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Enable Dodo keyboard controls for all cars when the flying cars cheat is enabled
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1 changed files with 34 additions and 0 deletions
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@ -630,6 +630,28 @@ namespace StatsMenuFont
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}
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}
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// ============= Enable Dodo keyboard controls for all cars when the flying cars cheat is enabled =============
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namespace DodoKeyboardControls
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{
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static bool* bAllDodosCheat;
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static void* (*orgFindPlayerVehicle)();
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__declspec(naked) static void FindPlayerVehicle_DodoCheck()
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{
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_asm
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{
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call [orgFindPlayerVehicle]
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mov ecx, [bAllDodosCheat]
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cmp byte ptr [ecx], 0
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je CheatDisabled
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mov byte ptr [esp+1Ch-14h], 1
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CheatDisabled:
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retn
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}
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}
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}
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void InjectDelayedPatches_III_Common( bool bHasDebugMenu, const wchar_t* wcModulePath )
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{
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@ -1497,6 +1519,18 @@ void Patch_III_Common()
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InterceptCall(constructStatLine.get_first<void>(), orgConstructStatLine, ConstructStatLine_SetFontStyle);
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}
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}
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// Enable Dodo keyboard controls for all cars when the flying cars cheat is enabled
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{
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using namespace DodoKeyboardControls;
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auto findPlayerVehicle = get_pattern("E8 ? ? ? ? 0F BF 40 5C 83 F8 7E");
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auto allDodosCheat = *get_pattern<bool*>("80 3D ? ? ? ? ? 74 5B", 2);
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bAllDodosCheat = allDodosCheat;
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InterceptCall(findPlayerVehicle, orgFindPlayerVehicle, FindPlayerVehicle_DodoCheck);
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}
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}
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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