Delete unused code bringing noise

This commit is contained in:
Silent 2019-03-05 21:20:19 +01:00
parent 5b8ad59097
commit 5921dfddb3
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GPG key ID: AE53149BB0C45AF1

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@ -411,35 +411,6 @@ void RenderWeaponPedsForPC()
} }
} }
/*void RenderWeaponsList()
{
int nPushedAlpha, nAlphaFunction;
int nZWrite;
int nAlphaBlending;
RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTIONREF, &nPushedAlpha);
RwRenderStateGet(rwRENDERSTATEZWRITEENABLE, &nZWrite);
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &nAlphaBlending);
RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTION, &nAlphaFunction);
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(255));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(rwALPHATESTFUNCTIONLESS));
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
for ( auto i = ms_weaponPedsForPC.m_lnListHead.m_pNext; i != &ms_weaponPedsForPC.m_lnListTail; i = i->m_pNext )
{
i->V()->SetupLighting();
RenderWeaponHooked(i->V());
i->V()->RemoveLighting();
}
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(nPushedAlpha));
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(nAlphaFunction));
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, reinterpret_cast<void*>(nZWrite));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(nAlphaBlending));
}*/
static CAEFLACDecoder* __stdcall DecoderCtor(CAEDataStream* pData) static CAEFLACDecoder* __stdcall DecoderCtor(CAEDataStream* pData)
{ {
return new CAEFLACDecoder(pData); return new CAEFLACDecoder(pData);