mirror of
https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-12-29 15:23:02 +05:00
Make script randomness 16-bit, like on PS2
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parent
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commit
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8 changed files with 82 additions and 35 deletions
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@ -2,11 +2,14 @@
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#include "Utils/MemoryMgr.h"
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#include "Utils/MemoryMgr.h"
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#include "Utils/Patterns.h"
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#include "Utils/Patterns.h"
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#include "Utils/HookEach.hpp"
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#include "StoredCar.h"
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#include "StoredCar.h"
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#include "SVF.h"
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#include "SVF.h"
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#include "Utils/DelimStringReader.h"
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#include "Utils/DelimStringReader.h"
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#include <array>
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#include <rwcore.h>
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#include <rwcore.h>
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RwCamera*& Camera = **hook::get_pattern<RwCamera**>( "A1 ? ? ? ? D8 88 ? ? ? ?", 1 );
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RwCamera*& Camera = **hook::get_pattern<RwCamera**>( "A1 ? ? ? ? D8 88 ? ? ? ?", 1 );
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@ -130,6 +133,25 @@ namespace ExtraCompSpecularity
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}
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}
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}
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}
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// ============= Make script randomness 16-bit, like on PS2 =============
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namespace Rand16bit
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{
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template<std::size_t Index>
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static int (*orgRand)();
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template<std::size_t Index>
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static int rand16bit()
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{
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const int bottomBits = orgRand<Index>();
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const int topBit = (orgRand<Index>() & 1) << 15;
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return bottomBits | topBit;
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}
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HOOK_EACH_FUNC(Rand, orgRand, rand16bit);
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}
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// ============= Delayed patches =============
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// ============= Delayed patches =============
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namespace DelayedPatches
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namespace DelayedPatches
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{
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{
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@ -280,6 +302,19 @@ namespace Common {
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Patch<const void*>(match.get<void>(2), &LightStatusRandomnessThreshold);
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Patch<const void*>(match.get<void>(2), &LightStatusRandomnessThreshold);
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});
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});
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}
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}
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// Make script randomness 16-bit, like on PS2
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{
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using namespace Rand16bit;
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std::array<void*, 2> rands = {
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get_pattern("E8 ? ? ? ? 0F B7 C0 89 06"),
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get_pattern("E8 ? ? ? ? 25 FF FF 00 00 89 84 24 ? ? ? ? 30 C0"),
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};
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HookEach_Rand(rands, InterceptCall);
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}
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}
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}
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void III_VC_SetDelayedPatchesFunc( void(*func)() )
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void III_VC_SetDelayedPatchesFunc( void(*func)() )
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@ -12,21 +12,4 @@
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#include "Utils/MemoryMgr.GTA.h"
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#include "Utils/MemoryMgr.GTA.h"
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#include "Utils/Patterns.h"
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#include "Utils/Patterns.h"
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// Move this to ModUtils when it matures a bit more
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#define HOOK_EACH_FUNC_CTR(name, ctr, origFunc, hook) \
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template<std::size_t Ctr, typename Tuple, std::size_t... I, typename Func> \
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static void _HookEachImpl_##name(Tuple&& tuple, std::index_sequence<I...>, Func&& f) \
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{ \
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(f(std::get<I>(tuple), origFunc<Ctr << 16 | I>, hook<Ctr << 16 | I>), ...); \
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} \
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\
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template<std::size_t Ctr = ctr, typename Vars, typename Func> \
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static void HookEach_##name(Vars&& vars, Func&& f) \
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{ \
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auto tuple = std::tuple_cat(std::forward<Vars>(vars)); \
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_HookEachImpl_##name<Ctr>(std::move(tuple), std::make_index_sequence<std::tuple_size_v<decltype(tuple)>>{}, std::forward<Func>(f)); \
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}
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#define HOOK_EACH_FUNC(name, orig, hook) HOOK_EACH_FUNC_CTR(name, 0, orig, hook)
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#define DISABLE_FLA_DONATION_WINDOW 0
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#define DISABLE_FLA_DONATION_WINDOW 0
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@ -1 +1 @@
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Subproject commit 945c81964c4a94b6ef5164d4318798a891676e13
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Subproject commit f69eb3956d9349ea820120b218676d74589ea0a2
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@ -15,6 +15,7 @@
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#include "Utils/ModuleList.hpp"
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#include "Utils/ModuleList.hpp"
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#include "Utils/Patterns.h"
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#include "Utils/Patterns.h"
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#include "Utils/ScopedUnprotect.hpp"
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#include "Utils/ScopedUnprotect.hpp"
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#include "Utils/HookEach.hpp"
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#include "debugmenu_public.h"
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#include "debugmenu_public.h"
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@ -26,6 +26,7 @@
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#include "Utils/DelimStringReader.h"
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#include "Utils/DelimStringReader.h"
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#include "Utils/ModuleList.hpp"
