Fixed buildings being too dark at night

This commit is contained in:
Silent 2014-06-16 15:38:24 +02:00
parent af90448047
commit 134521530a
2 changed files with 15 additions and 16 deletions

View file

@ -24,7 +24,7 @@ VS_OUTPUT NVC_vertex_shader( in VS_INPUT In )
Out.Position = mul(In.Position, viewProjMatrix);
Out.Texture = In.Texture;
Out.Color.rgb = (In.DayColor.rgb * (1.0-fEnvVars[0]) + In.NightColor.rgb * fEnvVars[0]) + (AmbientLight.rgb * AmbientLight.a);
Out.Color.rgb = (In.DayColor.rgb * (1.0-fEnvVars[0]) + In.NightColor.rgb * fEnvVars[0]) + AmbientLight.rgb;
Out.Color.a = fEnvVars[1];
Out.Color = saturate(Out.Color);

View file

@ -36,7 +36,7 @@
add r0.x, r0.x, -c4.x
mul r1.xyz, v2, c4.x
mad r0.xzw, v3.xyyz, r0.x, r1.xyyz
mad r0.xzw, c5.xyyz, c5.w, r0
add r0.xzw, r0, c5.xyyz
max r1.xyz, r0.xzww, c6.y
max r1.w, r0.y, c4.y
min oD0, r1, c6.x
@ -121,19 +121,18 @@ const BYTE g_vs20_NVC_vertex_shader[] =
0, 160, 4, 0, 0, 4,
0, 0, 13, 128, 3, 0,
148, 144, 0, 0, 0, 128,
1, 0, 148, 128, 4, 0,
0, 4, 0, 0, 13, 128,
5, 0, 148, 160, 5, 0,
255, 160, 0, 0, 228, 128,
1, 0, 148, 128, 2, 0,
0, 3, 0, 0, 13, 128,
0, 0, 228, 128, 5, 0,
148, 160, 11, 0, 0, 3,
1, 0, 7, 128, 0, 0,
248, 128, 6, 0, 85, 160,
11, 0, 0, 3, 1, 0,
7, 128, 0, 0, 248, 128,
6, 0, 85, 160, 11, 0,
0, 3, 1, 0, 8, 128,
0, 0, 85, 128, 4, 0,
85, 160, 10, 0, 0, 3,
0, 0, 15, 208, 1, 0,
228, 128, 6, 0, 0, 160,
1, 0, 0, 2, 0, 0,
3, 224, 1, 0, 228, 144,
255, 255, 0, 0
8, 128, 0, 0, 85, 128,
4, 0, 85, 160, 10, 0,
0, 3, 0, 0, 15, 208,
1, 0, 228, 128, 6, 0,
0, 160, 1, 0, 0, 2,
0, 0, 3, 224, 1, 0,
228, 144, 255, 255, 0, 0
};