SA: Remake the monitor/resolution selection dialog

* Uses Common Controls 6 (modern styling)
* Lists friendly monitor names
* Acts correctly on pressing Escape
* Doesn't bug out when an inexistent adapter is selected
* Remembers the selected adapter
* Gives an option to skip the dialog and remember the choice
* Shows in the taskbar correctly
* Explicitly asks the system to scale for DPI, overriding compat options
This commit is contained in:
Silent 2024-08-16 21:42:53 +02:00
parent 686031437d
commit 15f9f08052
No known key found for this signature in database
GPG key ID: AE53149BB0C45AF1
7 changed files with 400 additions and 18 deletions

View file

@ -0,0 +1,77 @@
#include "FriendlyMonitorNames.h"
// This API is Win7 only, so make sure we use dynamic imports
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#define WINVER 0x0602
#define _WIN32_WINNT 0x0602
#include <windows.h>
#include <memory>
std::map<std::string, std::string, std::less<>> FriendlyMonitorNames::GetNamesForDevicePaths()
{
std::map<std::string, std::string, std::less<>> monitorNames;
HMODULE user32Lib = LoadLibrary(TEXT("user32"));
if (user32Lib != nullptr)
{
auto getDisplayConfigBufferSizes = (decltype(GetDisplayConfigBufferSizes)*)GetProcAddress(user32Lib, "GetDisplayConfigBufferSizes");
auto queryDisplayConfig = (decltype(QueryDisplayConfig)*)GetProcAddress(user32Lib, "QueryDisplayConfig");
auto displayConfigGetDeviceInfo = (decltype(DisplayConfigGetDeviceInfo)*)GetProcAddress(user32Lib, "DisplayConfigGetDeviceInfo");
if (getDisplayConfigBufferSizes != nullptr && queryDisplayConfig != nullptr && displayConfigGetDeviceInfo != nullptr)
{
UINT32 pathCount, modeCount;
std::unique_ptr<DISPLAYCONFIG_PATH_INFO[]> paths;
std::unique_ptr<DISPLAYCONFIG_MODE_INFO[]> modes;
LONG result = ERROR_SUCCESS;
do
{
result = getDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS, &pathCount, &modeCount);
if (result != ERROR_SUCCESS)
{
break;
}
paths = std::make_unique<DISPLAYCONFIG_PATH_INFO[]>(pathCount);
modes = std::make_unique<DISPLAYCONFIG_MODE_INFO[]>(modeCount);
result = queryDisplayConfig(QDC_ONLY_ACTIVE_PATHS, &pathCount, paths.get(), &modeCount, modes.get(), nullptr);
}
while (result == ERROR_INSUFFICIENT_BUFFER);
if (result == ERROR_SUCCESS)
{
for (size_t i = 0; i < pathCount; i++)
{
DISPLAYCONFIG_TARGET_DEVICE_NAME targetName = {};
targetName.header.adapterId = paths[i].targetInfo.adapterId;
targetName.header.id = paths[i].targetInfo.id;
targetName.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME;
targetName.header.size = sizeof(targetName);
const LONG targetNameResult = DisplayConfigGetDeviceInfo(&targetName.header);
DISPLAYCONFIG_SOURCE_DEVICE_NAME sourceName = {};
sourceName.header.adapterId = paths[i].sourceInfo.adapterId;
sourceName.header.id = paths[i].sourceInfo.id;
sourceName.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME;
sourceName.header.size = sizeof(sourceName);
const LONG sourceNameResult = DisplayConfigGetDeviceInfo(&sourceName.header);
if (targetNameResult == ERROR_SUCCESS && sourceNameResult == ERROR_SUCCESS && targetName.monitorFriendlyDeviceName[0] != '\0')
{
