Project files updated for MSVC2013

This commit is contained in:
Silent 2015-05-02 00:27:30 +02:00
parent c50c0a2c1d
commit 49e73bd130
12 changed files with 31 additions and 50 deletions

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
@ -17,6 +17,7 @@
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@ -52,7 +53,6 @@
<OptimizeReferences>true</OptimizeReferences>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<SubSystem>Windows</SubSystem>
<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
<EntryPointSymbol>DllMain@12</EntryPointSymbol>
<AdditionalDependencies>ntdllp.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>DDraw.def</ModuleDefinitionFile>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
@ -18,9 +18,6 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<MASM Include="..\SilentPatch\win2000.asm" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\SilentPatch\General.h" />
<ClInclude Include="..\SilentPatch\MemoryMgr.h" />
@ -37,12 +34,14 @@
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@ -76,7 +75,6 @@
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
<EntryPointSymbol>
</EntryPointSymbol>
<AdditionalDependencies>Winmm.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
@ -106,7 +104,6 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<SubSystem>Windows</SubSystem>
<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
<EntryPointSymbol>
</EntryPointSymbol>
<AdditionalDependencies>Winmm.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>

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@ -25,11 +25,6 @@
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<MASM Include="..\SilentPatch\win2000.asm">
<Filter>Source Files</Filter>
</MASM>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\SilentPatch\MemoryMgr.h">
<Filter>Header Files</Filter>

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
@ -20,13 +20,14 @@
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@ -53,14 +54,13 @@
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>SILENTPATCH_SA_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9;$(DXSDK_DIR)\Include;..\SilentPatch</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9;..\SilentPatch;$(DXSDK_DIR)\include</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
<AdditionalDependencies>winmm.lib;Shlwapi.lib;libFLAC_static_d.lib;win_utf8_io_static_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
@ -68,6 +68,9 @@
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\gta-sa_newsteam_r2\SilentPatchSA.asi"
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowviolence_gta-sa\SilentPatchSA.asi"</Command>
</PostBuildEvent>
<FxCompile>
<ShaderModel>2.0</ShaderModel>
</FxCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@ -81,16 +84,15 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
<PreprocessorDefinitions>SILENTPATCH_SA_VER;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9;$(DXSDK_DIR)\Include;..\SilentPatch</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9;..\SilentPatch;$(DXSDK_DIR)\include</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<SubSystem>Windows</SubSystem>
<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
<AdditionalDependencies>winmm.lib;Shlwapi.lib;libFLAC_static.lib;win_utf8_io_static.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
@ -98,6 +100,9 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\gta-sa_newsteam_r2\SilentPatchSA.asi"
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowviolence_gta-sa\SilentPatchSA.asi"</Command>
</PostBuildEvent>
<FxCompile>
<ShaderModel>2.0</ShaderModel>
</FxCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="AudioHardwareSA.cpp" />
@ -115,7 +120,7 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
<ClCompile Include="VehicleSA.cpp" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\SilentPatch\nvc.fx">
<FxCompile Include="..\SilentPatch\nvc.fx">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">fxc /T vs_2_0 /E NVC_vertex_shader /Fo ..\SilentPatch\nvc.cso ..\SilentPatch\nvc.fx</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\SilentPatch\nvc.cso</Outputs>
@ -123,10 +128,11 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">fxc /T vs_2_0 /E NVC_vertex_shader /Fo ..\SilentPatch\nvc.cso ..\SilentPatch\nvc.fx</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling shaders...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\SilentPatch\nvc.cso</Outputs>
</CustomBuild>
<MASM Include="..\SilentPatch\win2000.asm">
<FileType>Document</FileType>
</MASM>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NVC_vertex_shader</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NVC_vertex_shader</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
</FxCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\SilentPatch\FLAC\callback.h" />

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@ -114,19 +114,12 @@
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\SilentPatch\nvc.fx">
<Filter>Shaders</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<MASM Include="..\SilentPatch\win2000.asm">
<Filter>Source Files</Filter>
</MASM>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Shaders.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<FxCompile Include="..\SilentPatch\nvc.fx" />
</ItemGroup>
</Project>

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@ -8,8 +8,8 @@
#define _CRT_SECURE_NO_WARNINGS
#define _USE_MATH_DEFINES
#define WINVER 0x0501
#define _WIN32_WINNT 0x0501
#define WINVER 0x0502
#define _WIN32_WINNT 0x0502
#include <windows.h>
#include <utility>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
@ -20,12 +20,14 @@
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@ -59,7 +61,6 @@
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
<AdditionalDependencies>Winmm.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
@ -87,7 +88,6 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<SubSystem>Windows</SubSystem>
<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
<AdditionalDependencies>Winmm.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
@ -108,11 +108,6 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<MASM Include="..\SilentPatch\win2000.asm">
<FileType>Document</FileType>
</MASM>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />

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@ -39,9 +39,4 @@
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<MASM Include="..\SilentPatch\win2000.asm">
<Filter>Source Files</Filter>
</MASM>
</ItemGroup>
</Project>