Crash when entering advanced display options on a dual monitor machine - 1.0

This commit is contained in:
Silent 2016-04-22 21:42:10 +02:00
parent 0f91f1d3e0
commit ac349ec844

View file

@ -808,6 +808,20 @@ void MSAAText( char* buffer, const char*, DWORD level )
sprintf( buffer, "%ux", 1 << level );
}
static RwInt32 numSavedVideoModes;
static RwInt32 (*orgGetNumVideoModes)();
RwInt32 GetNumVideoModes_Store()
{
return numSavedVideoModes = orgGetNumVideoModes();
}
RwInt32 GetNumVideoModes_Retrieve()
{
return numSavedVideoModes;
}
static void* (*orgMemMgrMalloc)(RwUInt32, RwUInt32);
void* CollisionData_MallocAndInit( RwUInt32 size, RwUInt32 hint )
{
@ -2869,6 +2883,16 @@ void Patch_SA_10()
InjectHook(0x40F81D, CollisionData_NewAndInit);
// Crash when entering advanced display options on a dual monitor machine after:
// - starting game on primary monitor in maximum resolution, exiting,
// starting again in maximum resolution on secondary monitor.
// Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
int pGetNumVideoModes = 0x745B1E;
orgGetNumVideoModes = (RwInt32(*)())(*(int*)(pGetNumVideoModes+1) + pGetNumVideoModes + 5);
InjectHook(0x745B1E, GetNumVideoModes_Store);
InjectHook(0x745A81, GetNumVideoModes_Retrieve);
// Fixed police scanner names
char* pScannerNames = *(char**)0x4E72D4;
strcpy(pScannerNames + (8*113), "WESTP");