char gdiDeviceName[std::size(sourceName.viewGdiDeviceName)];
char monitorFriendlyDeviceName[std::size(targetName.monitorFriendlyDeviceName)];
WideCharToMultiByte(CP_ACP, 0, sourceName.viewGdiDeviceName, -1, gdiDeviceName, static_cast<int>(std::size(gdiDeviceName)), nullptr, nullptr);
WideCharToMultiByte(CP_ACP, 0, targetName.monitorFriendlyDeviceName, -1, monitorFriendlyDeviceName, static_cast<int>(std::size(monitorFriendlyDeviceName)), nullptr, nullptr);
monitorNames.try_emplace(gdiDeviceName, monitorFriendlyDeviceName);
}
}
}
}
FreeLibrary(user32Lib);
}
return monitorNames;
}

View file

@ -0,0 +1,9 @@
#pragma once
#include <map>
#include <string>
namespace FriendlyMonitorNames
{
std::map<std::string, std::string, std::less<>> GetNamesForDevicePaths();
}

View file

@ -30,11 +30,16 @@
#include "Utils/HookEach.hpp" #include "Utils/HookEach.hpp"
#include "Desktop.h" #include "Desktop.h"
#include "FriendlyMonitorNames.h"
#include "SVF.h" #include "SVF.h"
#include "debugmenu_public.h" #include "debugmenu_public.h"
#include "resource.h" #include "resource.h"
#pragma comment(linker,"\"/manifestdependency:type='win32' \
name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \
processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
EXTERN_C IMAGE_DOS_HEADER __ImageBase; EXTERN_C IMAGE_DOS_HEADER __ImageBase;
// ============= Mod compatibility stuff ============= // ============= Mod compatibility stuff =============
@ -130,6 +135,8 @@ static void* varRwMatrixRotate = AddressByVersion<void*>(0x7F1FD0, 0x7F28D0, 0x8
WRAPPER RwMatrix* RwMatrixRotate(RwMatrix* matrix, const RwV3d* axis, RwReal angle, RwOpCombineType combineOp) { WRAPARG(matrix); WRAPARG(axis); WRAPARG(angle); WRAPARG(combineOp); VARJMP(varRwMatrixRotate); } WRAPPER RwMatrix* RwMatrixRotate(RwMatrix* matrix, const RwV3d* axis, RwReal angle, RwOpCombineType combineOp) { WRAPARG(matrix); WRAPARG(axis); WRAPARG(angle); WRAPARG(combineOp); VARJMP(varRwMatrixRotate); }
static void* varRwD3D9SetRenderState = AddressByVersion<void*>(0x7FC2D0, 0x7FCBD0, 0x836290); static void* varRwD3D9SetRenderState = AddressByVersion<void*>(0x7FC2D0, 0x7FCBD0, 0x836290);
WRAPPER void RwD3D9SetRenderState(RwUInt32 state, RwUInt32 value) { WRAPARG(state); WRAPARG(value); VARJMP(varRwD3D9SetRenderState); } WRAPPER void RwD3D9SetRenderState(RwUInt32 state, RwUInt32 value) { WRAPARG(state); WRAPARG(value); VARJMP(varRwD3D9SetRenderState); }
static void* varRwEngineSetSubSystem = AddressByVersion<void*>(0x7F2C90, { "50 6A 00 6A 00 83 C1 10 6A 10 51", -0xA });
WRAPPER RwBool RwEngineSetSubSystem(RwInt32 subSystemIndex) { WRAPARG(subSystemIndex); VARJMP(varRwEngineSetSubSystem); }
RwCamera* RwCameraBeginUpdate(RwCamera* camera) RwCamera* RwCameraBeginUpdate(RwCamera* camera)
{ {
@ -2533,6 +2540,225 @@ namespace Rand16bit
} }
// ============= Improved resolution selection dialog =============
namespace NewResolutionSelectionDialog
{
static IDirect3D9** ppRWD3D9;
static void* FrontEndMenuManager;
static char* (*orgGetDocumentsPath)();
static constexpr const char* SettingsFileName = "device_remembered.set";
static bool ShouldSkipDeviceSelection()
{
char cTmpPath[MAX_PATH];
