Fix a typo

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Silent 2024-10-25 18:03:34 +02:00
parent ea13429022
commit d74b104473
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GPG key ID: AE53149BB0C45AF1
5 changed files with 6 additions and 6 deletions

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@ -63,7 +63,7 @@ All the remaining, non-critical fixes.
* Drivers now behave correctly when shot at. In the PC versions, they would always speed away, but now they can also do nothing, like in the PS2 version. Additionally, a third, previously inaccessible behavior where drivers abandon the car and flee on foot is now working correctly. * Drivers now behave correctly when shot at. In the PC versions, they would always speed away, but now they can also do nothing, like in the PS2 version. Additionally, a third, previously inaccessible behavior where drivers abandon the car and flee on foot is now working correctly.
* Dodo keyboard controls are now active when the All Cars Fly cheat is enabled. * Dodo keyboard controls are now active when the All Cars Fly cheat is enabled.
* Temporary pickups (like money) are now properly cleaned up if there are too many of them, fixing a possible object leak. * Temporary pickups (like money) are now properly cleaned up if there are too many of them, fixing a possible object leak.
* Car reflections are now displayed correctly in the Steam version (integrated Steam Car Colour Fix from **Sergenaur**). * Car reflections are now displayed correctly in the Steam version (integrated Steam Car Colour Fix from **Sergeanur**).
* Made Claude sit when riding in a Speeder, the same as **Fire_Head**'s SitInBoat. This change also applies to Skimmer if III Aircraft is installed. * Made Claude sit when riding in a Speeder, the same as **Fire_Head**'s SitInBoat. This change also applies to Skimmer if III Aircraft is installed.
* All FBI Kurumas now spawn in a dark grey color with unpainted bumpers, rather than pitch black. * All FBI Kurumas now spawn in a dark grey color with unpainted bumpers, rather than pitch black.
* Detached limbs now have properly working LODs, instead of rendering the normal and low-detail models at the same time. * Detached limbs now have properly working LODs, instead of rendering the normal and low-detail models at the same time.

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@ -63,7 +63,7 @@ All the remaining, non-critical fixes.
* Fixed an issue where Tommy wouldn't shake his fist at incoming traffic when holding Brass Knuckles, yet would do it when holding a chainsaw. * Fixed an issue where Tommy wouldn't shake his fist at incoming traffic when holding Brass Knuckles, yet would do it when holding a chainsaw.
* Fixed an issue where Tommy wouldn't shake his fist at stopped traffic when holding any weapons introduced in Vice City. * Fixed an issue where Tommy wouldn't shake his fist at stopped traffic when holding any weapons introduced in Vice City.
* Hitting vehicles and objects with a screwdriver now produces an impact sound. * Hitting vehicles and objects with a screwdriver now produces an impact sound.
* Pedestrians and Tommy are now much more talkative, like in the PS2 version (integrated Ped Speech Patch from **Sergenaur**). * Pedestrians and Tommy are now much more talkative, like in the PS2 version (integrated Ped Speech Patch from **Sergeanur**).
* Tear gas can now deal damage to Tommy and other mission characters, like in the PS2 version. * Tear gas can now deal damage to Tommy and other mission characters, like in the PS2 version.
* ⚙️ Fixed siren corona placements in Police, Firetruck, Ambulance, Enforcer, Vice Cheetah, and FBI Washington. * ⚙️ Fixed siren corona placements in Police, Firetruck, Ambulance, Enforcer, Vice Cheetah, and FBI Washington.
* ⚙️ Added siren corona to FBI Washington. * ⚙️ Added siren corona to FBI Washington.

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@ -40,6 +40,6 @@ SilentPatch includes code contributions from:
* Fire_Head * Fire_Head
* Nick007J * Nick007J
* NTAuthority * NTAuthority
* Sergenaur * Sergeanur
* spaceeinstein * spaceeinstein
* Wesser * Wesser

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@ -2276,10 +2276,10 @@ void Patch_III_Common()
// Fix dark car reflections in the Steam EXE // Fix dark car reflections in the Steam EXE
// Based off Sergenaur's fix // Based off Sergeanur's fix
try try
{ {
// This will only pass on the Steam EXE, and if Sergenaur's standalone fix isn't present // This will only pass on the Steam EXE, and if Sergeanur's standalone fix isn't present
auto reflection = pattern("A1 ? ? ? ? 85 C0 74 34").get_one(); auto reflection = pattern("A1 ? ? ? ? 85 C0 74 34").get_one();
// xor eax, eax \ nop // xor eax, eax \ nop

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@ -2634,7 +2634,7 @@ void Patch_VC_Common()
// Ped speech fix // Ped speech fix
// Based off Sergenaur's fix // Based off Sergeanur's fix
try try
{ {
// Remove the artificial 6s delay between any ped speech samples // Remove the artificial 6s delay between any ped speech samples