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#include "Utils/ModuleList.hpp"
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#include "Utils/ScopedUnprotect.hpp"
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#include "Utils/ScopedUnprotect.hpp"
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#include "Utils/HookEach.hpp"
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#include "Desktop.h"
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#include "Desktop.h"
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@ -2514,6 +2515,24 @@ namespace LitFlyingComponents
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}
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}
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// ============= Make script randomness 16-bit, like on PS2 =============
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namespace Rand16bit
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{
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template<std::size_t Index>
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static int (*orgRand)();
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template<std::size_t Index>
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static int rand16bit()
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{
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const int bottomBits = orgRand<Index>();
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const int topBit = (orgRand<Index>() & 1) << 15;
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return bottomBits | topBit;
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}
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HOOK_EACH_FUNC(Rand, orgRand, rand16bit);
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}
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// ============= LS-RP Mode stuff =============
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// ============= LS-RP Mode stuff =============
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namespace LSRPMode
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namespace LSRPMode
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{
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{
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@ -5314,6 +5333,17 @@ void Patch_SA_10(HINSTANCE hInstance)
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Patch(0x6C25F5 + 2, &fRandomness);
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Patch(0x6C25F5 + 2, &fRandomness);
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}
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}
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// Make script randomness 16-bit, like on PS2
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{
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using namespace Rand16bit;
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std::array<uintptr_t, 2> rands = { 0x4674FE, 0x467533 };
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HookEach_Rand(rands, InterceptCall);
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}
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#if FULL_PRECISION_D3D
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#if FULL_PRECISION_D3D
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// Test - full precision D3D device
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// Test - full precision D3D device
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Patch<uint8_t>( 0x7F672B+1, *(uint8_t*)(0x7F672B+1) | D3DCREATE_FPU_PRESERVE );
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Patch<uint8_t>( 0x7F672B+1, *(uint8_t*)(0x7F672B+1) | D3DCREATE_FPU_PRESERVE );
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@ -7078,6 +7108,18 @@ void Patch_SA_NewBinaries_Common(HINSTANCE hInstance)
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Patch(wheelDetachRandomness, &fRandomness);
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Patch(wheelDetachRandomness, &fRandomness);
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}
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}
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// Make script randomness 16-bit, like on PS2
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{
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using namespace Rand16bit;
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std::array<void*, 2> rands = {
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get_pattern("E8 ? ? ? ? 89 45 08 DB 45 08 32 C0"),
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get_pattern("E8 ? ? ? ? 89 06 32 C0"),
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};
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HookEach_Rand(rands, InterceptCall);
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}
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}
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}
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@ -24,23 +24,6 @@
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#include "TheFLAUtils.h"
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#include "TheFLAUtils.h"
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// Move this to ModUtils when it matures a bit more
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#define HOOK_EACH_FUNC_CTR(name, ctr, origFunc, hook) \
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template<std::size_t Ctr, typename Tuple, std::size_t... I, typename Func> \
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static void _HookEachImpl_##name(Tuple&& tuple, std::index_sequence<I...>, Func&& f) \
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{ \
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(f(std::get<I>(tuple), origFunc<Ctr << 16 | I>, hook<Ctr << 16 | I>), ...); \
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} \
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\
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template<std::size_t Ctr = ctr, typename Vars, typename Func> \
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static void HookEach_##name(Vars&& vars, Func&& f) \
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{ \
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auto tuple = std::tuple_cat(std::forward<Vars>(vars)); \
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_HookEachImpl_##name<Ctr>(std::move(tuple), std::make_index_sequence<std::tuple_size_v<decltype(tuple)>>{}, std::forward<Func>(f)); \
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}
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#define HOOK_EACH_FUNC(name, orig, hook) HOOK_EACH_FUNC_CTR(name, 0, orig, hook)
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// SA operator delete
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// SA operator delete
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extern void (*GTAdelete)(void* data);
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extern void (*GTAdelete)(void* data);
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extern const char* (*GetFrameNodeName)(RwFrame*);
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extern const char* (*GetFrameNodeName)(RwFrame*);
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#include "ModelInfoSA.h"
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#include "ModelInfoSA.h"
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#include "PedSA.h"
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#include "PedSA.h"
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#include "Utils/HookEach.hpp"
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enum eVehicleType
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enum eVehicleType
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{
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{
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VEHICLE_AUTOMOBILE,
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VEHICLE_AUTOMOBILE,
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#include "Utils/ModuleList.hpp"
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#include "Utils/ModuleList.hpp"
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#include "Utils/Patterns.h"
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#include "Utils/Patterns.h"
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#include "Utils/ScopedUnprotect.hpp"
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#include "Utils/ScopedUnprotect.hpp"
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#include "Utils/HookEach.hpp"
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#include "debugmenu_public.h"
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#include "debugmenu_public.h"
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