SilentPatch/SilentPatchSA/PlayerInfoSA.cpp

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#include "StdAfxSA.h"
#include "PlayerInfoSA.h"
uint8_t& PlayerInFocus = **AddressByVersion<uint8_t**>( 0x56E218 + 3, 0, 0 ); // TODO: DO
CPlayerInfo* const Players = *AddressByVersion<CPlayerInfo**>( 0x56E225 + 2, 0, 0 );
CPlayerPed* FindPlayerPed( int playerID )
{
return Players[ playerID < 0 ? PlayerInFocus : playerID ].GetPlayerPed();
}
CEntity* FindPlayerEntityWithRC( int playerID )
{
CPlayerInfo* player = &Players[ playerID < 0 ? PlayerInFocus : playerID ];
CPlayerPed* ped = player->GetPlayerPed();
CVehicle* remoteVehicle = player->GetControlledVehicle();
if ( remoteVehicle != nullptr ) return remoteVehicle;
if ( ped->GetPedFlags().bInVehicle )
{
CVehicle* normalVehicle = ped->GetVehiclePtr();
if ( normalVehicle != nullptr ) return normalVehicle;
}
return ped;
}
CVehicle* FindPlayerVehicle( int playerID, bool withRC )
{
CPlayerInfo* player = &Players[ playerID < 0 ? PlayerInFocus : playerID ];
CPlayerPed* ped = player->GetPlayerPed();
if ( ped == nullptr ) return nullptr;
if ( !ped->GetPedFlags().bInVehicle ) return nullptr;
CVehicle* vehicle = player->GetControlledVehicle();
if ( !withRC || vehicle == nullptr )
{
vehicle = ped->GetVehiclePtr();
}
return vehicle;
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}
CPlayerInfo& CPlayerInfo::operator=( const CPlayerInfo& rhs )
{
memcpy( this, &rhs, sizeof(*this) );
return *this;
}