mirror of
https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-12-28 06:43:01 +05:00
Shader-based NVC
This commit is contained in:
parent
16fe421c76
commit
93e5e13ce0
6 changed files with 365 additions and 7 deletions
|
@ -19,6 +19,7 @@
|
|||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v100</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
|
@ -48,7 +49,7 @@
|
|||
<Optimization>Disabled</Optimization>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PreprocessorDefinitions>SILENTPATCH_SA_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9;C:\Program Files\Microsoft DirectX SDK (June 2010)\Include</AdditionalIncludeDirectories>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
|
@ -100,6 +101,15 @@
|
|||
<ClCompile Include="..\SilentPatch\Vehicle.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\SilentPatch\nvc.fx">
|
||||
<FileType>Document</FileType>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"C:\Program Files\Microsoft DirectX SDK (June 2010)\Utilities\bin\x86\fxc.exe" /T vs_2_0 /E NVC_vertex_shader /Fh ..\SilentPatch\nvc.h ..\SilentPatch\nvc.fx</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\SilentPatch\nvc.h</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling shaders...</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"C:\Program Files\Microsoft DirectX SDK (June 2010)\Utilities\bin\x86\fxc.exe" /T vs_2_0 /E NVC_vertex_shader /Fh ..\SilentPatch\nvc.h ..\SilentPatch\nvc.fx</Command>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling shaders...</Message>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\SilentPatch\nvc.h</Outputs>
|
||||
</CustomBuild>
|
||||
<None Include="..\SilentPatch\win2000.asm" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
|
@ -65,4 +65,7 @@
|
|||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\SilentPatch\nvc.fx" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -74,6 +74,8 @@ void CHeli::Render()
|
|||
void CPlane::Render()
|
||||
{
|
||||
double dRotorsSpeed, dMovingRotorSpeed;
|
||||
bool bHasMovingProp = m_pCarNode[12] != nullptr;
|
||||
bool bHasMovingProp2 = m_pCarNode[14] != nullptr;
|
||||
|
||||
m_nTimeTillWeNeedThisCar = *CTimer::m_snTimeInMilliseconds + 3000;
|
||||
|
||||
|
@ -94,7 +96,7 @@ void CPlane::Render()
|
|||
RpAtomic* pOutAtomic = nullptr;
|
||||
RwFrameForAllObjects(m_pCarNode[11], GetCurrentAtomicObjectCB, &pOutAtomic);
|
||||
if ( pOutAtomic )
|
||||
SetComponentAtomicAlpha(pOutAtomic, nStaticRotorAlpha);
|
||||
SetComponentAtomicAlpha(pOutAtomic, bHasMovingProp ? nStaticRotorAlpha : 255);
|
||||
}
|
||||
|
||||
if ( m_pCarNode[13] )
|
||||
|
@ -102,10 +104,10 @@ void CPlane::Render()
|
|||
RpAtomic* pOutAtomic = nullptr;
|
||||
RwFrameForAllObjects(m_pCarNode[13], GetCurrentAtomicObjectCB, &pOutAtomic);
|
||||
if ( pOutAtomic )
|
||||
SetComponentAtomicAlpha(pOutAtomic, nStaticRotorAlpha);
|
||||
