From 3fd04e395aaf57095aa1069400c7a0084375c7da Mon Sep 17 00:00:00 2001 From: Silent Date: Sun, 8 Feb 2015 19:52:41 +0100 Subject: [PATCH] Shader as a resource --- SAFix/SAFix.vcxproj | 12 ++- SAFix/SAFix.vcxproj.filters | 8 ++ SAFix/Shaders.rc | Bin 0 -> 146 bytes SAFix/SilentPatchSA.cpp | 12 ++- SAFix/StdAfxSA.h | 6 +- SAFix/resource.h | 1 + SilentPatch/nvc.h | 177 ------------------------------------ 7 files changed, 30 insertions(+), 186 deletions(-) create mode 100644 SAFix/Shaders.rc create mode 100644 SAFix/resource.h delete mode 100644 SilentPatch/nvc.h diff --git a/SAFix/SAFix.vcxproj b/SAFix/SAFix.vcxproj index cf9af38..ec721aa 100644 --- a/SAFix/SAFix.vcxproj +++ b/SAFix/SAFix.vcxproj @@ -114,12 +114,12 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio Document - fxc /T vs_2_0 /E NVC_vertex_shader /Fh ..\SilentPatch\nvc.h ..\SilentPatch\nvc.fx - ..\SilentPatch\nvc.h + fxc /T vs_2_0 /E NVC_vertex_shader /Fo ..\SilentPatch\nvc.cso ..\SilentPatch\nvc.fx + ..\SilentPatch\nvc.cso Compiling shaders... - fxc /T vs_2_0 /E NVC_vertex_shader /Fh ..\SilentPatch\nvc.h ..\SilentPatch\nvc.fx + fxc /T vs_2_0 /E NVC_vertex_shader /Fo ..\SilentPatch\nvc.cso ..\SilentPatch\nvc.fx Compiling shaders... - ..\SilentPatch\nvc.h + ..\SilentPatch\nvc.cso Document @@ -141,11 +141,15 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio + + + + diff --git a/SAFix/SAFix.vcxproj.filters b/SAFix/SAFix.vcxproj.filters index adc650e..626bdd9 100644 --- a/SAFix/SAFix.vcxproj.filters +++ b/SAFix/SAFix.vcxproj.filters @@ -110,6 +110,9 @@ Header Files + + Header Files + @@ -121,4 +124,9 @@ Source Files + + + Resource Files + + \ No newline at end of file diff --git a/SAFix/Shaders.rc b/SAFix/Shaders.rc new file mode 100644 index 0000000000000000000000000000000000000000..be9fe6e12fa29318e7349eb8e44a30e69efc32a7 GIT binary patch literal 146 zcmW-a!3u&<6hzO~pnnkCzkd)DY7>#sN)S<@Kwe(g_vs20_NVC_vertex_shader), reinterpret_cast(&pNVCShader)); + HMODULE thisModule; + GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, (LPCSTR)ShaderAttach, &thisModule); + + HRSRC resource = FindResource(thisModule, MAKEINTRESOURCE(IDR_NVCSHADER), RT_RCDATA); + RwUInt32* shader = static_cast(LoadResource(thisModule, resource)); + + RwD3D9CreateVertexShader(shader, reinterpret_cast(&pNVCShader)); + + FreeResource(shader); return true; } return false; diff --git a/SAFix/StdAfxSA.h b/SAFix/StdAfxSA.h index 4a42ebe..7d54a57 100644 --- a/SAFix/StdAfxSA.h +++ b/SAFix/StdAfxSA.h @@ -8,8 +8,8 @@ #define _CRT_SECURE_NO_WARNINGS #define _USE_MATH_DEFINES -#define WINVER 0x0500 -#define _WIN32_WINNT 0x0500 +#define WINVER 0x0501 +#define _WIN32_WINNT 0x0501 #include #include @@ -33,6 +33,8 @@ #include +#include "resource.h" + #include "MemoryMgr.h" #include "Maths.h" diff --git a/SAFix/resource.h b/SAFix/resource.h new file mode 100644 index 0000000..b26528c --- /dev/null +++ b/SAFix/resource.h @@ -0,0 +1 @@ +#define IDR_NVCSHADER 101 diff --git a/SilentPatch/nvc.h b/SilentPatch/nvc.h deleted file mode 100644 index 98af506..0000000 --- a/SilentPatch/nvc.h +++ /dev/null @@ -1,177 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 -// -// Parameters: -// -// float4 AmbientLight; -// float2 fEnvVars; -// float4x4 proj; -// float4x4 view; -// float4x4 world; -// -// -// Registers: -// -// Name Reg Size -// ------------ ----- ---- -// fEnvVars c0 1 -// AmbientLight c1 1 -// world c2 4 -// view c6 4 -// proj c10 4 -// - - vs_2_0 - def c14, 0, 1, 0, 0 - dcl_position v0 - dcl_texcoord v1 - dcl_color