Bicycle on fire fix - SA 1.0

This commit is contained in:
Silent 2018-02-17 13:59:44 +01:00
parent 55a788025a
commit 6c6700bcef
8 changed files with 90 additions and 1 deletions

View file

@ -0,0 +1,4 @@
#include "StdAfxSA.h"
#include "FireManagerSA.h"
void (CFireManager::*CFireManager::orgStartFire)( CEntity* entity, CEntity* attacker, float a3, uint8_t a4, uint32_t a5, int8_t a6 );

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@ -0,0 +1,22 @@
#pragma once
#include "GeneralSA.h"
class CFireManager
{
public:
static void (CFireManager::*orgStartFire)( CEntity* entity, CEntity* attacker, float a3, uint8_t a4, uint32_t a5, int8_t a6 );
void StartFire( CEntity* entity, CEntity* attacker, float a3, uint8_t a4, uint32_t a5, int8_t a6 )
{
(this->*orgStartFire)( entity, attacker, a3, a4, a5, a6 );
}
void StartFire_NullEntityCheck( CEntity* entity, CEntity* attacker, float a3, uint8_t a4, uint32_t a5, int8_t a6 )
{
if ( entity != nullptr )
{
StartFire( entity, attacker, a3, a4, a5, a6 );
}
}
};

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@ -14,6 +14,7 @@ static void* varRenderJetPack = AddressByVersion<void*>(0x67F6A0, 0x67FEC0, 0x6A
WRAPPER void CTaskSimpleJetPack::RenderJetPack(CPed* pPed) { WRAPARG(pPed); VARJMP(varRenderJetPack); }
void (CPed::*CPed::orgGiveWeapon)(uint32_t weapon, uint32_t ammo, bool flag);
void (CPlayerPed::*CPlayerPed::orgDoStuffToGoOnFire)();
RwObject* GetFirstObject(RwFrame* pFrame)
{

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@ -306,6 +306,9 @@ public:
inline void SetTargetHeading(float fVal)
{ m_fTargetRotation = fVal; }
bool IsPlayer() const
{ return pedType == 0 || pedType == 1; }
unsigned char GetWeaponSkill();
void ResetGunFlashAlpha();
void SetGunFlashAlpha(bool bSecondWeapon);
@ -322,6 +325,14 @@ class NOVMT CPlayerPed : public CPed
private:
CPed* m_pMouseLockOnRecruitPed;
int m_iMouseLockOnRecruitTimer;
public:
static void (CPlayerPed::*orgDoStuffToGoOnFire)();
void DoStuffToGoOnFire()
{
(this->*orgDoStuffToGoOnFire)();
}
};
static_assert(sizeof(CPed) == 0x79C, "Wrong size: CPed");

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@ -15,6 +15,7 @@
#include "LinkListSA.h"
#include "PNGFile.h"
#include "PlayerInfoSA.h"
#include "FireManagerSA.h"
#include "WaveDecoderSA.h"
#include "FLACDecoderSA.h"
@ -1394,6 +1395,23 @@ namespace Credits
}
}
// ============= Bicycle fire fix =============
namespace BicycleFire
{
CPed* GetVehicleDriver( const CVehicle* vehicle )
{
return vehicle->GetDriver();
}
void __fastcall DoStuffToGoOnFire_NullAndPlayerCheck( CPed* ped )
{
if ( ped != nullptr && ped->IsPlayer() )
{
static_cast<CPlayerPed*>(ped)->DoStuffToGoOnFire();
}
}
}
#ifndef NDEBUG
@ -3515,6 +3533,25 @@ void Patch_SA_10()
CPed::orgGiveWeapon = *(decltype(CPed::orgGiveWeapon)*)&pGiveWeapon;
InjectHook( 0x47D335, &CPed::GiveWeapon_SP );
}
// Fixed bicycle on fire - instead of CJ being set on fire, bicycle's driver is
{
using namespace BicycleFire;
Patch( 0x53A984, { 0x90, 0x57 } );
Patch( 0x53A9A7, { 0x90, 0x57 } );
InjectHook( 0x53A986, GetVehicleDriver );
InjectHook( 0x53A9A9, GetVehicleDriver );
void* func;
ReadCall( 0x53A990, func );
CPlayerPed::orgDoStuffToGoOnFire = *(decltype(CPlayerPed::orgDoStuffToGoOnFire)*)&func;
InjectHook( 0x53A990, DoStuffToGoOnFire_NullAndPlayerCheck );
ReadCall( 0x53A9B7, func );
CFireManager::orgStartFire = *(decltype(CFireManager::orgStartFire)*)&func;
InjectHook( 0x53A9B7, &CFireManager::StartFire_NullEntityCheck );
}
}
void Patch_SA_11()

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@ -200,6 +200,7 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="AudioHardwareSA.cpp" />
<ClCompile Include="FireManagerSA.cpp" />
<ClCompile Include="FLACDecoderSA.cpp" />
<ClCompile Include="GeneralSA.cpp" />
<ClCompile Include="ModelInfoSA.cpp" />
@ -233,6 +234,7 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
<ClInclude Include="..\SilentPatch\resource1.h" />
<ClInclude Include="..\SilentPatch\TheFLAUtils.h" />
<ClInclude Include="AudioHardwareSA.h" />
<ClInclude Include="FireManagerSA.h" />
<ClInclude Include="FLACDecoderSA.h" />
<ClInclude Include="GeneralSA.h" />
<ClInclude Include="LinkListSA.h" />

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@ -69,6 +69,9 @@
<ClCompile Include="PlayerInfoSA.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FireManagerSA.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\SilentPatch\MemoryMgr.h">
@ -161,6 +164,9 @@
<ClInclude Include="PlayerInfoSA.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FireManagerSA.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\SilentPatch\SilentPatch.rc">

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@ -3,6 +3,7 @@
#include "GeneralSA.h"
#include "ModelInfoSA.h"
#include "PedSA.h"
enum eVehicleType
{
@ -124,7 +125,10 @@ class NOVMT CVehicle : public CPhysical
protected:
BYTE __pad1[752];
CVehicleFlags m_nVehicleFlags;
BYTE __pad2[108];
BYTE __pad2[48];
CPed* m_pDriver;
CPed* m_apPassengers[8];
BYTE __pad8[24];
float m_fGasPedal;
float m_fBrakePedal;
uint8_t m_VehicleCreatedBy;
@ -150,6 +154,8 @@ public:
{ return pDamagingEntity; }
uint32_t GetClass() const
{ return m_dwVehicleClass; }
CPed* GetDriver() const
{ return m_pDriver;}
void SetBombOnBoard( uint32_t bombOnBoard )
{ m_BombOnBoard = bombOnBoard; }