SetComponentAtomicAlpha(pOutAtomic, bHasMovingProp2 ? nStaticRotorAlpha : 255);
|
||||
}
|
||||
|
||||
if ( m_pCarNode[12] )
|
||||
if ( bHasMovingProp )
|
||||
{
|
||||
RpAtomic* pOutAtomic = nullptr;
|
||||
RwFrameForAllObjects(m_pCarNode[12], GetCurrentAtomicObjectCB, &pOutAtomic);
|
||||
|
@ -113,7 +115,7 @@ void CPlane::Render()
|
|||
SetComponentAtomicAlpha(pOutAtomic, nMovingRotorAlpha);
|
||||
}
|
||||
|
||||
if ( m_pCarNode[14] )
|
||||
if ( bHasMovingProp2 )
|
||||
{
|
||||
RpAtomic* pOutAtomic = nullptr;
|
||||
RwFrameForAllObjects(m_pCarNode[14], GetCurrentAtomicObjectCB, &pOutAtomic);
|
||||
|
|
|
@ -1290,7 +1290,7 @@ void __declspec(naked) ResetAlphaFuncRefAfterRender()
|
|||
}
|
||||
}
|
||||
|
||||
bool bUseTwoPass = false;
|
||||
static bool bUseTwoPass = false;
|
||||
|
||||
void SetRendererForAtomic(RpAtomic* pAtomic)
|
||||
{
|
||||
|
@ -1523,10 +1523,206 @@ void __declspec(naked) DumpIPLStub()
|
|||
|
||||
#endif
|
||||
|
||||
#include <d3d9.h>
|
||||
|
||||
#include "nvc.h"
|
||||
|
||||
static IDirect3DVertexShader9* pNVCShader = nullptr;
|
||||
static bool bRenderNVC;
|
||||
static RpAtomic* pRenderedAtomic;
|
||||
|
||||
WRAPPER void _rwD3D9SetVertexShader(void *shader) { EAXJMP(0x7F9FB0); }
|
||||
WRAPPER RwBool RwD3D9CreateVertexShader(const RwUInt32 *function, void **shader) { EAXJMP(0x7FAC60); }
|
||||
WRAPPER void RwD3D9DeleteVertexShader(void *shader) { EAXJMP(0x7FAC90); }
|
||||
WRAPPER void _rwD3D9VSGetComposedTransformMatrix(void *transformMatrix) { EAXJMP(0x7646E0); }
|
||||
WRAPPER void _rwD3D9VSSetActiveWorldMatrix(const RwMatrix *worldMatrix) { EAXJMP(0x764650); }
|
||||
WRAPPER RwMatrix* RwFrameGetLTM(RwFrame* frame) { EAXJMP(0x7F0990); }
|
||||
WRAPPER void _rwD3D9SetVertexShaderConstant(RwUInt32 registerAddress,
|
||||
const void *constantData,
|
||||
RwUInt32 constantCount) { EAXJMP(0x7FACA0); }
|
||||
|
||||
WRAPPER RwBool _rpD3D9VertexDeclarationInstColor(RwUInt8 *mem,
|
||||
const RwRGBA *color,
|
||||
RwInt32 numVerts,
|
||||
RwUInt32 stride) { EAXJMP(0x754AE0); }
|
||||
|
||||
void CompileShader()
|
||||
{
|
||||
static bool bCompiledYet = false;
|
||||
|
||||
if ( !bCompiledYet )
|
||||
{
|
||||
bCompiledYet = true;
|
||||
RwD3D9CreateVertexShader(reinterpret_cast<const RwUInt32*>(g_vs20_NVC_vertex_shader), reinterpret_cast<void**>(&pNVCShader));
|
||||
}
|
||||
}
|
||||
|
||||
void SetShader(void* shader)
|
||||
{
|
||||
if ( bRenderNVC )
|
||||
{
|
||||
// TODO: Daynight balance var
|
||||
D3DMATRIX outMat;
|
||||
float fDayNightBalance = *(float*)0x8D12C0;
|
||||
|
||||
RwD3D9SetVertexShader(pNVCShader);
|
||||
|
||||
_rwD3D9VSSetActiveWorldMatrix(RwFrameGetLTM(RpAtomicGetFrame(pRenderedAtomic)));
|
||||
_rwD3D9VSGetComposedTransformMatrix(&outMat);
|
||||
|
||||
RwD3D9SetVertexShaderConstant(0, &outMat, 4);
|
||||
RwD3D9SetVertexShaderConstant(4, &fDayNightBalance, 1);
|
||||
}
|
||||
else
|
||||
RwD3D9SetVertexShader(shader);
