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Minor improvements to CMatrix
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parent
1da99647b5
commit
09f3d7ca34
3 changed files with 8 additions and 12 deletions
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@ -80,7 +80,7 @@ public:
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}
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}
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inline CVector* GetCoords()
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inline CVector* GetCoords()
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{ return m_pCoords ? reinterpret_cast<CVector*>(&m_pCoords->matrix.pos) : &m_transform.m_translate; }
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{ return m_pCoords ? &m_pCoords->GetPos() : &m_transform.m_translate; }
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inline CMatrix* GetMatrix()
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inline CMatrix* GetMatrix()
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{ return m_pCoords; }
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{ return m_pCoords; }
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inline CSimpleTransform& GetTransform()
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inline CSimpleTransform& GetTransform()
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@ -89,7 +89,7 @@ public:
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{ return m_pCoords ? atan2(-m_pCoords->GetUp().x, m_pCoords->GetUp().y) : m_transform.m_heading; }
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{ return m_pCoords ? atan2(-m_pCoords->GetUp().x, m_pCoords->GetUp().y) : m_transform.m_heading; }
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inline void SetCoords(const CVector& pos)
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inline void SetCoords(const CVector& pos)
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{ if ( m_pCoords ) { m_pCoords->matrix.pos.x = pos.x; m_pCoords->matrix.pos.y = pos.y; m_pCoords->matrix.pos.z = pos.z; }
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{ if ( m_pCoords ) { m_pCoords->GetPos() = pos; }
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else m_transform.m_translate = pos; }
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else m_transform.m_translate = pos; }
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inline void SetHeading(float fHeading)
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inline void SetHeading(float fHeading)
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{ if ( m_pCoords ) m_pCoords->SetRotateZOnly(fHeading); else m_transform.m_heading = fHeading; }
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{ if ( m_pCoords ) m_pCoords->SetRotateZOnly(fHeading); else m_transform.m_heading = fHeading; }
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@ -102,26 +102,22 @@ public:
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class CMatrix
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class CMatrix
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{
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{
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public:
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private:
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RwMatrix matrix;
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RwMatrix matrix;
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RwMatrix* pMatrix;
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RwMatrix* pMatrix = nullptr;
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BOOL haveRwMatrix;
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BOOL haveRwMatrix = FALSE;
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public:
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public:
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inline CMatrix()
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inline CMatrix() = default;
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: pMatrix(nullptr), haveRwMatrix(FALSE)
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{}
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inline CMatrix(RwMatrix* pMatrix, bool bHasMatrix=false)
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inline CMatrix(RwMatrix* pMatrix, bool bHasMatrix=false)
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: CMatrix()
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{ Attach(pMatrix, bHasMatrix); }
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{ Attach(pMatrix, bHasMatrix); }
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inline CMatrix(const CMatrix& theMatrix)
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inline CMatrix(const CMatrix& theMatrix)
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: pMatrix(nullptr), haveRwMatrix(FALSE), matrix(theMatrix.matrix)
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: matrix(theMatrix.matrix)
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{}
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{}
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inline CMatrix(const CVector& vecRight, const CVector& vecUp, const CVector& vecAt, const CVector& vecPos)
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inline CMatrix(const CVector& vecRight, const CVector& vecUp, const CVector& vecAt, const CVector& vecPos)
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: CMatrix()
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{
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{
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matrix.right.x = vecRight.x;
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matrix.right.x = vecRight.x;
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matrix.right.y = vecRight.y;
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matrix.right.y = vecRight.y;
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@ -6,7 +6,7 @@
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<SILENTPATCH_EXT>.asi</SILENTPATCH_EXT>
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<SILENTPATCH_EXT>.asi</SILENTPATCH_EXT>
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<SILENTPATCH_FULL_NAME>SilentPatch for San Andreas</SILENTPATCH_FULL_NAME>
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<SILENTPATCH_FULL_NAME>SilentPatch for San Andreas</SILENTPATCH_FULL_NAME>
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<SILENTPATCH_REVISION_ID>29</SILENTPATCH_REVISION_ID>
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<SILENTPATCH_REVISION_ID>29</SILENTPATCH_REVISION_ID>
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<SILENTPATCH_BUILD_ID>3</SILENTPATCH_BUILD_ID>
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<SILENTPATCH_BUILD_ID>4</SILENTPATCH_BUILD_ID>
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<SILENTPATCH_COPYRIGHT>2014-2017</SILENTPATCH_COPYRIGHT>
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<SILENTPATCH_COPYRIGHT>2014-2017</SILENTPATCH_COPYRIGHT>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup />
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<PropertyGroup />
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