Stricter compilation options (strict strings)

This commit is contained in:
Silent 2017-12-22 00:16:18 +01:00
parent 69d9e4744f
commit b0439be77c
4 changed files with 12 additions and 9 deletions

View file

@ -82,6 +82,7 @@
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<ModuleDefinitionFile>ddraw.def</ModuleDefinitionFile>
@ -113,6 +114,7 @@ copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\dd
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
@ -146,6 +148,7 @@ copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\dd
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>

View file

@ -120,7 +120,7 @@
<PrecompiledHeaderFile>StdAfx.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<SDLCheck>true</SDLCheck>
<LanguageStandard>stdcpp17</LanguageStandard>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
@ -155,7 +155,7 @@
<PrecompiledHeaderFile>StdAfx.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<SDLCheck>true</SDLCheck>
<LanguageStandard>stdcpp17</LanguageStandard>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
@ -192,7 +192,7 @@
<PrecompiledHeaderFile>StdAfx.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<SDLCheck>true</SDLCheck>
<LanguageStandard>stdcpp17</LanguageStandard>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>

View file

@ -80,7 +80,7 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<FloatingPointModel>Fast</FloatingPointModel>
<SDLCheck>true</SDLCheck>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
@ -118,7 +118,7 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<FloatingPointModel>Fast</FloatingPointModel>
<SDLCheck>true</SDLCheck>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
@ -158,7 +158,7 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<FloatingPointModel>Fast</FloatingPointModel>
<SDLCheck>true</SDLCheck>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>

View file

@ -81,7 +81,7 @@
<PrecompiledHeaderFile>StdAfx.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<SDLCheck>true</SDLCheck>
<ExceptionHandling>false</ExceptionHandling>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
@ -114,7 +114,7 @@
<PrecompiledHeaderFile>StdAfx.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<SDLCheck>true</SDLCheck>
<ExceptionHandling>false</ExceptionHandling>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
@ -149,7 +149,7 @@
<PrecompiledHeaderFile>StdAfx.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<SDLCheck>true</SDLCheck>
<ExceptionHandling>false</ExceptionHandling>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>