SA newsteam/RGL: Remove censorships

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Silent 2019-09-22 13:53:38 +02:00
parent 082a9e7156
commit 37957a1256
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GPG key ID: AE53149BB0C45AF1

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@ -1561,6 +1561,21 @@ namespace Localization
// If fails, default to metric. Hopefully never fails though // If fails, default to metric. Hopefully never fails though
return true; return true;
} }
// Only used in "new binary" executables
bool* germanGame;
bool* frenchGame;
bool* nastyGame;
void SetUncensoredGame()
{
*germanGame = false;
*frenchGame = false;
*nastyGame = true;
}
void EmptyStub()
{
}
} }
// ============= LS-RP Mode stuff ============= // ============= LS-RP Mode stuff =============
@ -5499,6 +5514,38 @@ void Patch_SA_NewBinaries_Common()
InjectHook( findExactWord.get<void>( -5 ), strncpy_Fix ); InjectHook( findExactWord.get<void>( -5 ), strncpy_Fix );
InjectHook( findExactWord.get<void>( 9 ), strncmp_Fix ); InjectHook( findExactWord.get<void>( 9 ), strncmp_Fix );
} }
// No censorships (not set nor loaded from savegame)
{
using namespace Localization;
auto loadCensorshipValues = pattern( "0F B6 8E ED 00 00 00 88 0D" ).get_one();
void* initialiseLanguage1 = get_pattern( "E8 ? ? ? ? 8B 35 ? ? ? ? FF D6" );
auto initialiseLanguage2 = pattern( "E8 ? ? ? ? 83 FB 07" ).get_one();
germanGame = *loadCensorshipValues.get<bool*>( 7 + 2 );
frenchGame = *loadCensorshipValues.get<bool*>( 0x14 + 2 );
nastyGame = *loadCensorshipValues.get<bool*>( 0x21 + 1 );
// Don't load censorship values
Nop( loadCensorshipValues.get<bool*>( 7 ), 6 );
Nop( loadCensorshipValues.get<bool*>( 0x14 ), 6 );
Nop( loadCensorshipValues.get<bool*>( 0x21 ), 5 );
// Unified censorship levels for all regions
InjectHook( initialiseLanguage1, EmptyStub );
void* setNormalGame;
void* setGermanGame;
void* setFrenchGame;
ReadCall( initialiseLanguage2.get<void>(), setNormalGame );
ReadCall( initialiseLanguage2.get<void>( 0x15 ), setGermanGame );
ReadCall( initialiseLanguage2.get<void>( 0x2A ), setFrenchGame );
InjectHook( setNormalGame, SetUncensoredGame, PATCH_JUMP );
InjectHook( setGermanGame, SetUncensoredGame, PATCH_JUMP );
InjectHook( setFrenchGame, SetUncensoredGame, PATCH_JUMP );
}
} }