PathCombineA(cTmpPath, GetMyDocumentsPathSA(), SettingsFileName);
bool bSkip = false;
FILE* hFile = nullptr;
if (fopen_s(&hFile, cTmpPath, "r") == 0)
{
unsigned int val = 0;
bSkip = fscanf_s(hFile, "%u", &val) == 1 && val != 0;
fclose(hFile);
}
return bSkip;
}
static void RememberDeviceSelection(bool bDoNotShowAgain)
{
char cTmpPath[MAX_PATH];
PathCombineA(cTmpPath, GetMyDocumentsPathSA(), SettingsFileName);
FILE* hFile = nullptr;
if (fopen_s(&hFile, cTmpPath, "w") == 0)
{
fprintf_s(hFile, "%u", bDoNotShowAgain ? 1 : 0);
fclose(hFile);
}
}
static RwSubSystemInfo *RwEngineGetSubSystemInfo_GetFriendlyNames(RwSubSystemInfo *subSystemInfo, RwInt32 subSystemIndex)
{
static const auto friendlyNames = FriendlyMonitorNames::GetNamesForDevicePaths();
D3DADAPTER_IDENTIFIER9 identifier;
if (FAILED((*ppRWD3D9)->GetAdapterIdentifier(subSystemIndex, 0, &identifier)))
{
return nullptr;
}
// If we can't find the friendly name, either because it doesn't exist or we're on an ancient Windows, fall back to the device name
auto it = friendlyNames.find(identifier.DeviceName);
if (it != friendlyNames.end())
{
strncpy_s(subSystemInfo->name, it->second.c_str(), _TRUNCATE);
}
else
{
strncpy_s(subSystemInfo->name, identifier.Description, _TRUNCATE);
}
return subSystemInfo;
}
static size_t MenuManagerAdapterOffset = 0xDC;
static RwInt32 RwEngineGetCurrentSubSystem_FromSettings()
{
RwInt32 subSystem = *reinterpret_cast<RwInt32*>(static_cast<char*>(FrontEndMenuManager) + MenuManagerAdapterOffset);
if (subSystem > 0)
{
// Force the device selection dialog to show again if anything is wrong
bool bResetDisplay = false;
if ((*ppRWD3D9)->GetAdapterCount() <= (UINT)subSystem)
{
subSystem = 0;
bResetDisplay = true;
}
if (RwEngineSetSubSystem(subSystem) == FALSE || bResetDisplay)
{
RememberDeviceSelection(false);
return 0;
}
}
return subSystem;
}
static void CreateNewButtonTooltip(HINSTANCE hInstance, HWND hDlg)
{
HWND hCheckbox = GetDlgItem(hDlg, IDC_REMEMBERRESCHOICE);
HWND hwndTip = CreateWindowEx(WS_EX_TOPMOST, TOOLTIPS_CLASS, NULL, WS_POPUP | TTS_ALWAYSTIP, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
hDlg, nullptr, hInstance, nullptr);
if (hCheckbox == nullptr || hwndTip == nullptr)
{
return;
}
TOOLINFO toolInfo { sizeof(toolInfo) };
toolInfo.hwnd = hDlg;
toolInfo.uFlags = TTF_IDISHWND | TTF_SUBCLASS;
toolInfo.uId = (UINT_PTR)hCheckbox;
toolInfo.lpszText = (LPWSTR)TEXT("Delete 'device_remembered.set' from GTA San Andreas User Files to show this dialog again.");
SendMessage(hwndTip, TTM_ADDTOOL, 0, (LPARAM)&toolInfo);
}
struct WrappedDialocFunc
{
DLGPROC lpDialogFunc;
LPARAM dwInitParam;
};
static INT_PTR CALLBACK CustomDlgProc(HWND window, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (msg == WM_INITDIALOG)
{
const WrappedDialocFunc* data = reinterpret_cast<WrappedDialocFunc*>(lParam);
SetWindowLongPtr(window, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(data->lpDialogFunc));
data->lpDialogFunc(window, msg, wParam, data->dwInitParam);
// The stock dialog func loaded the selected adapter and resolution at this point,
// we can bail if we don't need to show the dialog
if (ShouldSkipDeviceSelection())
