SilentPatch/SilentPatchSA/WaveDecoderSA.h

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C
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#pragma once
#include "AudioHardwareSA.h"
class CAEWaveDecoder final : public CAEStreamingDecoder
{
private:
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uint32_t m_dataSize;
uint32_t m_offsetToData;
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size_t m_maxBlockSize = 0;
uint8_t* m_buffer = nullptr;
struct FormatChunk
{
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uint16_t audioFormat;
uint16_t numChannels;
uint32_t sampleRate;
uint32_t byteRate;
uint16_t blockAlign;
uint16_t bitsPerSample;
} m_formatChunk;
public:
CAEWaveDecoder(CAEDataStream* stream)
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: CAEStreamingDecoder(stream)
{}
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virtual ~CAEWaveDecoder() override
{
delete[] m_buffer;
}
virtual bool Initialise() override;
virtual uint32_t FillBuffer(void* pBuf, uint32_t nLen) override;
virtual uint32_t GetStreamLengthMs() const override
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{ return (static_cast<uint64_t>(m_dataSize) * 1000) / m_formatChunk.blockAlign; }
virtual uint32_t GetStreamPlayTimeMs() const override
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{ return (static_cast<uint64_t>(GetStream()->GetCurrentPosition() - m_offsetToData) * 1000) / m_formatChunk.blockAlign; }
virtual void SetCursor(uint32_t nTime) override
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{
uint64_t sampleNum = (static_cast<uint64_t>(nTime) * m_formatChunk.sampleRate) / 1000;
GetStream()->Seek( m_offsetToData + (static_cast<uint32_t>(sampleNum) * m_formatChunk.blockAlign), FILE_BEGIN );
}
virtual uint32_t GetSampleRate() const override
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{ return m_formatChunk.sampleRate; }
virtual uint32_t GetStreamID() const override
{ return GetStream()->GetID(); }
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private:
size_t CalcBufferSize( uint32_t outputBuf );
};