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Update new dirt fix for steam
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db1481d219
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3 changed files with 3 additions and 2 deletions
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@ -15,7 +15,7 @@ CBaseModelInfo** const ms_modelInfoPtrs = *AddressByVersion<CBaseModelInfo***>
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const uint32_t m_numModelInfoPtrs = *AddressByVersion<uint16_t*>(0x4C5956+2, 0, 0);
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const uint32_t m_numModelInfoPtrs = *AddressByVersion<uint16_t*>(0x4C5956+2, 0, 0);
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static RwTexture** const ms_aDirtTextures = *AddressByVersion<RwTexture***>( 0x5D5DCC + 3, 0, 0 /*TODO*/);
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static RwTexture** const ms_aDirtTextures = *AddressByVersion<RwTexture***>( 0x5D5DCC + 3, 0, 0x5F259C + 3 );
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void RemapDirt( CVehicleModelInfo* modelInfo, uint32_t dirtID )
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void RemapDirt( CVehicleModelInfo* modelInfo, uint32_t dirtID )
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{
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{
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RpMaterial** materials = modelInfo->m_numDirtMaterials > CVehicleModelInfo::IN_PLACE_BUFFER_DIRT_SIZE ? modelInfo->m_dirtMaterials : modelInfo->m_staticDirtMaterials;
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RpMaterial** materials = modelInfo->m_numDirtMaterials > CVehicleModelInfo::IN_PLACE_BUFFER_DIRT_SIZE ? modelInfo->m_dirtMaterials : modelInfo->m_staticDirtMaterials;
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@ -2878,6 +2878,7 @@ BOOL InjectDelayedPatches_Steam()
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// Cars getting dirty
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// Cars getting dirty
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// Only 1.0 and Steam
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// Only 1.0 and Steam
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InjectHook( 0x5F2580, RemapDirt, PATCH_JUMP );
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InjectHook(0x4D3F4D, &CVehicleModelInfo::FindEditableMaterialList, PATCH_CALL);
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InjectHook(0x4D3F4D, &CVehicleModelInfo::FindEditableMaterialList, PATCH_CALL);
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Patch<DWORD>(0x4D3F52, 0x0FEBCE8B);
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Patch<DWORD>(0x4D3F52, 0x0FEBCE8B);
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}
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}
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@ -6,7 +6,7 @@
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<SILENTPATCH_EXT>.asi</SILENTPATCH_EXT>
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<SILENTPATCH_EXT>.asi</SILENTPATCH_EXT>
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<SILENTPATCH_FULL_NAME>SilentPatch for San Andreas</SILENTPATCH_FULL_NAME>
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<SILENTPATCH_FULL_NAME>SilentPatch for San Andreas</SILENTPATCH_FULL_NAME>
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<SILENTPATCH_REVISION_ID>29</SILENTPATCH_REVISION_ID>
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<SILENTPATCH_REVISION_ID>29</SILENTPATCH_REVISION_ID>
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<SILENTPATCH_BUILD_ID>1</SILENTPATCH_BUILD_ID>
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<SILENTPATCH_BUILD_ID>2</SILENTPATCH_BUILD_ID>
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<SILENTPATCH_COPYRIGHT>2014-2017</SILENTPATCH_COPYRIGHT>
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<SILENTPATCH_COPYRIGHT>2014-2017</SILENTPATCH_COPYRIGHT>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup />
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<PropertyGroup />
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