Revisited and cleaned up lightbeam fix

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Silent 2019-02-03 00:33:17 +01:00
parent 43501aa161
commit 90339aa980
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GPG key ID: AE53149BB0C45AF1

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@ -1462,6 +1462,52 @@ namespace VariableResets
} }
namespace LightbeamFix
{
template<RwRenderState State>
class RenderStateWrapper
{
private:
static inline void* SavedState;
static void PushState( RwRenderState state, void* value )
{
assert( State == state );
RwRenderStateGet( state, &SavedState );
RwRenderStateSet( state, value );
}
static inline const auto pPushState = &PushState;
static void PopState( RwRenderState state, void* )
{
assert( State == state );
RwRenderStateSet( state, SavedState );
// Restore states R* did not restore after changing them
if constexpr ( State == rwRENDERSTATEDESTBLEND )
{
RenderStateWrapper<rwRENDERSTATESHADEMODE>::PopAnotherState();
}
if constexpr ( State == rwRENDERSTATECULLMODE )
{
RenderStateWrapper<rwRENDERSTATEALPHATESTFUNCTION>::PopAnotherState();
RenderStateWrapper<rwRENDERSTATEALPHATESTFUNCTIONREF>::PopAnotherState();
}
}
static inline const auto pPopState = &PopState;
public:
static void PopAnotherState()
{
PopState( State, nullptr );
}
static inline const uintptr_t PushStatePPtr = reinterpret_cast<uintptr_t>(&pPushState) - 0x20;
static inline const uintptr_t PopStatePPtr = reinterpret_cast<uintptr_t>(&pPopState) - 0x20;
};
}
#ifndef NDEBUG #ifndef NDEBUG
// ============= QPC spoof for verifying high timer issues ============= // ============= QPC spoof for verifying high timer issues =============
@ -1636,42 +1682,6 @@ void __declspec(naked) UserTracksFix_Steam()
} }
} }
void __declspec(naked) ResetAlphaFuncRefAfterRender()
{
_asm
{
mov edx, [rwengine]
mov edx, [edx]
mov ecx, [esp+7Ch-74h]
push ecx
push rwRENDERSTATEALPHATESTFUNCTIONREF
call dword ptr [edx+20h]
add esp, 8
pop edi
pop esi
add esp, 74h
retn
}
}
void __declspec(naked) ResetAlphaFuncRefAfterRender_Steam()
{
_asm
{
mov edx, [rwengine]
mov edx, [edx]
mov ecx, [esp+80h-74h]
push ecx
push rwRENDERSTATEALPHATESTFUNCTIONREF
call dword ptr [edx+20h]
add esp, 8
pop edi
pop esi
add esp, 78h
retn
}
}
static void* PlaneAtomicRendererSetup_JumpBack = AddressByVersion<void*>(0x4C7986, 0x4C7A06, 0x4D2275); static void* PlaneAtomicRendererSetup_JumpBack = AddressByVersion<void*>(0x4C7986, 0x4C7A06, 0x4D2275);
static void* RenderVehicleHiDetailAlphaCB_BigVehicle = AddressByVersion<void*>(0x734370, 0x734BA0, 0x76E400); static void* RenderVehicleHiDetailAlphaCB_BigVehicle = AddressByVersion<void*>(0x734370, 0x734BA0, 0x76E400);
static void* RenderVehicleHiDetailCB_BigVehicle = AddressByVersion<void*>(0x733420, 0x733C50, 0x76D6C0); static void* RenderVehicleHiDetailCB_BigVehicle = AddressByVersion<void*>(0x733420, 0x733C50, 0x76D6C0);
@ -3176,22 +3186,28 @@ void Patch_SA_10()
//Patch<BYTE>(0x5B3ADD, 4); //Patch<BYTE>(0x5B3ADD, 4);
// Lightbeam fix // Lightbeam fix
Nop(0x6A2E95, 3); {
Patch<WORD>(0x6E0F63, 0x0AEB); using namespace LightbeamFix;
Patch<WORD>(0x6E0F7C, 0x0BEB);
Patch<WORD>(0x6E0F95, 0x0BEB);
Patch<WORD>(0x6E0FAF, 0x1AEB);
