III: Give chopper/escape their own col model which is big enough

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Silent 2019-12-27 16:04:46 +01:00
parent c1ccfba2ec
commit 9265226a09
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2 changed files with 87 additions and 0 deletions

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@ -1,6 +1,81 @@
#pragma once
#include <cstdint>
#include "Maths.h"
// This really belongs in Maths.h but San Andreas optimized those structured heavily...
struct CColSphere
{
CVector m_center;
float m_radius;
uint8_t m_surface;
uint8_t m_piece;
void Set(float radius, const CVector& center, uint8_t surf, uint8_t piece)
{
m_center = center;
m_radius = radius;
m_surface = surf;
m_piece = piece;
}
void Set(float radius, const CVector& center)
{
m_center = center;
m_radius = radius;
}
constexpr CColSphere( float radius, const CVector& center, uint8_t surf, uint8_t piece )
: m_center( center ), m_radius( radius ), m_surface( surf ), m_piece( piece )
{
}
};
struct CColBox
{
CVector m_min;
CVector m_max;
uint8_t m_surface;
uint8_t m_piece;
void Set(const CVector& min, const CVector& max, uint8_t surf, uint8_t piece)
{
m_min = min;
m_max = max;
m_surface = surf;
m_piece = piece;
}
CVector GetSize() const { return m_max - m_min; }
constexpr CColBox( const CVector& min, const CVector& max, uint8_t surf, uint8_t piece )
: m_min( min ), m_max( max ), m_surface( surf ), m_piece( piece )
{
}
};
struct CColModel
{
CColSphere m_boundingSphere;
CColBox m_boundingBox;
short m_m_numSpheres = 0;
short m_numLines = 0;
short m_numBoxes = 0;
short m_numTriangles = 0;
int m_level = 0;
bool m_ownsCollisionVolumes = false;
CColSphere* m_spheres = nullptr;
struct CColLine* m_lines = nullptr;
CColBox* m_boxes = nullptr;
CVector* m_vertices = nullptr;
struct CColTriangle* m_triangles = nullptr;
struct CColTrianglePlane* m_trianglePlanes = nullptr;
constexpr CColModel( const CColSphere& sphere, const CColBox& box )
: m_boundingSphere( sphere ), m_boundingBox ( box )
{
}
};
class CSimpleModelInfo
{

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@ -1213,6 +1213,18 @@ void Patch_III_Common()
ReadCall( loadAllAudioScriptObjects, orgLoadAllAudioScriptObjects );
InjectHook( loadAllAudioScriptObjects, LoadAllAudioScriptObjects_InitializedCheck );
}
// Give chopper/escape a properly sized collision bounding box instead of using ped's
{
static constexpr CColModel colModelChopper( CColSphere( 8.5f, CVector(0.0f, -1.75f, 0.73f), 0, 0 ),
CColBox( CVector(-2.18f, -8.52f, -0.67f), CVector(-2.18f, 4.58f, 2.125f), 0, 0 ) );
auto initHelis = pattern( "C6 40 2C 00 A1" ).get_one();
Patch( initHelis.get<void>( -7 + 3 ), &colModelChopper );
Patch( initHelis.get<void>( 9 + 3 ), &colModelChopper );
}
}
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)