FLA 32-bit model IDs compatibility

This commit is contained in:
Silent 2017-06-19 20:00:02 +02:00
parent 1e69da6ce5
commit 3cde64abbc
9 changed files with 63 additions and 7 deletions

View file

@ -0,0 +1,15 @@
#include "TheFLAUtils.h"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
int32_t (*FLAUtils::GetExtendedIDFunc)(const void* ptr) = nullptr;
void FLAUtils::Init()
{
HMODULE hFLA = GetModuleHandle("$fastman92limitAdjuster.asi");
if ( hFLA != nullptr )
{
GetExtendedIDFunc = reinterpret_cast<decltype(GetExtendedIDFunc)>(GetProcAddress( hFLA, "GetExtendedIDfrom16bitBefore" ));
}
}

23
SilentPatch/TheFLAUtils.h Normal file
View file

@ -0,0 +1,23 @@
#pragma once
#include <cstdint>
class FLAUtils
{
public:
static int32_t GetExtendedID(const void* ptr)
{
if ( GetExtendedIDFunc != nullptr )
return GetExtendedIDFunc(ptr);
uint16_t uID = *static_cast<const uint16_t*>(ptr);
return uID > MAX_UINT16_ID ? *static_cast<const int16_t*>(ptr) : uID;
}
static void Init();
private:
static const int32_t MAX_UINT16_ID = 0xFFFD;
static int32_t (*GetExtendedIDFunc)(const void* ptr);
};

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@ -62,7 +62,7 @@ void CObject::Render()
bool bCallRestore;
std::pair<void*,int> materialRestoreData[16];
if ( m_wCarPartModelIndex != -1 && m_nObjectType == 3 && bObjectFlag7 && RwObjectGetType(m_pRwObject) == rpATOMIC )
if ( FLAUtils::GetExtendedID( &m_wCarPartModelIndex ) != -1 && m_nObjectType == 3 && bObjectFlag7 && RwObjectGetType(m_pRwObject) == rpATOMIC )
{
auto* pData = materialRestoreData;

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@ -10,7 +10,7 @@ signed char (*CCustomCarPlateMgr::GetMapRegionPlateDesign)() = AddressByVersion<
void (*CCustomCarPlateMgr::SetupMaterialPlatebackTexture)(RpMaterial* pMaterial, signed char nDesign) = AddressByVersion<void(*)(RpMaterial*,signed char)>(0x6FDE50, 0x6FE680, 0x736A80);
CBaseModelInfo** const ms_modelInfoPtrs = *AddressByVersion<CBaseModelInfo***>(0x509CB1, 0x4C0C96, 0x403DB7);
const uint32_t m_numModelInfoPtrs = *AddressByVersion<uint16_t*>(0x4C5956+2, 0, 0);
const uint32_t m_numModelInfoPtrs = *AddressByVersion<uint32_t*>(0x4C5956+2, 0, 0);
void CVehicleModelInfo::Shutdown()
{

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@ -2310,6 +2310,7 @@ BOOL InjectDelayedPatches_10()
}
#endif
FLAUtils::Init();
return FALSE;
}
return TRUE;
@ -2529,6 +2530,7 @@ BOOL InjectDelayedPatches_11()
Patch<DWORD>(0x5B9690, 15000);
}
FLAUtils::Init();
return FALSE;
}
return TRUE;
@ -2735,6 +2737,7 @@ BOOL InjectDelayedPatches_Steam()
Patch<DWORD>(0x5D5780, 15000);
}
FLAUtils::Init();
return FALSE;
}
return TRUE;

View file

@ -120,6 +120,10 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\SilentPatch\TheFLAUtils.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="AudioHardwareSA.cpp" />
<ClCompile Include="FLACDecoderSA.cpp" />
<ClCompile Include="GeneralSA.cpp" />
@ -164,6 +168,7 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
<ClInclude Include="..\SilentPatch\MemoryMgr.h" />
<ClInclude Include="..\SilentPatch\Patterns.h" />
<ClInclude Include="..\SilentPatch\resource1.h" />
<ClInclude Include="..\SilentPatch\TheFLAUtils.h" />
<ClInclude Include="..\SilentPatch\Timer.h" />
<ClInclude Include="AudioHardwareSA.h" />
<ClInclude Include="FLACDecoderSA.h" />

