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Fixed buildings being too dark at night
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parent
af90448047
commit
134521530a
2 changed files with 15 additions and 16 deletions
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@ -24,7 +24,7 @@ VS_OUTPUT NVC_vertex_shader( in VS_INPUT In )
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Out.Position = mul(In.Position, viewProjMatrix);
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Out.Position = mul(In.Position, viewProjMatrix);
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Out.Texture = In.Texture;
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Out.Texture = In.Texture;
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Out.Color.rgb = (In.DayColor.rgb * (1.0-fEnvVars[0]) + In.NightColor.rgb * fEnvVars[0]) + (AmbientLight.rgb * AmbientLight.a);
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Out.Color.rgb = (In.DayColor.rgb * (1.0-fEnvVars[0]) + In.NightColor.rgb * fEnvVars[0]) + AmbientLight.rgb;
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Out.Color.a = fEnvVars[1];
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Out.Color.a = fEnvVars[1];
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Out.Color = saturate(Out.Color);
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Out.Color = saturate(Out.Color);
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@ -36,7 +36,7 @@
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add r0.x, r0.x, -c4.x
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add r0.x, r0.x, -c4.x
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mul r1.xyz, v2, c4.x
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mul r1.xyz, v2, c4.x
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mad r0.xzw, v3.xyyz, r0.x, r1.xyyz
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mad r0.xzw, v3.xyyz, r0.x, r1.xyyz
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mad r0.xzw, c5.xyyz, c5.w, r0
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add r0.xzw, r0, c5.xyyz
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max r1.xyz, r0.xzww, c6.y
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max r1.xyz, r0.xzww, c6.y
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max r1.w, r0.y, c4.y
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max r1.w, r0.y, c4.y
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min oD0, r1, c6.x
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min oD0, r1, c6.x
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@ -121,19 +121,18 @@ const BYTE g_vs20_NVC_vertex_shader[] =
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0, 160, 4, 0, 0, 4,
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0, 160, 4, 0, 0, 4,
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0, 0, 13, 128, 3, 0,
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0, 0, 13, 128, 3, 0,
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148, 144, 0, 0, 0, 128,
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148, 144, 0, 0, 0, 128,
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1, 0, 148, 128, 4, 0,
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1, 0, 148, 128, 2, 0,
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0, 4, 0, 0, 13, 128,
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0, 3, 0, 0, 13, 128,
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5, 0, 148, 160, 5, 0,
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0, 0, 228, 128, 5, 0,
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255, 160, 0, 0, 228, 128,
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148, 160, 11, 0, 0, 3,
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1, 0, 7, 128, 0, 0,
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248, 128, 6, 0, 85, 160,
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11, 0, 0, 3, 1, 0,
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11, 0, 0, 3, 1, 0,
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7, 128, 0, 0, 248, 128,
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8, 128, 0, 0, 85, 128,
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6, 0, 85, 160, 11, 0,
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4, 0, 85, 160, 10, 0,
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0, 3, 1, 0, 8, 128,
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0, 3, 0, 0, 15, 208,
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0, 0, 85, 128, 4, 0,
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1, 0, 228, 128, 6, 0,
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85, 160, 10, 0, 0, 3,
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0, 160, 1, 0, 0, 2,
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0, 0, 15, 208, 1, 0,
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0, 0, 3, 224, 1, 0,
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228, 128, 6, 0, 0, 160,
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228, 144, 255, 255, 0, 0
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1, 0, 0, 2, 0, 0,
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3, 224, 1, 0, 228, 144,
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255, 255, 0, 0
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};
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};
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