Supply Lines/Beefy Baron SCM fix (player is placed under the building and not high in the sky)

This commit is contained in:
Silent 2018-01-14 02:04:38 +01:00
parent 0bae69b9cf
commit 883b0dde94

View file

@ -533,6 +533,16 @@ static void MountainCloudBoysFix()
}
}
static void SupplyLinesFix( bool isBeefyBaron )
{
auto pattern = hook::make_range_pattern( uintptr_t(ScriptSpace+ScriptFileSize), uintptr_t(ScriptSpace+ScriptFileSize+ScriptMissionSize),
isBeefyBaron ? "B8 9E 3A 44" : "B8 1E 2F 44" ).count_hint(1);
if ( pattern.size() == 1 ) // 700.48 -> 10.0 (teleports car with CJ under the building instead)
{
*pattern.get(0).get<float>() = 10.0f;
}
}
static void QuadrupleStuntBonus()
{
// IF HEIGHT_FLOAT_HJ > 4.0 -> IF HEIGHT_INT_HJ > 4
@ -560,18 +570,27 @@ void StartNewMission_SCMFixes()
WipeLocalVariableMemoryForMissionScript();
InitializeScriptGlobals();
const int missionID = ScriptParams[0];
// INITIAL - Basketball fix, Quadruple Stunt Bonus
if ( ScriptParams[0] == 0 )
if ( missionID == 0 )
{
BasketballFix(ScriptSpace+ScriptFileSize, ScriptMissionSize);
QuadrupleStuntBonus();
}
// HOODS5 - Sweet's Girl fix
else if ( ScriptParams[0] == 18 )
else if ( missionID == 18 )
SweetsGirlFix();
// WUZI1 - Mountain Cloud Boys fix
else if ( ScriptParams[0] == 53 )
else if ( missionID == 53 )
MountainCloudBoysFix();
// ZERO2 - Supply Lines fix
else if ( missionID == 73 )
SupplyLinesFix( false );
// ZERO5 - Beefy Baron fix
else if ( missionID == 10 )
SupplyLinesFix( true );
}
// 1.01 kinda fixed it