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Rename function
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e4bed9f427
commit
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1 changed files with 5 additions and 5 deletions
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@ -201,7 +201,7 @@ static void (*WipeLocalVariableMemoryForMissionScript)();
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static bool (*InitialiseRenderWare)();
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static bool (*InitialiseRenderWare)();
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static void (*ShutdownRenderWare)();
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static void (*ShutdownRenderWare)();
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static void (*DoSunAndMoon)();
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static void (*DoSunAndMoon)();
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static void (*sub_5DA6A0)(void*, void*, void*, void*);
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static void (*D3D9RenderPreLit)(void*, void*, void*, void*);
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auto WorldRemove = AddressByVersion<void(*)(CEntity*)>(0x563280, 0, 0x57D370, 0x57C480, 0x57C3B0);
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auto WorldRemove = AddressByVersion<void(*)(CEntity*)>(0x563280, 0, 0x57D370, 0x57C480, 0x57C3B0);
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@ -1073,7 +1073,7 @@ void __declspec(naked) SetShader2()
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push edx
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push edx
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push edi
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push edi
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push ebp
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push ebp
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call sub_5DA6A0
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call D3D9RenderPreLit
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add esp, 10h
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add esp, 10h
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mov bRenderNVC, 0
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mov bRenderNVC, 0
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retn
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retn
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@ -2090,7 +2090,7 @@ BOOL InjectDelayedPatches_10()
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// plugin-sdk compatibility
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// plugin-sdk compatibility
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ReadCall( 0x5BF3A1, InitialiseRenderWare );
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ReadCall( 0x5BF3A1, InitialiseRenderWare );
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ReadCall( 0x53D910, ShutdownRenderWare );
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ReadCall( 0x53D910, ShutdownRenderWare );
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ReadCall( 0x5D66F1, sub_5DA6A0 );
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ReadCall( 0x5D66F1, D3D9RenderPreLit );
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InjectHook(0x5DA743, SetShader);
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InjectHook(0x5DA743, SetShader);
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InjectHook(0x5D66F1, SetShader2);
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InjectHook(0x5D66F1, SetShader2);
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@ -2320,7 +2320,7 @@ BOOL InjectDelayedPatches_11()
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// 1.01 needs to reverse Initialise3D
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// 1.01 needs to reverse Initialise3D
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ReadCall( 0x5BFB9E, InitialiseRenderWare );
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ReadCall( 0x5BFB9E, InitialiseRenderWare );
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ReadCall( 0x53DDB0, ShutdownRenderWare );
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ReadCall( 0x53DDB0, ShutdownRenderWare );
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ReadCall( 0x5D6ED1, sub_5DA6A0 );
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ReadCall( 0x5D6ED1, D3D9RenderPreLit );
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InjectHook(0x5BFB70, Initialise3D, PATCH_JUMP);
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InjectHook(0x5BFB70, Initialise3D, PATCH_JUMP);
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InjectHook(0x5D6ED1, SetShader2);
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InjectHook(0x5D6ED1, SetShader2);
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@ -2544,7 +2544,7 @@ BOOL InjectDelayedPatches_Steam()
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// plugin-sdk compatibility
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// plugin-sdk compatibility
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ReadCall( 0x5DE5A1, InitialiseRenderWare );
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ReadCall( 0x5DE5A1, InitialiseRenderWare );
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ReadCall( 0x550070, ShutdownRenderWare );
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ReadCall( 0x550070, ShutdownRenderWare );
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ReadCall( 0x5F663E, sub_5DA6A0 );
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ReadCall( 0x5F663E, D3D9RenderPreLit );
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InjectHook(0x5F6EB3, SetShader);
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InjectHook(0x5F6EB3, SetShader);
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InjectHook(0x5F2F02, SetShader2);
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InjectHook(0x5F2F02, SetShader2);
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