|
||||
}
|
||||
|
||||
void __declspec(naked) SetShader2()
|
||||
{
|
||||
_asm
|
||||
{
|
||||
mov bRenderNVC, 1
|
||||
push ecx
|
||||
push edx
|
||||
push edi
|
||||
push ebp
|
||||
call CompileShader
|
||||
mov eax, 5DA6A0h
|
||||
call eax
|
||||
add esp, 10h
|
||||
mov bRenderNVC, 0
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
void __declspec(naked) HijackAtomic()
|
||||
{
|
||||
_asm
|
||||
{
|
||||
mov eax, [esp+8]
|
||||
mov pRenderedAtomic, eax
|
||||
mov eax, 5D6480h
|
||||
jmp eax
|
||||
}
|
||||
}
|
||||
|
||||
void __declspec(naked) UsageIndex1()
|
||||
{
|
||||
_asm
|
||||
{
|
||||
mov byte ptr [esp+eax*8+27h], 1
|
||||
inc eax
|
||||
|
||||
push 5D611Bh
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
static void* pJackedEsi;
|
||||
|
||||
void __declspec(naked) HijackEsi()
|
||||
{
|
||||
_asm
|
||||
{
|
||||
mov [esp+48h-2Ch], eax
|
||||
mov pJackedEsi, esi
|
||||
lea esi, [ebp+44h]
|
||||
|
||||
mov eax, 5D6382h
|
||||
jmp eax
|
||||
}
|
||||
}
|
||||
|
||||
void __declspec(naked) PassDayColoursToShader()
|
||||
{
|
||||
_asm
|
||||
{
|
||||
mov [esp+54h],eax
|
||||
jz PassDayColoursToShader_FindDayColours
|
||||
mov eax, 5D6382h
|
||||
jmp eax
|
||||
|
||||
PassDayColoursToShader_FindDayColours:
|
||||
xor eax, eax
|
||||
|
||||
PassDayColoursToShader_FindDayColours_Loop:
|
||||
cmp byte ptr [esp+eax*8+48h-28h+6], D3DDECLUSAGE_COLOR
|
||||
jnz PassDayColoursToShader_FindDayColours_Next
|
||||
cmp byte ptr [esp+eax*8+48h-28h+7], 1
|
||||
jz PassDayColoursToShader_DoDayColours
|
||||
|
||||
PassDayColoursToShader_FindDayColours_Next:
|
||||
inc eax
|
||||
jmp PassDayColoursToShader_FindDayColours_Loop
|
||||
|
||||
PassDayColoursToShader_DoDayColours:
|
||||
mov esi, pJackedEsi
|
||||
mov edx, 8D12BCh
|
||||
mov edx, dword ptr [edx]
|
||||
mov edx, dword ptr [edx+esi+4]
|
||||
mov edi, dword ptr [ebp+18h]
|
||||
mov [esp+48h+4], edx
|
||||
mov edx, dword ptr [ebp+4]
|
||||
lea eax, [esp+eax*8+48h-26h]
|
||||
mov [esp+48h+0Ch], edx
|
||||
mov [esp+48h-2Ch], eax
|
||||
lea esi, [ebp+44h]
|
||||
|
||||
PassDayColoursToShader_Iterate:
|
||||
mov edx, dword ptr [esi+14h]
|
||||
mov eax, dword ptr [esi]
|
||||
push edi
|
||||
push edx
|
||||
mov edx, dword ptr [esp+50h+4]
|
||||
lea edx, [edx+eax*4]
|
||||
imul eax, edi
|
||||
push edx
|
||||
mov edx, dword ptr [esp+54h-2Ch]
|
||||
movzx edx, word ptr [edx]
|
||||
add ecx, eax
|
||||
add edx, ecx
|
||||
push edx
|
||||
call _rpD3D9VertexDeclarationInstColor
|
||||
mov ecx, dword ptr [esp+58h-34h]
|
||||
mov [esi+8], eax
|
||||
mov eax, dword ptr [esp+58h+0Ch]
|
||||
add esp, 10h
|
||||
add esi, 24h
|
||||
dec eax
|
||||
mov [esp+48h+0Ch], eax
|
||||
jnz PassDayColoursToShader_Iterate
|
||||
|
||||
mov eax, 5D63BDh
|
||||
jmp eax
|
||||
}
|
||||
}
|
||||
|
||||
__forceinline void Patch_SA_10()
|
||||
{
|
||||
using namespace MemoryVP;
|
||||
|
||||
// TEMP - shaders!
