Twopass disabled for indoor cutscenes

This commit is contained in:
Silent 2014-06-22 18:02:00 +02:00
parent 99ca045bee
commit 1658717884

View file

@ -52,7 +52,7 @@ WRAPPER RwRaster* RwRasterSetFromImage(RwRaster* raster, RwImage* image) { WRAPA
WRAPPER RwBool RwImageDestroy(RwImage* image) { WRAPARG(image); EAXJMP(0x802740); }
WRAPPER RwImage* RwImageFindRasterFormat(RwImage* ipImage, RwInt32 nRasterType, RwInt32* npWidth, RwInt32* npHeight, RwInt32* npDepth, RwInt32* npFormat) { WRAPARG(ipImage); WRAPARG(nRasterType); WRAPARG(npWidth); WRAPARG(npHeight); WRAPARG(npDepth); WRAPARG(npFormat); EAXJMP(0x8042C0); }
WRAPPER bool CanSeeOutSideFromCurrArea() { EAXJMP(0x53C4A0); }
#ifndef SA_STEAM_TEST
@ -200,6 +200,7 @@ static const float fRefZVal = 1.0f;
static const float* const pRefFal = &fRefZVal;
static RwInt32& clumpPluginOffset = **(RwInt32**)0x732202;
static bool& CCutsceneMgr__ms_running = **(bool**)0x53F92D;
#ifndef SA_STEAM_TEST
void** rwengine = *(void***)0x58FFC0;
@ -297,6 +298,10 @@ RpAtomic* OnePassAlphaRender(RpAtomic* atomic)
RpAtomic* TwoPassAlphaRender(RpAtomic* atomic)
{
// For cutscenes, fall back to one-pass render
if ( CCutsceneMgr__ms_running && !CanSeeOutSideFromCurrArea() )
return OnePassAlphaRender(atomic);
int nPushedAlpha, nAlphaFunction;
int nZWrite;
int nAlphaBlending;