{
// The game inits the selected resolution weirdly, and corrects it in the IDOK handler
// so let's invoke it manually (bleh)
data->lpDialogFunc(window, WM_COMMAND, IDOK, 0);
return TRUE;
}
HMODULE hGameModule = GetModuleHandle(nullptr);
SendMessage(window, WM_SETICON, ICON_SMALL, reinterpret_cast<LPARAM>(LoadIcon(hGameModule, MAKEINTRESOURCE(100))));
CreateNewButtonTooltip(hGameModule, window);
// Return TRUE instead of FALSE on init, we want keyboard focus
return TRUE;
}
// Custom handling for IDCANCEL (IDOK is fine)
if (msg == WM_COMMAND)
{
if (LOWORD(wParam) == IDCANCEL)
{
EndDialog(window, 0);
return TRUE;
}
// Just remember the selection, let the game handle the rest
if (LOWORD(wParam) == IDOK && IsDlgButtonChecked(window, IDC_REMEMBERRESCHOICE) == BST_CHECKED)
{
RememberDeviceSelection(true);
}
}
DLGPROC origProc = reinterpret_cast<DLGPROC>(GetWindowLongPtr(window, GWLP_USERDATA));
if (origProc != nullptr)
{
return origProc(window, msg, wParam, lParam);
}
return FALSE;
}
static INT_PTR WINAPI DialogBoxParamA_New(HINSTANCE /*hInstance*/, LPCSTR /*lpTemplateName*/, HWND /*hWndParent*/, DLGPROC lpDialogFunc, LPARAM dwInitParam)
{
int32_t (WINAPI *pSetThreadDpiAwarenessContext)(int32_t dpiContext) = nullptr;
int32_t oldDpiContext = 0;
// Specify the dialog as DPI unaware, so Windows scales it by itself
HMODULE user32Module = LoadLibraryW(L"user32");
if (user32Module != nullptr)
{
pSetThreadDpiAwarenessContext = (decltype(pSetThreadDpiAwarenessContext))GetProcAddress(user32Module, "SetThreadDpiAwarenessContext");
}
if (pSetThreadDpiAwarenessContext != nullptr)
{
oldDpiContext = pSetThreadDpiAwarenessContext(/*DPI_AWARENESS_CONTEXT_UNAWARE*/-1);
}
ACTCTX actCtx { sizeof(actCtx) };
actCtx.hModule = reinterpret_cast<HMODULE>(&__ImageBase);
actCtx.lpResourceName = MAKEINTRESOURCE(2);
actCtx.dwFlags = ACTCTX_FLAG_HMODULE_VALID | ACTCTX_FLAG_RESOURCE_NAME_VALID;
ULONG_PTR cookie = 0;
bool bContextActivated = false;
HANDLE hActCtx = CreateActCtx(&actCtx);
if (hActCtx != INVALID_HANDLE_VALUE)
{
bContextActivated = ActivateActCtx(hActCtx, &cookie) != FALSE;
}
// Include our own context to allow for custom message handling
const WrappedDialocFunc origDlgProc { lpDialogFunc, dwInitParam };
const INT_PTR result = DialogBoxParam(reinterpret_cast<HMODULE>(&__ImageBase), MAKEINTRESOURCE(IDD_RESSELECT), nullptr, CustomDlgProc, reinterpret_cast<LPARAM>(&origDlgProc));
if (bContextActivated)
{
DeactivateActCtx(0, cookie);
}
if (hActCtx != INVALID_HANDLE_VALUE)
{
ReleaseActCtx(hActCtx);
}
if (pSetThreadDpiAwarenessContext != nullptr)
{
pSetThreadDpiAwarenessContext(oldDpiContext);
}
if (user32Module != nullptr)
{
FreeLibrary(user32Module);
}
return result;
}
static auto* const pDialogBoxParamA_New = &DialogBoxParamA_New;
}
// ============= LS-RP Mode stuff ============= // ============= LS-RP Mode stuff =============
namespace LSRPMode namespace LSRPMode
{ {
@ -5372,6 +5598,22 @@ void Patch_SA_10(HINSTANCE hInstance)
Patch<uint8_t>(0x63F576, 0x75); Patch<uint8_t>(0x63F576, 0x75);
// Improved resolution selection dialog
{
using namespace NewResolutionSelectionDialog;
ppRWD3D9 = *(IDirect3D9***)(0x7F6312 + 1);