Patch<WORD>(0x6E13D5, 0x09EB); Patch( 0x6E0F37 + 2, &RenderStateWrapper<rwRENDERSTATEZWRITEENABLE>::PushStatePPtr );
Patch<WORD>(0x6E13ED, 0x17EB); Patch( 0x6E0F63 + 1, &RenderStateWrapper<rwRENDERSTATEZTESTENABLE>::PushStatePPtr );
Patch<WORD>(0x6E141F, 0x0AEB); Patch( 0x6E0F6F + 2, &RenderStateWrapper<rwRENDERSTATEVERTEXALPHAENABLE>::PushStatePPtr );
Patch( 0x6E0F7C + 2, &RenderStateWrapper<rwRENDERSTATESRCBLEND>::PushStatePPtr );
Patch( 0x6E0F89 + 1, &RenderStateWrapper<rwRENDERSTATEDESTBLEND>::PushStatePPtr );
Patch( 0x6E0F95 + 2, &RenderStateWrapper<rwRENDERSTATESHADEMODE>::PushStatePPtr );
// rwRENDERSTATETEXTURERASTER not saved
Patch( 0x6E0FAF + 1, &RenderStateWrapper<rwRENDERSTATECULLMODE>::PushStatePPtr );
Patch( 0x6E0FBB + 2, &RenderStateWrapper<rwRENDERSTATEALPHATESTFUNCTION>::PushStatePPtr );
Patch( 0x6E0FCB + 2, &RenderStateWrapper<rwRENDERSTATEALPHATESTFUNCTIONREF>::PushStatePPtr );
Patch<BYTE>(0x6E0FE0, 0x28); // rwRENDERSTATETEXTURERASTER not saved
Patch<BYTE>(0x6E142D, 0x18); Patch( 0x6E13E0 + 2, &RenderStateWrapper<rwRENDERSTATEZWRITEENABLE>::PopStatePPtr );
Patch<BYTE>(0x6E0FDB, 0xC8-0x7C); Patch( 0x6E13ED + 2, &RenderStateWrapper<rwRENDERSTATEZTESTENABLE>::PopStatePPtr );
//InjectHook(0x6A2EDA, CullTest); Patch( 0x6E13FA + 1, &RenderStateWrapper<rwRENDERSTATESRCBLEND>::PopStatePPtr );
Patch( 0x6E1406 + 2, &RenderStateWrapper<rwRENDERSTATEDESTBLEND>::PopStatePPtr );
InjectHook(0x6A2EF7, ResetAlphaFuncRefAfterRender, PATCH_JUMP); Patch( 0x6E1413 + 2, &RenderStateWrapper<rwRENDERSTATEVERTEXALPHAENABLE>::PopStatePPtr );
Patch( 0x6E141F + 1, &RenderStateWrapper<rwRENDERSTATECULLMODE>::PopStatePPtr );
}
// PS2 SUN!!!!!!!!!!!!!!!!! // PS2 SUN!!!!!!!!!!!!!!!!!
Nop(0x6FB17C, 3); Nop(0x6FB17C, 3);
@ -3820,6 +3836,8 @@ void Patch_SA_11()
InjectHook(0x7142FB, HandleMoonStuffStub, PATCH_JUMP); InjectHook(0x7142FB, HandleMoonStuffStub, PATCH_JUMP);
// Lightbeam fix // Lightbeam fix
// Removed in Build 30 because the fix has been revisited
/*
Nop(0x6A36B5, 3); Nop(0x6A36B5, 3);
Patch<WORD>(0x6E1793, 0x0AEB); Patch<WORD>(0x6E1793, 0x0AEB);
Patch<WORD>(0x6E17AC, 0x0BEB); Patch<WORD>(0x6E17AC, 0x0BEB);
@ -3835,6 +3853,7 @@ void Patch_SA_11()
Patch<BYTE>(0x6E180B, 0xC8-0x7C); Patch<BYTE>(0x6E180B, 0xC8-0x7C);
InjectHook(0x6A3717, ResetAlphaFuncRefAfterRender, PATCH_JUMP); InjectHook(0x6A3717, ResetAlphaFuncRefAfterRender, PATCH_JUMP);
*/
// PS2 SUN!!!!!!!!!!!!!!!!! // PS2 SUN!!!!!!!!!!!!!!!!!
Nop(0x6FB9AC, 3); Nop(0x6FB9AC, 3);
@ -4162,6 +4181,8 @@ void Patch_SA_Steam()
InjectHook(0x72F058, HandleMoonStuffStub_Steam, PATCH_JUMP); InjectHook(0x72F058, HandleMoonStuffStub_Steam, PATCH_JUMP);
// Lightbeam fix // Lightbeam fix
// Removed in Build 30 because the fix has been revisited
/*
Patch<WORD>(0x6CFEF9, 0x10EB); Patch<WORD>(0x6CFEF9, 0x10EB);
Nop(0x6CFF0F, 3); Nop(0x6CFF0F, 3);
Patch<WORD>(0x71D1F5, 0x0DEB); Patch<WORD>(0x71D1F5, 0x0DEB);
@ -4179,6 +4200,7 @@ void Patch_SA_Steam()
//InjectHook(0x6A2EDA, CullTest); //InjectHook(0x6A2EDA, CullTest);
InjectHook(0x6CFF69, ResetAlphaFuncRefAfterRender_Steam, PATCH_JUMP); InjectHook(0x6CFF69, ResetAlphaFuncRefAfterRender_Steam, PATCH_JUMP);
*/
// PS2 SUN!!!!!!!!!!!!!!!!! // PS2 SUN!!!!!!!!!!!!!!!!!
Nop(0x73362F, 2); Nop(0x73362F, 2);