Use lowercase names for Windows headers

This fixes missing header issues on a case-sensitive filesystem
with MinGW GCC
This commit is contained in:
Echo J 2024-11-04 15:35:25 +02:00
parent 4c78e857f0
commit a360f693d3
9 changed files with 18 additions and 18 deletions

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@ -4,8 +4,8 @@
#include <windows.h>
#include <stdio.h>
#include <Shlwapi.h>
#include <ShlObj.h>
#include <shlwapi.h>
#include <shlobj.h>
#include "Utils/MemoryMgr.h"
#include "Utils/Patterns.h"
#include "Utils/ScopedUnprotect.hpp"

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@ -8,8 +8,8 @@
#include <windows.h>
#include <Shlwapi.h>
#include <ShlObj.h>
#include <shlwapi.h>
#include <shlobj.h>
#include "Utils/MemoryMgr.h"
#include "Utils/Patterns.h"

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@ -2,7 +2,7 @@
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <windows.h>
static std::string WcharToUTF8(std::wstring_view str)
{

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@ -1,7 +1,7 @@
#include "TheFLAUtils.h"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <windows.h>
#include "Utils/ModuleList.hpp"

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@ -12,7 +12,7 @@
#include <array>
#include <memory>
#include <Shlwapi.h>
#include <shlwapi.h>
#include "Utils/ModuleList.hpp"
#include "Utils/Patterns.h"

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@ -2,7 +2,7 @@
#define __AUDIOHARDWARE
// IStream
#include <Objidl.h>
#include <objidl.h>
enum eDecoderType
{

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@ -3,8 +3,8 @@
#include "AudioHardwareSA.h"
// libflac
#include "FLAC\stream_decoder.h"
#include "FLAC\metadata.h"
#include "FLAC/stream_decoder.h"
#include "FLAC/metadata.h"
class CAEFLACDecoder final : public CAEStreamingDecoder
{

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@ -3,9 +3,9 @@
#include <algorithm>
#include <array>
#include <d3d9.h>
#include <Shlwapi.h>
#include <ShlObj.h>
#include <ShellAPI.h>
#include <shlwapi.h>
#include <shlobj.h>
#include <shellapi.h>
#include <cinttypes>
#include "ScriptSA.h"

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@ -16,7 +16,7 @@
#include <array>
#include <memory>
#include <Shlwapi.h>
#include <shlwapi.h>
#include <time.h>
#include "Utils/ModuleList.hpp"