Tidied up AudioHardwareSA.h (deleting constructors ftw)

This commit is contained in:
Silent 2017-02-05 22:52:22 +01:00
parent a519219d8b
commit cfb5e67339

View file

@ -42,10 +42,7 @@ public:
GTAdelete(data);
}
CAEDataStreamOld(DWORD index, char* pName, int startPos, int len, bool encrypted)
: pFilename(pName), bOpened(false), dwCurrentPosition(0), dwStartPosition(startPos),
dwLength(len), dwID(index), bEncrypted(encrypted), nRefCount(1)
{}
CAEDataStreamOld() = delete;
~CAEDataStreamOld()
{
@ -113,10 +110,7 @@ public:
GTAdelete(data);
}
CAEDataStreamNew(DWORD index, char* pName, int startPos, int len, bool encrypted)
: pFilename(pName), bOpened(false), dwCurrentPosition(0), dwStartPosition(startPos),
dwLength(len), dwID(index), bEncrypted(encrypted), nRefCount(1)
{}
CAEDataStreamNew() = delete;
~CAEDataStreamNew()
{
@ -168,9 +162,8 @@ private:
static bool m_bUseNewStruct;
private:
// Make sure we never destruct/construct this
~CAEDataStream();
CAEDataStream();
~CAEDataStream() = delete;
CAEDataStream() = delete;
public:
static void SetStructType(bool bNew)
@ -260,7 +253,7 @@ private:
public:
CAEWaveDecoder(CAEDataStream* stream)
: CAEStreamingDecoder(stream)//, bInitialised(false)
: CAEStreamingDecoder(stream)
{}
virtual bool Initialise() override;