FrontEndMenuManager = *(void**)(0x4054DB + 1);
orgGetDocumentsPath = (char*(*)())0x744FB0;
Patch(0x0746241 + 2, &pDialogBoxParamA_New);
InjectHook(0x7461D8, RwEngineGetSubSystemInfo_GetFriendlyNames);
InjectHook(0x7461ED, RwEngineGetCurrentSubSystem_FromSettings);
}
#if FULL_PRECISION_D3D #if FULL_PRECISION_D3D
// Test - full precision D3D device // Test - full precision D3D device
Patch<uint8_t>( 0x7F672B+1, *(uint8_t*)(0x7F672B+1) | D3DCREATE_FPU_PRESERVE ); Patch<uint8_t>( 0x7F672B+1, *(uint8_t*)(0x7F672B+1) | D3DCREATE_FPU_PRESERVE );
@ -7351,6 +7593,39 @@ void Patch_SA_NewBinaries_Common(HINSTANCE hInstance)
Patch<uint8_t>(isAlive, 0x75); Patch<uint8_t>(isAlive, 0x75);
} }
TXN_CATCH(); TXN_CATCH();
// Improved resolution selection dialog
try
{
using namespace NewResolutionSelectionDialog;
// RGL changed one of the parameters
auto dialogBoxParam = [] {
try {
// Steam
return get_pattern("51 FF 15 ? ? ? ? 85 C0 0F 84", 1 + 2);
} catch (const hook::txn_exception&) {
// RGL
return get_pattern("53 FF 15 ? ? ? ? 85 C0", 1 + 2);
}
}();
auto rRwEngineGetSubSystemInfo = get_pattern("E8 ? ? ? ? 46 83 C4 08 83 C7 50");
auto rwEngineGetCurrentSubSystem = get_pattern("7C EA E8 ? ? ? ? A3", 2);
MenuManagerAdapterOffset = 0xD8;
ppRWD3D9 = *get_pattern<IDirect3D9**>("33 ED A3 ? ? ? ? 3B C5", 2 + 1);
FrontEndMenuManager = *get_pattern<void**>("50 50 68 ? ? ? ? B9 ? ? ? ? E8", 7 + 1); // This has 2 identical matches, we just need one
orgGetDocumentsPath = static_cast<char*(*)()>(get_pattern( "8D 45 FC 50 68 19 00 02 00", -6 ));
Patch(dialogBoxParam, &pDialogBoxParamA_New);
InjectHook(rRwEngineGetSubSystemInfo, RwEngineGetSubSystemInfo_GetFriendlyNames);
InjectHook(rwEngineGetCurrentSubSystem, RwEngineGetCurrentSubSystem_FromSettings);
}
TXN_CATCH();
} }

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@ -207,6 +207,11 @@ copy /y "$(TargetPath)" "H:\Rockstar Games\Grand Theft Auto San Andreas\SilentPa
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\SilentPatch\FriendlyMonitorNames.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\SilentPatch\ParseUtils.cpp"> <ClCompile Include="..\SilentPatch\ParseUtils.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
@ -250,10 +255,10 @@ copy /y "$(TargetPath)" "H:\Rockstar Games\Grand Theft Auto San Andreas\SilentPa
<ItemGroup> <ItemGroup>
<ClInclude Include="..\SilentPatch\debugmenu_public.h" /> <ClInclude Include="..\SilentPatch\debugmenu_public.h" />
<ClInclude Include="..\SilentPatch\Desktop.h" /> <ClInclude Include="..\SilentPatch\Desktop.h" />
<ClInclude Include="..\SilentPatch\FriendlyMonitorNames.h" />
<ClInclude Include="..\SilentPatch\Maths.h" /> <ClInclude Include="..\SilentPatch\Maths.h" />
<ClInclude Include="..\SilentPatch\ParseUtils.hpp" /> <ClInclude Include="..\SilentPatch\ParseUtils.hpp" />
<ClInclude Include="..\SilentPatch\Random.h" /> <ClInclude Include="..\SilentPatch\Random.h" />
<ClInclude Include="..\SilentPatch\resource1.h" />
<ClInclude Include="..\SilentPatch\RWUtils.hpp" /> <ClInclude Include="..\SilentPatch\RWUtils.hpp" />
<ClInclude Include="..\SilentPatch\SVF.h" /> <ClInclude Include="..\SilentPatch\SVF.h" />
