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Use structured bindings instead of std::tie
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1 changed files with 1 additions and 2 deletions
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@ -104,8 +104,7 @@ void CObject::Render()
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extern void (*WorldRemove)(CEntity*);
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void CObject::TryToFreeUpTempObjects_SilentPatch( int numObjects )
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{
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int numProcessed, numFreed;
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std::tie( numProcessed, numFreed ) = TryOrFreeUpTempObjects( numObjects, false );
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const auto [ numProcessed, numFreed ] = TryOrFreeUpTempObjects( numObjects, false );
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if ( numProcessed >= numObjects && numObjects > numFreed )
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{
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TryOrFreeUpTempObjects( numObjects - numFreed, true );
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