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IgnoresWeaponPedsForPCFix switch
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parent
e94fec9c6f
commit
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1 changed files with 12 additions and 2 deletions
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@ -384,6 +384,11 @@ static struct
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{ ".m4a", DECODER_QUICKTIME }, { ".mov", DECODER_QUICKTIME },
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{ ".fla", DECODER_FLAC }, { ".flac", DECODER_FLAC } };
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static bool IgnoresWeaponPedsForPCFix()
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{
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// TODO: Pre-emptively add INI option to save hassle in the future
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return ModCompat::LSRPMode;
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}
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// Regular functions
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static RpAtomic* RenderAtomic(RpAtomic* pAtomic, float fComp)
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@ -440,7 +445,10 @@ void RenderVehicleHiDetailAlphaCB_HunterDoor(RpAtomic* pAtomic)
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void RenderWeapon(CPed* pPed)
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{
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pPed->RenderWeapon(true, false, false);
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if ( !IgnoresWeaponPedsForPCFix() )
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{
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pPed->RenderWeapon(true, false, false);
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}
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ms_weaponPedsForPC.Insert(pPed);
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}
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@ -452,11 +460,13 @@ void RenderWeaponPedsForPC()
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
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const bool renderWeapon = IgnoresWeaponPedsForPCFix();
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for ( auto it = ms_weaponPedsForPC.Next( nullptr ); it != nullptr; it = ms_weaponPedsForPC.Next( it ) )
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{
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CPed* ped = **it;
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ped->SetupLighting();
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ped->RenderWeapon(false, true, false);
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ped->RenderWeapon(renderWeapon, true, false);
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ped->RemoveLighting();
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}
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}
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