mirror of
https://github.com/CookiePLMonster/SilentPatch.git
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Project files updated for MSVC2013
This commit is contained in:
parent
c50c0a2c1d
commit
49e73bd130
12 changed files with 31 additions and 50 deletions
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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@ -17,6 +17,7 @@
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v120_xp</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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@ -52,7 +53,6 @@
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<OptimizeReferences>true</OptimizeReferences>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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<SubSystem>Windows</SubSystem>
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<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
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<EntryPointSymbol>DllMain@12</EntryPointSymbol>
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<AdditionalDependencies>ntdllp.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ModuleDefinitionFile>DDraw.def</ModuleDefinitionFile>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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@ -18,9 +18,6 @@
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="..\SilentPatch\win2000.asm" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\SilentPatch\General.h" />
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<ClInclude Include="..\SilentPatch\MemoryMgr.h" />
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@ -37,12 +34,14 @@
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v120_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v120_xp</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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@ -76,7 +75,6 @@
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
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<EntryPointSymbol>
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</EntryPointSymbol>
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<AdditionalDependencies>Winmm.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -106,7 +104,6 @@
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<SubSystem>Windows</SubSystem>
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<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
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<EntryPointSymbol>
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</EntryPointSymbol>
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<AdditionalDependencies>Winmm.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -25,11 +25,6 @@
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="..\SilentPatch\win2000.asm">
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<Filter>Source Files</Filter>
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</MASM>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\SilentPatch\MemoryMgr.h">
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<Filter>Header Files</Filter>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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@ -20,13 +20,14 @@
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v100</PlatformToolset>
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<PlatformToolset>v120_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v120_xp</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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@ -53,14 +54,13 @@
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<Optimization>Disabled</Optimization>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PreprocessorDefinitions>SILENTPATCH_SA_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9;$(DXSDK_DIR)\Include;..\SilentPatch</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9;..\SilentPatch;$(DXSDK_DIR)\include</AdditionalIncludeDirectories>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
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<AdditionalDependencies>winmm.lib;Shlwapi.lib;libFLAC_static_d.lib;win_utf8_io_static_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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@ -68,6 +68,9 @@
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copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\gta-sa_newsteam_r2\SilentPatchSA.asi"
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copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowviolence_gta-sa\SilentPatchSA.asi"</Command>
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</PostBuildEvent>
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<FxCompile>
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<ShaderModel>2.0</ShaderModel>
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</FxCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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@ -81,16 +84,15 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
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<PreprocessorDefinitions>SILENTPATCH_SA_VER;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9;$(DXSDK_DIR)\Include;..\SilentPatch</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9;..\SilentPatch;$(DXSDK_DIR)\include</AdditionalIncludeDirectories>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<SubSystem>Windows</SubSystem>
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<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
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<AdditionalDependencies>winmm.lib;Shlwapi.lib;libFLAC_static.lib;win_utf8_io_static.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\gta-sa_newsteam_r2\SilentPatchSA.asi"
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copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowviolence_gta-sa\SilentPatchSA.asi"</Command>
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</PostBuildEvent>
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<FxCompile>
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<ShaderModel>2.0</ShaderModel>
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</FxCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="AudioHardwareSA.cpp" />
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@ -115,7 +120,7 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
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<ClCompile Include="VehicleSA.cpp" />
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="..\SilentPatch\nvc.fx">
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<FxCompile Include="..\SilentPatch\nvc.fx">
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<FileType>Document</FileType>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">fxc /T vs_2_0 /E NVC_vertex_shader /Fo ..\SilentPatch\nvc.cso ..\SilentPatch\nvc.fx</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\SilentPatch\nvc.cso</Outputs>
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@ -123,10 +128,11 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">fxc /T vs_2_0 /E NVC_vertex_shader /Fo ..\SilentPatch\nvc.cso ..\SilentPatch\nvc.fx</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling shaders...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\SilentPatch\nvc.cso</Outputs>
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</CustomBuild>
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<MASM Include="..\SilentPatch\win2000.asm">
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<FileType>Document</FileType>
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</MASM>
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NVC_vertex_shader</EntryPointName>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NVC_vertex_shader</EntryPointName>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
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</FxCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\SilentPatch\FLAC\callback.h" />
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@ -114,19 +114,12 @@
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="..\SilentPatch\nvc.fx">
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<Filter>Shaders</Filter>
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</CustomBuild>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="..\SilentPatch\win2000.asm">
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<Filter>Source Files</Filter>
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</MASM>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="Shaders.rc">
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<Filter>Resource Files</Filter>
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</ResourceCompile>
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="..\SilentPatch\nvc.fx" />
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</ItemGroup>
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</Project>
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@ -8,8 +8,8 @@
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#define _CRT_SECURE_NO_WARNINGS
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#define _USE_MATH_DEFINES
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#define WINVER 0x0501
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#define _WIN32_WINNT 0x0501
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#define WINVER 0x0502
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#define _WIN32_WINNT 0x0502
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#include <windows.h>
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#include <utility>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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@ -20,12 +20,14 @@
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v120_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v120_xp</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
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<AdditionalDependencies>Winmm.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<SubSystem>Windows</SubSystem>
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<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
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<AdditionalDependencies>Winmm.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="..\SilentPatch\win2000.asm">
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<FileType>Document</FileType>
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</MASM>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="..\SilentPatch\win2000.asm">
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<Filter>Source Files</Filter>
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</MASM>
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</ItemGroup>
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</Project>
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