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SA: Disable alpha test for static shadows
Fixes fire shadows
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1 changed files with 30 additions and 0 deletions
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@ -1616,6 +1616,18 @@ namespace CoronaRotationFix
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}
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};
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// ============= Static shadow alpha fix =============
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namespace StaticShadowAlphaFix
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{
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static void (*orgRenderStaticShadows)();
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static void RenderStaticShadows_StateFix()
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{
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RwScopedRenderState state(rwRENDERSTATEALPHATESTFUNCTION);
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RwRenderStateSet( rwRENDERSTATEALPHATESTFUNCTION, (void*)rwALPHATESTFUNCTIONALWAYS );
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orgRenderStaticShadows();
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}
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};
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// ============= LS-RP Mode stuff =============
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namespace LSRPMode
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@ -4192,6 +4204,14 @@ void Patch_SA_10()
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}
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// Fixed static shadows not rendering under fire and pickups
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{
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using namespace StaticShadowAlphaFix;
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ReadCall( 0x53E0C3, orgRenderStaticShadows );
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InjectHook( 0x53E0C3, RenderStaticShadows_StateFix );
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}
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#if FULL_PRECISION_D3D
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// Test - full precision D3D device
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Patch<uint8_t>( 0x7F672B+1, *(uint8_t*)(0x7F672B+1) | D3DCREATE_FPU_PRESERVE );
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@ -5621,6 +5641,16 @@ void Patch_SA_NewBinaries_Common()
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ReadCall( renderOneXLUSprite, orgRenderOneXLUSprite_Rotate_Aspect );
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InjectHook( renderOneXLUSprite, RenderOneXLUSprite_Rotate_Aspect_SilentPatch );
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}
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// Fixed static shadows not rendering under fire and pickups
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{
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using namespace StaticShadowAlphaFix;
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auto renderStaticShadows = get_pattern( "52 E8 ? ? ? ? E8 ? ? ? ? E8", 1 + 5 + 5 );
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ReadCall( renderStaticShadows, orgRenderStaticShadows );
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InjectHook( renderStaticShadows, RenderStaticShadows_StateFix );
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}
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}
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