Ported fixes to SA 3.0

This commit is contained in:
Silent 2016-05-28 22:44:33 +02:00
parent f6cf13fb8a
commit 688d4039b7

View file

@ -199,7 +199,7 @@ static void (*ShutdownRenderWare)();
static void (*DoSunAndMoon)();
static void (*sub_5DA6A0)(void*, void*, void*, void*);
auto WorldRemove = AddressByVersion<void(*)(CEntity*)>(0x563280, 0, 0);
auto WorldRemove = AddressByVersion<void(*)(CEntity*)>(0x563280, 0, 0x57D370);
// SA variables
@ -863,7 +863,7 @@ void UpdateEscalators()
}
static char** pStencilShadowsPad = *AddressByVersion<char***>(0x70FC4F, 0, 0);
static char** pStencilShadowsPad = *AddressByVersion<char***>(0x70FC4F, 0, 0x75E286);
void StencilShadowAlloc( )
{
static char* pMemory = nullptr;
@ -2942,6 +2942,7 @@ void Patch_SA_10()
// - starting game on primary monitor in maximum resolution, exiting,
// starting again in maximum resolution on secondary monitor.
// Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
// Not in 1.01
int pGetNumVideoModes = 0x745B1E;
orgGetNumVideoModes = (RwInt32(*)())(*(int*)(pGetNumVideoModes+1) + pGetNumVideoModes + 5);
InjectHook(0x745B1E, GetNumVideoModes_Store);
@ -3290,6 +3291,18 @@ void Patch_SA_11()
// Fixed car collisions - car you're hitting gets proper damage now
InjectHook(0x542D8A, FixedCarDamage, PATCH_CALL);
// Car explosion crash with multimonitor
// Unitialized collision data breaking stencil shadows
// FUCK THIS IN 1.01
// Fixed escalators crash
// FUCK THIS IN 1.01
// Don't allocate constant memory for stencil shadows every frame
// FUCK THIS IN 1.01
// Fixed police scanner names
char* pScannerNames = *(char**)0x4E7714;
strcpy(pScannerNames + (8*113), "WESTP");
@ -3593,6 +3606,44 @@ void Patch_SA_Steam()
Nop(0x555AB8, 2);
InjectHook(0x555AC0, FixedCarDamage_Steam, PATCH_CALL);
// Car explosion crash with multimonitor
// Unitialized collision data breaking stencil shadows
int pMemMgrMalloc = 0x41A216;
orgMemMgrMalloc = (void*(*)(RwUInt32,RwUInt32))(*(int*)(pMemMgrMalloc+1) + pMemMgrMalloc + 5);
InjectHook(0x41A216, CollisionData_MallocAndInit);
int pNewAlloc = 0x41A07C;
orgNewAlloc = (void*(*)(size_t))(*(int*)(pNewAlloc+1) + pNewAlloc + 5);
InjectHook(0x41A07C, CollisionData_NewAndInit);
InjectHook(0x41A159, CollisionData_NewAndInit);
// Crash when entering advanced display options on a dual monitor machine after:
// - starting game on primary monitor in maximum resolution, exiting,
// starting again in maximum resolution on secondary monitor.
// Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
// Not in 1.01
int pGetNumVideoModes = 0x77F99E;
orgGetNumVideoModes = (RwInt32(*)())(*(int*)(pGetNumVideoModes+1) + pGetNumVideoModes + 5);
InjectHook(0x77F99E, GetNumVideoModes_Store);
InjectHook(0x77F901, GetNumVideoModes_Retrieve);
// Fixed escalators crash
int pUpdateEscalators = 0x739975;
orgEscalatorsUpdate = (void(*)())(*(int*)(pUpdateEscalators+1) + pUpdateEscalators + 5);
InjectHook(0x739975, UpdateEscalators);
InjectHook(0x738BBD, &CEscalator::SwitchOffNoRemove);
// Don't allocate constant memory for stencil shadows every frame
InjectHook(0x760795, StencilShadowAlloc, PATCH_CALL);
Nop(0x7607CD, 3);
Patch<WORD>(0x76079A, 0x2CEB);
Patch<DWORD>(0x76082C, 0x90C35D5F); // pop edi, pop ebp, ret
// Fixed police scanner names
char* pScannerNames = *(char**)0x4F2B83;
strcpy(pScannerNames + (8*113), "WESTP");
@ -4005,7 +4056,7 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
hDLLModule = hinstDLL;
if (*(DWORD*)DynBaseAddress(0x82457C) == 0x94BF || *(DWORD*)DynBaseAddress(0x8245BC) == 0x94BF) Patch_SA_10();
else if (*(DWORD*)DynBaseAddress(0x8252FC) == 0x94BF || *(DWORD*)DynBaseAddress(0x82533C) == 0x94BF) Patch_SA_11();
else if (*(DWORD*)DynBaseAddress(0x8252FC) == 0x94BF || *(DWORD*)DynBaseAddress(0x82533C) == 0x94BF) Patch_SA_11(), MessageBox( nullptr, "You're using a 1.01 executable which is no longer supported by SilentPatch!\n\nI have no idea if anyone was still using it, so if you do - shoot me an e-mail!", "SilentPatch", MB_OK | MB_ICONWARNING );
else if (*(DWORD*)DynBaseAddress(0x85EC4A) == 0x94BF) Patch_SA_Steam();
else if ( *(DWORD*)DynBaseAddress(0x858D21) == 0x3539F633) Patch_SA_NewSteam_r1();