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This code can be reused (and gets reused very fine)
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1 changed files with 9 additions and 13 deletions
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@ -664,25 +664,21 @@ void DrawMoonWithPhases(uint8_t moonColor, float* screenPos, float sizeX, float
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//D3DPERF_EndEvent();
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}
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CRGBA* CRGBA::BlendGangColour(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
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{
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const double colourIntensity = std::min( static_cast<double>(pCurrZoneInfo->ZoneColour.a) / 120.0, 1.0 );
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*this = CRGBA(BlendSqr( HudColour[3], CRGBA(r, g, b), colourIntensity ), a);
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return this;
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}
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static bool bColouredZoneNames;
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CRGBA* CRGBA::BlendGangColour_Dynamic(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
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{
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if ( bColouredZoneNames )
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{
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const double colourIntensity = std::min( static_cast<double>(pCurrZoneInfo->ZoneColour.a) / 120.0, 1.0 );
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*this = CRGBA(BlendSqr( HudColour[3], CRGBA(r, g, b), colourIntensity ), a);
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return BlendGangColour(r, g, b, a);
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}
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else
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{
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*this = HudColour[3];
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}
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return this;
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}
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CRGBA* CRGBA::BlendGangColour(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
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{
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const double colourIntensity = std::min( static_cast<double>(pCurrZoneInfo->ZoneColour.a) / 120.0, 1.0 );
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*this = CRGBA(BlendSqr( HudColour[3], CRGBA(r, g, b), colourIntensity ), a);
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*this = HudColour[3];
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return this;
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}
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