Enabled pattern hints in SA

This commit is contained in:
Silent 2018-02-10 18:53:12 +01:00
parent 9854f2235a
commit e0cc726099

View file

@ -75,7 +75,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_HAS_EXCEPTIONS=0;_GTA_SA;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_HAS_EXCEPTIONS=0;PATTERNS_USE_HINTS=1;_GTA_SA;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9;..\SilentPatch;$(DXSDK_DIR)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
@ -112,7 +112,7 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<PreprocessorDefinitions>_HAS_EXCEPTIONS=0;_GTA_SA;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_HAS_EXCEPTIONS=0;PATTERNS_USE_HINTS=1;_GTA_SA;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9;..\SilentPatch;$(DXSDK_DIR)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -153,7 +153,7 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<PreprocessorDefinitions>_HAS_EXCEPTIONS=0;_GTA_SA;NDEBUG;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_HAS_EXCEPTIONS=0;PATTERNS_USE_HINTS=1;_GTA_SA;NDEBUG;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9;..\SilentPatch;$(DXSDK_DIR)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>