SilentPatch/SilentPatchIII/ModelInfoIII.cpp

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#include "StdAfx.h"
#include "ModelInfoIII.h"
#include "Common.h"
#include "RWUtils.hpp"
RpAtomic* (*CVehicleModelInfo::SetEnvironmentMapCB)(RpAtomic* atomic, void* data) = hook::get_pattern<RpAtomic*(RpAtomic*, void*)>("8B 5C 24 14 C6 44 24", -5);
// This is actually CBaseModelInfo, but we currently don't have it defined
CVehicleModelInfo**& ms_modelInfoPtrs = *hook::get_pattern<CVehicleModelInfo**>("8B 2C 85 ? ? ? ? 89 E9", 3);
int32_t& numModelInfos = *hook::get_pattern<int32_t>("81 FD ? ? ? ? 7C B7 31 C0", 2);
static void RemoveSpecularityFromAtomic(RpAtomic* atomic)
{
RpGeometry* geometry = RpAtomicGetGeometry(atomic);
if (geometry != nullptr)
{
RpGeometryForAllMaterials(geometry, [](RpMaterial* material)
{
bool bRemoveSpecularity = false;
// Only remove specularity from the body materials, keep glass intact.
// This is only done on a best-effort basis, as mods can fine-tune it better
// and just remove the model from the exceptions list
RwTexture* texture = RpMaterialGetTexture(material);
if (texture != nullptr)
{
if (strstr(RwTextureGetName(texture), "glass") == nullptr && strstr(RwTextureGetMaskName(texture), "glass") == nullptr)
{
bRemoveSpecularity = true;
}
}
if (bRemoveSpecularity)
{
RpMaterialGetSurfaceProperties(material)->specular = 0.0f;
}
return material;
});
}
}
void CSimpleModelInfo::SetNearDistanceForLOD_SilentPatch()
{
// 100.0f for real LOD's, 0.0f otherwise
m_lodDistances[2] = _strnicmp( m_name, "lod", 3 ) == 0 ? 100.0f : 0.0f;
}
void CVehicleModelInfo::SetEnvironmentMap_ExtraComps()
{
std::invoke(orgSetEnvironmentMap, this);
const int32_t modelID = std::distance(ms_modelInfoPtrs, std::find(ms_modelInfoPtrs, ms_modelInfoPtrs+numModelInfos, this));
const bool bRemoveSpecularity = ExtraCompSpecularity::SpecularityExcluded(modelID);
for (int32_t i = 0; i < m_numComps; i++)
{
if (bRemoveSpecularity)
{
RemoveSpecularityFromAtomic(m_comps[i]);
}
SetEnvironmentMapCB(m_comps[i], m_envMap);
AttachCarPipeToRwObject(reinterpret_cast<RwObject*>(m_comps[i]));
}
}