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III - Call cDMAudio::IsAudioInitialised before adding one shot sounds, like in VC
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1 changed files with 62 additions and 0 deletions
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@ -465,6 +465,28 @@ namespace Localization
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}
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}
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// ============= Call cDMAudio::IsAudioInitialised before adding one shot sounds, like in VC =============
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namespace AudioInitializedFix
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{
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auto IsAudioInitialised = (bool(*)())Memory::ReadCallFrom( hook::get_pattern( "E8 ? ? ? ? 84 C0 74 6C 0F B7 47 10" ) );
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void* (*operatorNew)(size_t size);
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void* operatorNew_InitializedCheck( size_t size )
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{
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return IsAudioInitialised() ? operatorNew( size ) : nullptr;
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}
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void (*orgLoadAllAudioScriptObjects)(uint8_t*, uint32_t);
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void LoadAllAudioScriptObjects_InitializedCheck( uint8_t* buffer, uint32_t a2 )
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{
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if ( IsAudioInitialised() )
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{
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orgLoadAllAudioScriptObjects( buffer, a2 );
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}
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}
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}
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void InjectDelayedPatches_III_Common( bool bHasDebugMenu, const wchar_t* wcModulePath )
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{
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// Locale based metric/imperial system INI/debug menu
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@ -1050,6 +1072,46 @@ void Patch_III_Common()
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Patch( constructStatLine.get<void>( -0xF + 7 ), { 0x0F, 0xB6, 0xD8, 0x5A, 0x58 } );
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Nop( constructStatLine.get<void>( -0xF + 12 ), 3 );
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}
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// Add cDMAudio::IsAudioInitialised checks before constructing cAudioScriptObject, like in VC
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{
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using namespace AudioInitializedFix;
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auto processCommands300 = pattern( "E8 ? ? ? ? 85 C0 59 74 ? 89 C1 E8 ? ? ? ? D9 05" ).get_one();
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ReadCall( processCommands300.get<void>( 0 ), operatorNew );
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InjectHook( processCommands300.get<void>( 0 ), operatorNew_InitializedCheck );
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Patch<int8_t>( processCommands300.get<void>( 8 + 1 ), 0x440B62 - 0x440B24 );
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auto processCommands300_2 = pattern( "6A 14 E8 ? ? ? ? 89 C3 59 85 DB 74" ).get_one();
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InjectHook( processCommands300_2.get<void>( 2 ), operatorNew_InitializedCheck );
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Patch<int8_t>( processCommands300_2.get<void>( 0xC + 1 ), 0x440BD7 - 0x440B8B );
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// We need to patch switch cases 0, 3, 4
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auto bulletInfoUpdate_Switch = *get_pattern<uintptr_t*>( "FF 24 85 ? ? ? ? 6A 14", 3 );
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const uintptr_t bulletInfoUpdate_0 = bulletInfoUpdate_Switch[0];
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const uintptr_t bulletInfoUpdate_3 = bulletInfoUpdate_Switch[3];
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const uintptr_t bulletInfoUpdate_4 = bulletInfoUpdate_Switch[4];
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InjectHook( bulletInfoUpdate_0 + 2, operatorNew_InitializedCheck );
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Patch<int8_t>( bulletInfoUpdate_0 + 0xA + 1, 0x558B79 - 0x558B36 );
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InjectHook( bulletInfoUpdate_3 + 2, operatorNew_InitializedCheck );
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Patch<int8_t>( bulletInfoUpdate_3 + 0xA + 1, 0x558C19 - 0x558BB1 );
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InjectHook( bulletInfoUpdate_4 + 2, operatorNew_InitializedCheck );
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Patch<int8_t>( bulletInfoUpdate_4 + 0xA + 1, 0x558C19 - 0x558BE3 );
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auto playlayOneShotScriptObject = pattern( "6A 14 E8 ? ? ? ? 85 C0 59 74 ? 89 C1 E8 ? ? ? ? D9 03 D9 58 04" ).get_one();
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InjectHook( playlayOneShotScriptObject.get<void>( 2 ), operatorNew_InitializedCheck );
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Patch<int8_t>( playlayOneShotScriptObject.get<void>( 0xA + 1 ), 0x57C633 - 0x57C601 );
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auto loadAllAudioScriptObjects = get_pattern( "FF B5 78 FF FF FF E8 ? ? ? ? 59 59 8B 45 C8", 6 );
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ReadCall( loadAllAudioScriptObjects, orgLoadAllAudioScriptObjects );
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InjectHook( loadAllAudioScriptObjects, LoadAllAudioScriptObjects_InitializedCheck );
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}
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}
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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