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Numberplates now randomised a bit
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c6a0801221
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3 changed files with 16 additions and 1 deletions
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@ -34,6 +34,12 @@ void GTAdelete(void* data);
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extern unsigned char& nGameClockDays;
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extern unsigned char& nGameClockMonths;
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template<typename T>
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inline T random(T a, T b)
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{
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return a + static_cast<T>(rand() * (1.0f/(RAND_MAX+1)) * (b - a));
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}
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//#define HIDE_MATERIAL
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//#define EXPAND_ALPHA_ENTITY_LISTS 800
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//#define EXPAND_BOAT_ALPHA_ATOMIC_LISTS 400
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@ -5,6 +5,7 @@
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WRAPPER void CVehicle::SetComponentAtomicAlpha(RpAtomic* pAtomic, int nAlpha) { WRAPARG(pAtomic); WRAPARG(nAlpha); EAXJMP(0x6D2960); }
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WRAPPER void CVehicle::Render() { EAXJMP(0x6D0E60); }
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WRAPPER bool CVehicle::IsLawEnforcementVehicle() { EAXJMP(0x6D2370); }
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static RwObject* GetCurrentAtomicObjectCB(RwObject* pObject, void* data)
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{
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@ -27,7 +28,13 @@ bool CVehicle::CustomCarPlate_TextureCreate(CVehicleModelInfo* pModelInfo)
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CCustomCarPlateMgr::GeneratePlateText(PlateText, 8);
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PlateTexture = CCustomCarPlateMgr::CreatePlateTexture(PlateText, pModelInfo->m_nPlateType);
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PlateDesign = pModelInfo->m_nPlateType != -1 ? pModelInfo->m_nPlateType : CCustomCarPlateMgr::GetMapRegionPlateDesign();
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//PlateDesign = pModelInfo->m_nPlateType != -1 ? pModelInfo->m_nPlateType : CCustomCarPlateMgr::GetMapRegionPlateDesign();
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if ( pModelInfo->m_nPlateType != -1 )
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PlateDesign = pModelInfo->m_nPlateType;
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else if ( IsLawEnforcementVehicle() )
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PlateDesign = CCustomCarPlateMgr::GetMapRegionPlateDesign();
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else
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PlateDesign = random(0, 20) == 0 ? random<signed char>(0, 3) : CCustomCarPlateMgr::GetMapRegionPlateDesign();
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assert(PlateDesign >= 0 && PlateDesign < 3);
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@ -113,6 +113,8 @@ public:
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void CustomCarPlate_BeforeRenderingStart(CVehicleModelInfo* pModelInfo);
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void CustomCarPlate_AfterRenderingStop(CVehicleModelInfo* pModelInfo);
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bool IsLawEnforcementVehicle();
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static void SetComponentAtomicAlpha(RpAtomic* pAtomic, int nAlpha);
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};
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