "number",
			dirname: __dirname,
			enabled: true,
			guildOnly: true,
			aliases: [],
			memberPermissions: [],
			botPermissions: [ "SEND_MESSAGES", "EMBED_LINKS" ],
			nsfw: false,
			ownerOnly: false,
			cooldown: 5000
		});
	}

	async run (message) {
		if (currentGames[message.guild.id]) return message.error("fun/number:GAME_RUNNING");

		const participants = [];
		const number = Math.floor(Math.random() * 3000);

		await message.sendT("fun/number:GAME_START");

		// Store the date wich the game has started
		const gameCreatedAt = Date.now();

		const collector = new Discord.MessageCollector(message.channel, m => !m.author.bot, {
			time: 480000 // 8 minutes
		});
		currentGames[message.guild.id] = true;

		collector.on("collect", async msg => {
			if (!participants.includes(msg.author.id)) participants.push(msg.author.id);

			// if it's not a number, return
			if (isNaN(msg.content)) return;

			const parsedNumber = parseInt(msg.content, 10);

			if (parsedNumber === number) {
				const time = this.client.functions.convertTime(message.guild, Date.now() - gameCreatedAt);
				message.sendT("fun/number:GAME_STATS", { winner: msg.author.toString(), number, time, participantCount: participants.length, participants: participants.map(p => `<@${p}>`).join("\n") });
				message.sendT("fun/number:WON", { winner: msg.author.toString() });
				const userdata = await this.client.findOrCreateMember({ id: msg.author.id, guildID: message.guild.id });
				userdata.money = userdata.money + 10;
				userdata.save();
				collector.stop(msg.author.username);
			};
			if (parseInt(msg.content) < number) message.error("fun/number:BIG", { user: msg.author.toString(), number: parsedNumber });
			if (parseInt(msg.content) > number) message.error("fun/number:SMALL", { user: msg.author.toString(), number: parsedNumber });
		});

		collector.on("end", (_collected, reason) => {
			delete currentGames[message.guild.id];
			if (reason === "time") {
				return message.error("fun/number:DEFEAT", { number });
			};
		});
	}
};

module.exports = Number;