|
||||
/*InjectHook(0x5DA743, SetShader);
|
||||
InjectHook(0x5D66F1, SetShader2);
|
||||
InjectHook(0x5D6116, UsageIndex1, PATCH_JUMP);
|
||||
InjectHook(0x5D63B7, PassDayColoursToShader, PATCH_JUMP);
|
||||
InjectHook(0x5D637B, HijackEsi, PATCH_JUMP);
|
||||
Patch<const void*>(0x5D67F4, HijackAtomic);
|
||||
Patch<BYTE>(0x5D7200, 0xC3);
|
||||
Patch<WORD>(0x5D67BB, 0x6890);
|
||||
Patch<WORD>(0x5D67D7, 0x6890);
|
||||
Patch<DWORD>(0x5D67BD, 0x5D5FE0);
|
||||
Patch<DWORD>(0x5D67D9, 0x5D5FE0);
|
||||
|
||||
Patch<BYTE>(0x5D60D9, D3DDECLTYPE_D3DCOLOR);
|
||||
Patch<BYTE>(0x5D60E2, D3DDECLUSAGE_COLOR);
|
||||
Patch<BYTE>(0x5D60CF, sizeof(D3DCOLOR));
|
||||
Patch<BYTE>(0x5D60EA, sizeof(D3DCOLOR));
|
||||
Patch<BYTE>(0x5D60C2, 0x13);
|
||||
Patch<BYTE>(0x5D62F0, 0xEB);*/
|
||||
|
||||
//Patch<BYTE>(0x5D7265, 0xEB);
|
||||
|
||||
// Temp
|
||||
CTimer::m_snTimeInMilliseconds = *(int**)0x4242D1;
|
||||
|
||||
|
@ -1591,7 +1787,7 @@ __forceinline void Patch_SA_10()
|
|||
|
||||
// Cars getting dirty
|
||||
// Only 1.0 and Steam
|
||||
InjectMethod(0x4C9648, CVehicleModelInfo::FindEditableMaterialList, PATCH_CALL);
|
||||
InjectMethodVP(0x4C9648, CVehicleModelInfo::FindEditableMaterialList, PATCH_CALL);
|
||||
Patch<DWORD>(0x4C964D, 0x0FEBCE8B);
|
||||
Patch<DWORD>(0x5D5DC2, 32); // 1.0 ONLY
|
||||
|
||||
|
@ -1693,5 +1889,10 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
|
|||
else if (*(DWORD*)0x85EC4A == 0x94BF) Patch_SA_Steam();
|
||||
#endif
|
||||
}
|
||||
/*else if ( fdwReason == DLL_PROCESS_DETACH )
|
||||
{
|
||||
if ( pNVCShader )
|
||||
RwD3D9DeleteVertexShader(pNVCShader);
|
||||
}*/
|
||||
return TRUE;
|
||||
}
|
28
SilentPatch/nvc.fx
Normal file
28
SilentPatch/nvc.fx
Normal file
|
@ -0,0 +1,28 @@
|
|||
struct VS_INPUT
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
float2 Texture : TEXCOORD0;
|
||||
float4 NightColor : COLOR0;
|
||||
float4 DayColor : COLOR1;
|
||||
};
|
||||
|
||||
struct VS_OUTPUT
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
float2 Texture : TEXCOORD0;
|
||||
float4 Color : COLOR0;
|
||||
};
|
||||
|
||||
float4x4 viewProjMatrix : register(c0);
|
||||
float fDayNightBalance : register(c4);
|
||||
|
||||
VS_OUTPUT NVC_vertex_shader( in VS_INPUT In )
|
||||
{
|
||||
VS_OUTPUT Out;
|
||||
|
||||
Out.Position = mul(In.Position, viewProjMatrix);
|
||||
Out.Texture = In.Texture;
|
||||
Out.Color = In.DayColor * (1.0-fDayNightBalance) + In.NightColor * fDayNightBalance;
|
||||
|
||||
return Out;
|
||||
}
|
114
SilentPatch/nvc.h
Normal file
114
SilentPatch/nvc.h
Normal file
|
@ -0,0 +1,114 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||||
//
|
||||
// fxc /T vs_2_0 /E NVC_vertex_shader /Fh ..\SilentPatch\nvc.h
|
||||
// ..\SilentPatch\nvc.fx
|
||||
//
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// float fDayNightBalance;
