mirror of
https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-12-28 06:43:01 +05:00
Weapons and jetpack render in a shadow now
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parent
77d61dcdd2
commit
f73e9cfb07
5 changed files with 121 additions and 10 deletions
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@ -1,10 +1,15 @@
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#include "StdAfxSA.h"
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#include "GeneralSA.h"
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#include "PedSA.h"
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// Wrappers
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static void* EntityRender = AddressByVersion<void*>(0x534310, 0, 0);
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WRAPPER void CEntity::Render() { VARJMP(EntityRender); }
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static void* varInvertRaster = AddressByVersion<void*>(0x705660, 0, 0);
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WRAPPER void CShadowCamera::InvertRaster() { VARJMP(varInvertRaster); }
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CWeaponInfo* (*CWeaponInfo::GetWeaponInfo)(eWeaponType, signed char) = AddressByVersion<CWeaponInfo*(*)(eWeaponType, signed char)>(0x743C60, 0, 0);
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static RwTexture*& ms_pRemapTexture = **AddressByVersion<RwTexture***>(0x59F1BD, 0, 0);
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@ -26,6 +31,24 @@ static void ResetEditableMaterials(std::pair<void*,int>* pData)
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*static_cast<int*>(i->first) = i->second;
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}
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RpAtomic* ShadowCameraRenderCB(RpAtomic* pAtomic, void* pData)
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{
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UNREFERENCED_PARAMETER(pData);
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if ( RpAtomicGetFlags(pAtomic) & rpATOMICRENDER )
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{
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RpGeometry* pGeometry = RpAtomicGetGeometry(pAtomic);
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RwUInt32 geometryFlags = RpGeometryGetFlags(pGeometry);
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RpGeometrySetFlags(pGeometry, geometryFlags & ~(rpGEOMETRYTEXTURED|rpGEOMETRYPRELIT|
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/*rpGEOMETRYNORMALS|*/rpGEOMETRYLIGHT|rpGEOMETRYMODULATEMATERIALCOLOR|rpGEOMETRYTEXTURED2));
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AtomicDefaultRenderCallBack(pAtomic);
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RpGeometrySetFlags(pGeometry, geometryFlags);
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}
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return pAtomic;
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}
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void CObject::Render()
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{
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if ( m_bDoNotRender || !m_pRwObject )
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@ -53,4 +76,25 @@ void CObject::Render()
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if ( bCallRestore )
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ResetEditableMaterials(materialRestoreData);
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}
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RwCamera* CShadowCamera::Update(CEntity* pEntity)
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{
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RwRGBA ClearColour = { 255, 255, 255, 0 };
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RwCameraClear(m_pCamera, &ClearColour, rwCAMERACLEARIMAGE|rwCAMERACLEARZ);
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if ( RwCameraBeginUpdate(m_pCamera ) )
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{
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if ( pEntity )
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{
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if ( pEntity->nType == 3 )
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static_cast<CPed*>(pEntity)->RenderForShadow();
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else
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RpClumpForAllAtomics(reinterpret_cast<RpClump*>(pEntity->m_pRwObject), ShadowCameraRenderCB, nullptr);
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}
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InvertRaster();
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RwCameraEndUpdate(m_pCamera);
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}
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return m_pCamera;
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}
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@ -549,6 +549,20 @@ public:
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static CWeaponInfo* (*GetWeaponInfo)(eWeaponType weaponID, signed char bType);
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};
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class CShadowCamera
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{
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public:
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RwCamera* m_pCamera;
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RwTexture* m_pTexture;
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public:
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void InvertRaster();
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RwCamera* Update(CEntity* pEntity);
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};
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RpAtomic* ShadowCameraRenderCB(RpAtomic* pAtomic, void* pData);
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static_assert(sizeof(CEntity) == 0x38, "Wrong size: CEntity");
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static_assert(sizeof(CPhysical) == 0x138, "Wrong size: CPhysical");
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static_assert(sizeof(CObject) == 0x17C, "Wrong size: CObject");
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@ -8,6 +8,12 @@ WRAPPER void CPed::ResetGunFlashAlpha() { VARJMP(varResetGunFlashAlpha); }
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static void* varSetGunFlashAlpha = AddressByVersion<void*>(0x5DF400, 0, 0);
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WRAPPER void CPed::SetGunFlashAlpha(bool bSecondWeapon) { WRAPARG(bSecondWeapon); VARJMP(varSetGunFlashAlpha); }
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static void* varGetTaskJetPack = AddressByVersion<void*>(0x601110, 0, 0);
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WRAPPER CTaskSimpleJetPack* CPedIntelligence::GetTaskJetPack() const { VARJMP(varGetTaskJetPack); }
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static void* varRenderJetPack = AddressByVersion<void*>(0x67F6A0, 0, 0);
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WRAPPER void CTaskSimpleJetPack::RenderJetPack(CPed* pPed) { WRAPARG(pPed); VARJMP(varRenderJetPack); }
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static RwObject* GetFirstObjectCallback(RwObject* pObject, void* pData)
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{
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*static_cast<RwObject**>(pData) = pObject;
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@ -21,7 +27,7 @@ RwObject* GetFirstObject(RwFrame* pFrame)
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return pObject;
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}
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void CPed::RenderWeapon(bool bMuzzleFlash)
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void CPed::RenderWeapon(bool bMuzzleFlash, bool bForShadow)
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{
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if ( m_pWeaponObject )
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{
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@ -40,10 +46,10 @@ void CPed::RenderWeapon(bool bMuzzleFlash)
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}
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RwFrameUpdateObjects(pFrame);
