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I forgot about a reffix
1.1 BETA release
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1 changed files with 10 additions and 3 deletions
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@ -187,7 +187,10 @@ void __stdcall Recalculate(float& fX, float& fY, signed int nShadow)
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static CLinkList<AlphaObjectInfo>& m_alphaList = **(CLinkList<AlphaObjectInfo>**)0x733A4D;
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static CLinkList<AlphaObjectInfo>& m_alphaList = **(CLinkList<AlphaObjectInfo>**)0x733A4D;
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static CLinkList<CEntity*>& ms_weaponPedsForPC = **(CLinkList<CEntity*>**)0x53EACA;
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static CLinkList<CEntity*>& ms_weaponPedsForPC = **(CLinkList<CEntity*>**)0x53EACA;
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static unsigned char* ZonesVisited = *(unsigned char**)0x57216A - 9;
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static unsigned char* ZonesVisited = *(unsigned char**)0x57216A - 9;
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static const float fRefZVal = 1.0f;
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static const float* const pRefFal = &fRefZVal;
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#ifndef SA_STEAM_TEST
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#ifndef SA_STEAM_TEST
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void** rwengine = *(void***)0x58FFC0;
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void** rwengine = *(void***)0x58FFC0;
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@ -2098,9 +2101,13 @@ __forceinline void Patch_SA_10()
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Patch<DWORD>(0x733AD7, EXPAND_BOAT_ALPHA_ATOMIC_LISTS * sizeof(AlphaObjectInfo));*/
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Patch<DWORD>(0x733AD7, EXPAND_BOAT_ALPHA_ATOMIC_LISTS * sizeof(AlphaObjectInfo));*/
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// Fixed strafing? Hopefully
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// Fixed strafing? Hopefully
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static const float fStrafeCheck = 0.1f;
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/*static const float fStrafeCheck = 0.1f;
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Patch<const void*>(0x61E0C2, &fStrafeCheck);
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Patch<const void*>(0x61E0C2, &fStrafeCheck);
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Nop(0x61E0CA, 6);
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Nop(0x61E0CA, 6);*/
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// RefFix
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Patch<const void*>(0x6FB97A, &pRefFal);
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Patch<BYTE>(0x6FB9A0, 0);
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// Plane rotors
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// Plane rotors
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InjectHook(0x4C7981, PlaneAtomicRendererSetup, PATCH_JUMP);
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InjectHook(0x4C7981, PlaneAtomicRendererSetup, PATCH_JUMP);
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