View file

@ -63,6 +63,9 @@
<ClCompile Include="..\SilentPatch\Patterns.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\SilentPatch\TheFLAUtils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\SilentPatch\MemoryMgr.h">
@ -140,6 +143,9 @@
<ClInclude Include="..\SilentPatch\DelimStringReader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\SilentPatch\TheFLAUtils.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Shaders.rc">

View file

@ -26,6 +26,8 @@
#include "MemoryMgr.h"
#include "Maths.h"
#include "TheFLAUtils.h"
// SA operator delete
extern void (*GTAdelete)(void* data);
extern const char* (*GetFrameNodeName)(RwFrame*);

View file

@ -154,7 +154,7 @@ void CVehicle::CustomCarPlate_BeforeRenderingStart(CVehicleModelInfo* pModelInfo
void CHeli::Render()
{
double dRotorsSpeed, dMovingRotorSpeed;
bool bDisplayRotors = !ShouldIgnoreRotor( m_nModelIndex );
bool bDisplayRotors = !ShouldIgnoreRotor( FLAUtils::GetExtendedID( &m_nModelIndex ) );
bool bHasMovingRotor = m_pCarNode[13] != nullptr && bDisplayRotors;
bool bHasMovingRotor2 = m_pCarNode[15] != nullptr && bDisplayRotors;
@ -210,7 +210,7 @@ void CHeli::Render()
void CPlane::Render()
{
double dRotorsSpeed, dMovingRotorSpeed;
bool bDisplayRotors = !ShouldIgnoreRotor( m_nModelIndex );
bool bDisplayRotors = !ShouldIgnoreRotor( FLAUtils::GetExtendedID( &m_nModelIndex ) );
bool bHasMovingProp = m_pCarNode[13] != nullptr && bDisplayRotors;
bool bHasMovingProp2 = m_pCarNode[15] != nullptr && bDisplayRotors;
@ -267,7 +267,8 @@ void CPlane::Fix_SilentPatch()
{
// Reset bouncing panels
// No reset on Vortex
for ( ptrdiff_t i = m_nModelIndex == 539 ? 1 : 0; i < 3; i++ )
const int32_t extID = FLAUtils::GetExtendedID( &m_nModelIndex );
for ( ptrdiff_t i = extID == 539 ? 1 : 0; i < 3; i++ )
{
m_aBouncingPanel[i].m_nNodeIndex = -1;
}
@ -278,7 +279,8 @@ void CAutomobile::Fix_SilentPatch()
ResetFrames();
// Reset bouncing panels
for ( ptrdiff_t i = (m_nModelIndex == 525 && m_pCarNode[21]) || (m_nModelIndex == 531 && m_pCarNode[17]) ? 1 : 0; i < 3; i++ )
const int32_t extID = FLAUtils::GetExtendedID( &m_nModelIndex );
for ( ptrdiff_t i = (extID == 525 && m_pCarNode[21]) || (extID == 531 && m_pCarNode[17]) ? 1 : 0; i < 3; i++ )
{
// Towtruck/Tractor fix
m_aBouncingPanel[i].m_nNodeIndex = -1;
@ -287,7 +289,7 @@ void CAutomobile::Fix_SilentPatch()
void CAutomobile::ResetFrames()
{
RpClump* pOrigClump = reinterpret_cast<RpClump*>(ms_modelInfoPtrs[m_nModelIndex]->pRwObject);
RpClump* pOrigClump = reinterpret_cast<RpClump*>(ms_modelInfoPtrs[ FLAUtils::GetExtendedID( &m_nModelIndex ) ]->pRwObject);
if ( pOrigClump )
{
// Instead of setting frame rotation to (0,0,0) like R* did, obtain the original frame matrix from CBaseNodelInfo clump