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if ( !bMuzzleFlash )
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{
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if ( bForShadow )
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RpClumpForAllAtomics(reinterpret_cast<RpClump*>(m_pWeaponObject), ShadowCameraRenderCB, nullptr);
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else if ( !bMuzzleFlash )
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RpClumpRender(reinterpret_cast<RpClump*>(m_pWeaponObject));
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}
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else if ( m_pMuzzleFlashFrame )
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{
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SetGunFlashAlpha(false);
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@ -61,10 +67,10 @@ void CPed::RenderWeapon(bool bMuzzleFlash)
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RwMatrixTranslate(RwFrameGetMatrix(pFrame), &vecParachuteTranslation, rwCOMBINEPRECONCAT);
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RwFrameUpdateObjects(pFrame);
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if ( !bMuzzleFlash )
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{
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if ( bForShadow )
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RpClumpForAllAtomics(reinterpret_cast<RpClump*>(m_pWeaponObject), ShadowCameraRenderCB, nullptr);
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else if ( !bMuzzleFlash )
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RpClumpRender(reinterpret_cast<RpClump*>(m_pWeaponObject));
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}
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else if ( m_pMuzzleFlashFrame )
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{
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SetGunFlashAlpha(true);
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@ -74,4 +80,15 @@ void CPed::RenderWeapon(bool bMuzzleFlash)
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if ( bMuzzleFlash )
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ResetGunFlashAlpha();
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}
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}
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void CPed::RenderForShadow()
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{
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RpClumpForAllAtomics(reinterpret_cast<RpClump*>(m_pRwObject), ShadowCameraRenderCB, nullptr);
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RenderWeapon(false, true);
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// Render jetpack
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auto* pJetPackTask = pPedIntelligence->GetTaskJetPack();
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if ( pJetPackTask )
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pJetPackTask->RenderJetPack(this);
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}
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@ -5,6 +5,19 @@
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class CEntryExit;
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// Stub
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class CTaskSimpleJetPack
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{
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public:
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void RenderJetPack(class CPed* pPed);
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};
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class CPedIntelligence
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{
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public:
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class CTaskSimpleJetPack* GetTaskJetPack() const;
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};
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class CPedFlags
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{
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public:
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@ -297,7 +310,8 @@ public:
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void ResetGunFlashAlpha();
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void SetGunFlashAlpha(bool bSecondWeapon);
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void RenderWeapon(bool bMuzzleFlash);
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void RenderWeapon(bool bMuzzleFlash, bool bForShadow);
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void RenderForShadow();
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};
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static_assert(sizeof(CPed) == 0x79C, "Wrong size: CPed");
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@ -51,6 +51,21 @@ WRAPPER RwBool _rpD3D9VertexDeclarationInstColor(RwUInt8 *mem,
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RwUInt32 stride) { VARJMP(var_rpD3D9VertexDeclarationInstColor); }
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RwCamera* RwCameraBeginUpdate(RwCamera* camera)
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{
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return camera->beginUpdate(camera);
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}
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RwCamera* RwCameraEndUpdate(RwCamera* camera)
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{
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return camera->endUpdate(camera);
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}
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RwCamera* RwCameraClear(RwCamera* camera, RwRGBA* colour, RwInt32 clearMode)
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{
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return RWSRCGLOBAL(stdFunc[rwSTANDARDCAMERACLEAR])(camera, colour, clearMode) != FALSE ? camera : NULL;
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}
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RwFrame* RwFrameForAllChildren(RwFrame* frame, RwFrameCallBack callBack, void* data)
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{
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for ( RwFrame* curFrame = frame->child; curFrame; curFrame = curFrame->next )
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void RenderWeapon(CPed* pPed)
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{
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pPed->RenderWeapon(false);
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pPed->RenderWeapon(false, false);
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ms_weaponPedsForPC.Insert(pPed);
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}
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for ( auto it = ms_weaponPedsForPC.m_lnListHead.m_pNext; it != &ms_weaponPedsForPC.m_lnListTail; it = it->m_pNext )
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{
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it->V()->SetupLighting();
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it->V()->RenderWeapon(true);
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it->V()->RenderWeapon(true, false);
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it->V()->RemoveLighting();
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}
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}
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Nop(0x6D6517, 2);
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}
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// SSE conflicts
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if ( GetModuleHandle("shadows.asi") == nullptr )
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{
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Patch<DWORD>(0x70665C, 0x52909090);
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InjectHook(0x706662, &CShadowCamera::Update);
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}
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// Bigger streamed entity linked lists
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// Increase only if they're not increased already
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if ( *(DWORD*)0x5B8E55 == 12000 )
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