|
||||
// float4x4 viewProjMatrix;
|
||||
//
|
||||
//
|
||||
// Registers:
|
||||
//
|
||||
// Name Reg Size
|
||||
// ---------------- ----- ----
|
||||
// viewProjMatrix c0 4
|
||||
// fDayNightBalance c4 1
|
||||
//
|
||||
|
||||
vs_2_0
|
||||
def c5, 1, 0, 0, 0
|
||||
dcl_position v0
|
||||
dcl_texcoord v1
|
||||
dcl_color v2
|
||||
dcl_color1 v3
|
||||
dp4 oPos.x, v0, c0
|
||||
dp4 oPos.y, v0, c1
|
||||
dp4 oPos.z, v0, c2
|
||||
dp4 oPos.w, v0, c3
|
||||
mov r0.x, c4.x
|
||||
add r0.x, -r0.x, c5.x
|
||||
mul r1, v2, c4.x
|
||||
mad oD0, v3, r0.x, r1
|
||||
mov oT0.xy, v1
|
||||
|
||||
// approximately 9 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_vs20_NVC_vertex_shader[] =
|
||||
{
|
||||
0, 2, 254, 255, 254, 255,
|
||||
49, 0, 67, 84, 65, 66,
|
||||
28, 0, 0, 0, 143, 0,
|
||||
0, 0, 0, 2, 254, 255,
|
||||
2, 0, 0, 0, 28, 0,
|
||||
0, 0, 0, 1, 0, 0,
|
||||
136, 0, 0, 0, 68, 0,
|
||||
0, 0, 2, 0, 4, 0,
|
||||
1, 0, 18, 0, 88, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
104, 0, 0, 0, 2, 0,
|
||||
0, 0, 4, 0, 2, 0,
|
||||
120, 0, 0, 0, 0, 0,
|
||||
0, 0, 102, 68, 97, 121,
|
||||
78, 105, 103, 104, 116, 66,
|
||||
97, 108, 97, 110, 99, 101,
|
||||
0, 171, 171, 171, 0, 0,
|
||||
3, 0, 1, 0, 1, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 118, 105, 101, 119,
|
||||
80, 114, 111, 106, 77, 97,
|
||||
116, 114, 105, 120, 0, 171,
|
||||
3, 0, 3, 0, 4, 0,
|
||||
4, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 118, 115,
|
||||
95, 50, 95, 48, 0, 77,
|
||||
105, 99, 114, 111, 115, 111,
|
||||
102, 116, 32, 40, 82, 41,
|
||||
32, 72, 76, 83, 76, 32,
|
||||
83, 104, 97, 100, 101, 114,
|
||||
32, 67, 111, 109, 112, 105,
|
||||
108, 101, 114, 32, 57, 46,
|
||||
50, 57, 46, 57, 53, 50,
|
||||
46, 51, 49, 49, 49, 0,
|
||||
81, 0, 0, 5, 5, 0,
|
||||
15, 160, 0, 0, 128, 63,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
31, 0, 0, 2, 0, 0,
|
||||
0, 128, 0, 0, 15, 144,
|
||||
31, 0, 0, 2, 5, 0,
|
||||
0, 128, 1, 0, 15, 144,
|
||||
31, 0, 0, 2, 10, 0,
|
||||
0, 128, 2, 0, 15, 144,
|
||||
31, 0, 0, 2, 10, 0,
|
||||
1, 128, 3, 0, 15, 144,
|
||||
9, 0, 0, 3, 0, 0,
|
||||
1, 192, 0, 0, 228, 144,
|
||||
0, 0, 228, 160, 9, 0,
|
||||
0, 3, 0, 0, 2, 192,
|
||||
0, 0, 228, 144, 1, 0,
|
||||
228, 160, 9, 0, 0, 3,
|
||||
0, 0, 4, 192, 0, 0,
|
||||
228, 144, 2, 0, 228, 160,
|
||||
9, 0, 0, 3, 0, 0,
|
||||
8, 192, 0, 0, 228, 144,
|
||||
3, 0, 228, 160, 1, 0,
|
||||
0, 2, 0, 0, 1, 128,
|
||||
4, 0, 0, 160, 2, 0,
|
||||
0, 3, 0, 0, 1, 128,
|
||||
0, 0, 0, 129, 5, 0,
|
||||
0, 160, 5, 0, 0, 3,
|
||||
1, 0, 15, 128, 2, 0,
|
||||
228, 144, 4, 0, 0, 160,
|
||||
4, 0, 0, 4, 0, 0,
|
||||
15, 208, 3, 0, 228, 144,
|
||||
0, 0, 0, 128, 1, 0,
|
||||
228, 128, 1, 0, 0, 2,
|
||||
0, 0, 3, 224, 1, 0,
|
||||
228, 144, 255, 255, 0, 0
|
||||
};
|
Loading…
Reference in a new issue