III: Fix the missing window icon

For some reason GTA 3 sets the hIcon value in WNDCLASSA struct to
NULL which causes the window icon to be the default one (this was
fixed in Vice City)
This commit is contained in:
Echo J 2024-11-15 16:02:58 +02:00 committed by Silent
parent 16c7a859d8
commit c733f3e7d1
2 changed files with 12 additions and 1 deletions

View file

@ -71,6 +71,7 @@ All the remaining, non-critical fixes.
* Detached limbs now have properly working LODs, instead of rendering the normal and low-detail models at the same time. * Detached limbs now have properly working LODs, instead of rendering the normal and low-detail models at the same time.
* Low Brightness options now load and save correctly, instead of reverting to overly bright values. * Low Brightness options now load and save correctly, instead of reverting to overly bright values.
* Support for the `brakelights` dummy has been restored, allowing brake and reverse lights to work as they did in the PS2 version, rather than always sharing the same placement with the tail lights. * Support for the `brakelights` dummy has been restored, allowing brake and reverse lights to work as they did in the PS2 version, rather than always sharing the same placement with the tail lights.
* The correct window icon is now displayed.
* ⚙️ Fixed siren corona placements in Firetruck, Ambulance, and Enforcer. * ⚙️ Fixed siren corona placements in Firetruck, Ambulance, and Enforcer.
* ⚙️ Fixed taxi light corona placement for Taxi. * ⚙️ Fixed taxi light corona placement for Taxi.
* ⚙️ Fixed police chopper's searchlight placement. * ⚙️ Fixed police chopper's searchlight placement.

View file

@ -229,6 +229,16 @@ namespace Common {
} }
TXN_CATCH(); TXN_CATCH();
// III: Patch the icon handle to fix missing window icon
// (This is fixed since VC)
try
{
auto addr = get_pattern("c7 44 24 1c 00 00 00 00 c7 44 24 08 00 20 00", 0x4);
HICON wndIconIII = LoadIconA(GetModuleHandleA(nullptr), MAKEINTRESOURCEA(0x412)); // Group icon ID
Patch<HICON>(addr, wndIconIII);
}
TXN_CATCH();
// No censorships // No censorships
try try