v2 - dcl_color1 v3 - mul r0, v0.y, c3 - mad r0, c2, v0.x, r0 - mad r0, c4, v0.z, r0 - mad r0, c5, v0.w, r0 - mul r1, r0.y, c7 - mad r1, c6, r0.x, r1 - mad r1, c8, r0.z, r1 - mad r0, c9, r0.w, r1 - mul r1, r0.y, c11 - mad r1, c10, r0.x, r1 - mad r1, c12, r0.z, r1 - mad oPos, c13, r0.w, r1 - mov r0.xyz, v3 - add r0.xyz, -r0, v2 - mad r0.xyz, c0.x, r0, v3 - add r0.xyz, r0, c1 - mul r0.w, v2.w, c0.y - max r0, r0, c14.x - min oD0, r0, c14.y - mov oT0.xy, v1 - -// approximately 20 instruction slots used -#endif - -const BYTE g_vs20_NVC_vertex_shader[] = -{ - 0, 2, 254, 255, 254, 255, - 71, 0, 67, 84, 65, 66, - 28, 0, 0, 0, 230, 0, - 0, 0, 0, 2, 254, 255, - 5, 0, 0, 0, 28, 0, - 0, 0, 0, 1, 0, 0, - 223, 0, 0, 0, 128, 0, - 0, 0, 2, 0, 1, 0, - 1, 0, 6, 0, 144, 0, - 0, 0, 0, 0, 0, 0, - 160, 0, 0, 0, 2, 0, - 0, 0, 1, 0, 2, 0, - 172, 0, 0, 0, 0, 0, - 0, 0, 188, 0, 0, 0, - 2, 0, 10, 0, 4, 0, - 42, 0, 196, 0, 0, 0, - 0, 0, 0, 0, 212, 0, - 0, 0, 2, 0, 6, 0, - 4, 0, 26, 0, 196, 0, - 0, 0, 0, 0, 0, 0, - 217, 0, 0, 0, 2, 0, - 2, 0, 4, 0, 10, 0, - 196, 0, 0, 0, 0, 0, - 0, 0, 65, 109, 98, 105, - 101, 110, 116, 76, 105, 103, - 104, 116, 0, 171, 171, 171, - 1, 0, 3, 0, 1, 0, - 4, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 102, 69, - 110, 118, 86, 97, 114, 115, - 0, 171, 171, 171, 1, 0, - 3, 0, 1, 0, 2, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 112, 114, 111, 106, - 0, 171, 171, 171, 3, 0, - 3, 0, 4, 0, 4, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 118, 105, 101, 119, - 0, 119, 111, 114, 108, 100, - 0, 118, 115, 95, 50, 95, - 48, 0, 77, 105, 99, 114, - 111, 115, 111, 102, 116, 32, - 40, 82, 41, 32, 72, 76, - 83, 76, 32, 83, 104, 97, - 100, 101, 114, 32, 67, 111, - 109, 112, 105, 108, 101, 114, - 32, 54, 46, 51, 46, 57, - 54, 48, 48, 46, 49, 54, - 51, 56, 52, 0, 81, 0, - 0, 5, 14, 0, 15, 160, - 0, 0, 0, 0, 0, 0, - 128, 63, 0, 0, 0, 0, - 0, 0, 0, 0, 31, 0, - 0, 2, 0, 0, 0, 128, - 0, 0, 15, 144, 31, 0, - 0, 2, 5, 0, 0, 128, - 1, 0, 15, 144, 31, 0, - 0, 2, 10, 0, 0, 128, - 2, 0, 15, 144, 31, 0, - 0, 2, 10, 0, 1, 128, - 3, 0, 15, 144, 5, 0, - 0, 3, 0, 0, 15, 128, - 0, 0, 85, 144, 3, 0, - 228, 160, 4, 0, 0, 4, - 0, 0, 15, 128, 2, 0, - 228, 160, 0, 0, 0, 144, - 0, 0, 228, 128, 4, 0, - 0, 4, 0, 0, 15, 128, - 4, 0, 228, 160, 0, 0, - 170, 144, 0, 0, 228, 128, - 4, 0, 0, 4, 0, 0, - 15, 128, 5, 0, 228, 160, - 0, 0, 255, 144, 0, 0, - 228, 128, 5, 0, 0, 3, - 1, 0, 15, 128, 0, 0, - 85, 128, 7, 0, 228, 160, - 4, 0, 0, 4, 1, 0, - 15, 128, 6, 0, 228, 160, - 0, 0, 0, 128, 1, 0, - 228, 128, 4, 0, 0, 4, - 1, 0, 15, 128, 8, 0, - 228, 160, 0, 0, 170, 128, - 1, 0, 228, 128, 4, 0, - 0, 4, 0, 0, 15, 128, - 9, 0, 228, 160, 0, 0, - 255, 128, 1, 0, 228, 128, - 5, 0, 0, 3, 1, 0, - 15, 128, 0, 0, 85, 128, - 11, 0, 228, 160, 4, 0, - 0, 4, 1, 0, 15, 128, - 10, 0, 228, 160, 0, 0, - 0, 128, 1, 0, 228, 128, - 4, 0, 0, 4, 1, 0, - 15, 128, 12, 0, 228, 160, - 0, 0, 170, 128, 1, 0, - 228, 128, 4, 0, 0, 4, - 0, 0, 15, 192, 13, 0, - 228, 160, 0, 0, 255, 128, - 1, 0, 228, 128, 1, 0, - 0, 2, 0, 0, 7, 128, - 3, 0, 228, 144, 2, 0, - 0, 3, 0, 0, 7, 128, - 0, 0, 228, 129, 2, 0, - 228, 144, 4, 0, 0, 4, - 0, 0, 7, 128, 0, 0, - 0, 160, 0, 0, 228, 128, - 3, 0, 228, 144, 2, 0, - 0, 3, 0, 0, 7, 128, - 0, 0, 228, 128, 1, 0, - 228, 160, 5, 0, 0, 3, - 0, 0, 8, 128, 2, 0, - 255, 144, 0, 0, 85, 160, - 11, 0, 0, 3, 0, 0, - 15, 128, 0, 0, 228, 128, - 14, 0, 0, 160, 10, 0, - 0, 3, 0, 0, 15, 208, - 0, 0, 228, 128, 14, 0, - 85, 160, 1, 0, 0, 2, - 0, 0, 3, 224, 1, 0, - 228, 144, 255, 255, 0, 0 -};