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fix rand() misuse
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3 changed files with 5 additions and 4 deletions
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@ -786,10 +786,10 @@ int NewFrameRender(int nEvent, void* pParam)
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#include <ctime>
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#include <ctime>
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#include <random>
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#include <random>
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int Int32Rand()
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static std::ranlux48 generator (time(nullptr));
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int32_t Int32Rand()
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{
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{
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static std::ranlux48 generator (time(nullptr));
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return generator() & INT32_MAX;
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return generator() & 0x7FFFFFFF;
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}
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}
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void (*FlushSpriteBuffer)() = AddressByVersion<void(*)()>(0x70CF20, 0x70D750, 0x7591E0, 0x753AE0, 0x753A00);
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void (*FlushSpriteBuffer)() = AddressByVersion<void(*)()>(0x70CF20, 0x70D750, 0x7591E0, 0x753AE0, 0x753A00);
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@ -30,6 +30,7 @@
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extern void (*GTAdelete)(void* data);
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extern void (*GTAdelete)(void* data);
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extern const char* (*GetFrameNodeName)(RwFrame*);
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extern const char* (*GetFrameNodeName)(RwFrame*);
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extern RpHAnimHierarchy* (*GetAnimHierarchyFromSkinClump)(RpClump*);
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extern RpHAnimHierarchy* (*GetAnimHierarchyFromSkinClump)(RpClump*);
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int32_t Int32Rand();
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extern unsigned char& nGameClockDays;
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extern unsigned char& nGameClockDays;
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extern unsigned char& nGameClockMonths;
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extern unsigned char& nGameClockMonths;
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@ -19,7 +19,7 @@ WRAPPER bool CVehicle::IsLawEnforcementVehicle() { VARJMP(varIsLawEnforcementVeh
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static int32_t random(int32_t from, int32_t to)
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static int32_t random(int32_t from, int32_t to)
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{
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{
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return from + ( rand() % (to-from) );
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return from + ( Int32Rand() % (to-from) );
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}
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}
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static RwObject* GetCurrentAtomicObjectCB(RwObject* pObject, void* data)
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static RwObject* GetCurrentAtomicObjectCB(RwObject* pObject, void* data)
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