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Different version numbers for Master and pre-release
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5 changed files with 12 additions and 0 deletions
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@ -162,6 +162,9 @@ copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\dd
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<Command>copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto 3\ddraw.dll"
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copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\ddraw.dll"</Command>
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</PostBuildEvent>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\SilentPatch\Common_ddraw.cpp" />
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@ -211,6 +211,9 @@
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<PostBuildEvent>
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<Command>copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto 3\SilentPatchIII.asi"</Command>
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</PostBuildEvent>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -181,6 +181,9 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
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<FxCompile>
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<ShaderModel>2.0</ShaderModel>
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</FxCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\SilentPatch\Patterns.cpp">
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@ -166,6 +166,9 @@
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<PostBuildEvent>
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<Command>copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\SilentPatchVC.asi"</Command>
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</PostBuildEvent>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\SilentPatch\Common_ddraw.h" />
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