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refactor linked lists
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parent
77aa28bbc7
commit
91070f80d0
2 changed files with 16 additions and 10 deletions
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@ -4,6 +4,9 @@
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template <class T>
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class CLinkSA
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{
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template <class T>
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friend class CLinkListSA;
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public:
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inline void Insert(CLinkSA<T>* pAttach) {
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pAttach->m_pNext = m_pNext;
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@ -26,10 +29,15 @@ public:
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m_pPrev->m_pNext = m_pNext;
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}
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inline T& V(void) {
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inline T& operator*(void) {
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return m_pItem;
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}
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inline const T& operator*(void) const {
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return m_pItem;
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}
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private:
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T m_pItem; // 0-4
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// an item
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CLinkSA<T>* m_pPrev; // 4-8
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@ -141,10 +149,8 @@ public:
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if(pCurrent->m_pNext == &m_lnListTail) {
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return nullptr;
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}
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else {
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return pCurrent->m_pNext;
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}
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}
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CLinkSA<T>* Prev(CLinkSA<T>* pCurrent) {
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if(pCurrent == nullptr) {
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@ -154,11 +160,10 @@ public:
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if(pCurrent->m_pPrev == &m_lnListHead) {
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return nullptr;
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}
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else {
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return pCurrent->m_pPrev;
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}
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}
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private:
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CLinkSA<T> m_lnListHead; // 0-12
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//head of the list of active links
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CLinkSA<T> m_lnListTail; // 12-24
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@ -432,9 +432,10 @@ void RenderWeaponPedsForPC()
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for ( auto it = ms_weaponPedsForPC.Next( nullptr ); it != nullptr; it = ms_weaponPedsForPC.Next( it ) )
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{
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it->V()->SetupLighting();
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it->V()->RenderWeapon(true, false);
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it->V()->RemoveLighting();
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CPed* ped = **it;
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ped->SetupLighting();
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ped->RenderWeapon(true, false);
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ped->RemoveLighting();
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}
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}
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