CPed::ResetGunFlashAlpha in code

This commit is contained in:
Silent 2018-01-29 00:53:17 +01:00
parent e41870909a
commit 0214ace478

View file

@ -1,10 +1,9 @@
#include "StdAfxSA.h"
#include "PedSA.h"
#include "VehicleSA.h"
static void* varGetWeaponSkill = AddressByVersion<void*>(0x5E6580, 0x5E6DA0, 0x6039F0);
WRAPPER unsigned char CPed::GetWeaponSkill() { VARJMP(varGetWeaponSkill); }
static void* varResetGunFlashAlpha = AddressByVersion<void*>(0x5DF4E0, 0x5DFD00, 0x5FC210);
WRAPPER void CPed::ResetGunFlashAlpha() { VARJMP(varResetGunFlashAlpha); }
static void* varSetGunFlashAlpha = AddressByVersion<void*>(0x5DF400, 0x5DFC20, 0x5FC120);
WRAPPER void CPed::SetGunFlashAlpha(bool bSecondWeapon) { WRAPARG(bSecondWeapon); VARJMP(varSetGunFlashAlpha); }
@ -26,6 +25,18 @@ RwObject* GetFirstObject(RwFrame* pFrame)
return pObject;
}
void CPed::ResetGunFlashAlpha()
{
if ( m_pMuzzleFlashFrame != nullptr )
{
if ( RpAtomic* atomic = reinterpret_cast<RpAtomic*>(GetFirstObject(m_pMuzzleFlashFrame)) )
{
RpAtomicSetFlags(atomic, 0);
CVehicle::SetComponentAtomicAlpha(atomic, 0);
}
}
}
void CPed::RenderWeapon(bool bMuzzleFlash, bool bForShadow)
{
if ( m_pWeaponObject )