mirror of
https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-12-29 15:23:02 +05:00
Only animate Sweeper brushes when needed
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parent
36d9f1a29a
commit
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3 changed files with 34 additions and 13 deletions
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@ -96,6 +96,22 @@ public:
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{ if ( m_pCoords ) m_pCoords->SetRotateZOnly(fHeading); else m_transform.m_heading = fHeading; }
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};
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enum // nStatus
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{
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STATUS_PLAYER = 0,
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STATUS_PLAYER_PLAYBACKFROMBUFFER = 1,
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STATUS_SIMPLE = 2,
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STATUS_PHYSICS = 3,
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STATUS_ABANDONED = 4,
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STATUS_WRECKED = 5,
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STATUS_PLAYER_REMOTE = 8,
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STATUS_PLAYER_DISABLED = 9,
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STATUS_TRAILER = 10,
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STATUS_SIMPLE_TRAILER = 11,
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STATUS_GHOST = 12,
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};
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// TODO: May not be the best place to put it?
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class NOVMT CEntity : public CPlaceable
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{
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@ -175,11 +191,13 @@ public:
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char numLodChildrenRendered; // 0x35
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//********* BEGIN CEntityInfo **********//
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BYTE nType : 3; // what type is the entity // 0x36 (2 == Vehicle)
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BYTE nStatus : 5; // control status // 0x36
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uint8_t nType : 3; // what type is the entity // 0x36 (2 == Vehicle)
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uint8_t nStatus : 5; // control status // 0x36
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//********* END CEntityInfo ************//
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public:
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uint8_t GetStatus() const { return nStatus; }
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bool IsVisible();
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};
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@ -377,17 +377,20 @@ void CAutomobile::ProcessSweeper()
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{
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if ( !m_nVehicleFlags.bEngineOn ) return;
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if ( m_pCarNode[20] == nullptr )
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if ( GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PHYSICS || GetStatus() == STATUS_SIMPLE )
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{
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m_pCarNode[20] = GetFrameFromName( RpClumpGetFrame(m_pRwObject), "misca" );
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}
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if ( m_pCarNode[21] == nullptr )
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{
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m_pCarNode[21] = GetFrameFromName( RpClumpGetFrame(m_pRwObject), "miscb" );
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}
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if ( m_pCarNode[20] == nullptr )
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{
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m_pCarNode[20] = GetFrameFromName( RpClumpGetFrame(m_pRwObject), "misca" );
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}
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if ( m_pCarNode[21] == nullptr )
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{
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m_pCarNode[21] = GetFrameFromName( RpClumpGetFrame(m_pRwObject), "miscb" );
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}
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const float angle = CTimer::m_fTimeStep * SWEEPER_BRUSH_SPEED;
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const float angle = CTimer::m_fTimeStep * SWEEPER_BRUSH_SPEED;
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SetComponentRotation( m_pCarNode[20], ROT_AXIS_Z, angle, false );
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SetComponentRotation( m_pCarNode[21], ROT_AXIS_Z, -angle, false );
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SetComponentRotation( m_pCarNode[20], ROT_AXIS_Z, angle, false );
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SetComponentRotation( m_pCarNode[21], ROT_AXIS_Z, -angle, false );
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}
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}
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@ -152,7 +152,7 @@ public:
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bool IsLawEnforcementVehicle();
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static void SetComponentRotation( RwFrame* component, eRotAxis axis, float angle, bool absolute );
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static void SetComponentRotation( RwFrame* component, eRotAxis axis, float angle, bool absolute = true );
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static void SetComponentAtomicAlpha(RpAtomic* pAtomic, int nAlpha);
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};
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