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Delete unused code bringing noise
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1 changed files with 0 additions and 29 deletions
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@ -411,35 +411,6 @@ void RenderWeaponPedsForPC()
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}
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}
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}
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}
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/*void RenderWeaponsList()
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{
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int nPushedAlpha, nAlphaFunction;
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int nZWrite;
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int nAlphaBlending;
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RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTIONREF, &nPushedAlpha);
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RwRenderStateGet(rwRENDERSTATEZWRITEENABLE, &nZWrite);
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RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &nAlphaBlending);
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RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTION, &nAlphaFunction);
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RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(255));
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
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RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(rwALPHATESTFUNCTIONLESS));
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
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for ( auto i = ms_weaponPedsForPC.m_lnListHead.m_pNext; i != &ms_weaponPedsForPC.m_lnListTail; i = i->m_pNext )
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{
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i->V()->SetupLighting();
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RenderWeaponHooked(i->V());
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i->V()->RemoveLighting();
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}
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RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(nPushedAlpha));
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RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(nAlphaFunction));
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, reinterpret_cast<void*>(nZWrite));
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(nAlphaBlending));
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}*/
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static CAEFLACDecoder* __stdcall DecoderCtor(CAEDataStream* pData)
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static CAEFLACDecoder* __stdcall DecoderCtor(CAEDataStream* pData)
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{
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{
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return new CAEFLACDecoder(pData);
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return new CAEFLACDecoder(pData);
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