<ClInclude Include="..\SilentPatch\TheFLAUtils.h" /> <ClInclude Include="..\SilentPatch\TheFLAUtils.h" />
@ -279,11 +284,11 @@ copy /y "$(TargetPath)" "H:\Rockstar Games\Grand Theft Auto San Andreas\SilentPa
<ClInclude Include="WaveDecoderSA.h" /> <ClInclude Include="WaveDecoderSA.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\SilentPatch\SilentPatch.rc" /> <Image Include="lunar64.png" />
<ResourceCompile Include="SilentPatchSA.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Image Include="lunar64.png" /> <ResourceCompile Include="..\SilentPatch\SilentPatch.rc" />
<ResourceCompile Include="SilentPatchSA.rc" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

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@ -84,6 +84,9 @@
<ClCompile Include="..\SilentPatch\ParseUtils.cpp"> <ClCompile Include="..\SilentPatch\ParseUtils.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\SilentPatch\FriendlyMonitorNames.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="StdAfxSA.h"> <ClInclude Include="StdAfxSA.h">
@ -116,18 +119,12 @@
<ClInclude Include="PedSA.h"> <ClInclude Include="PedSA.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="WaveDecoderSA.h"> <ClInclude Include="WaveDecoderSA.h">
<Filter>Source Files\decoders</Filter> <Filter>Source Files\decoders</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="FLACDecoderSA.h"> <ClInclude Include="FLACDecoderSA.h">
<Filter>Source Files\decoders</Filter> <Filter>Source Files\decoders</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\SilentPatch\resource1.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\SilentPatch\TheFLAUtils.h"> <ClInclude Include="..\SilentPatch\TheFLAUtils.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
@ -173,18 +170,24 @@
<ClInclude Include="..\SilentPatch\Random.h"> <ClInclude Include="..\SilentPatch\Random.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
</ItemGroup> <ClInclude Include="..\SilentPatch\FriendlyMonitorNames.h">
<ItemGroup> <Filter>Header Files</Filter>
<ResourceCompile Include="..\SilentPatch\SilentPatch.rc"> </ClInclude>
<Filter>Resource Files</Filter> <ClInclude Include="resource.h">
</ResourceCompile> <Filter>Header Files</Filter>
<ResourceCompile Include="SilentPatchSA.rc"> </ClInclude>
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Image Include="lunar64.png"> <Image Include="lunar64.png">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</Image> </Image>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ResourceCompile Include="SilentPatchSA.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
<ResourceCompile Include="..\SilentPatch\SilentPatch.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project> </Project>

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@ -3,3 +3,16 @@
// Used by SilentPatchSA.rc // Used by SilentPatchSA.rc
// //
#define IDB_LUNAR64 101 #define IDB_LUNAR64 101
#define IDD_RESSELECT 102
#define IDC_REMEMBERRESCHOICE 1003
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 104
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1004
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif