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III: Rsstore the 'brakelights' dummy as it's vanished from the III PC code
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1 changed files with 61 additions and 0 deletions
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@ -1071,6 +1071,34 @@ namespace SlidingTextsScalingFixes
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}
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}
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// ============= Rsstore the 'brakelights' dummy as it's vanished from the III PC code =============
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namespace BrakelightsDummy
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{
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struct RwObjectNameIdAssocation
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{
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const char* pName;
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int32_t hierId;
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uint32_t flags;
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};
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// This vector is "null terminated" with an empty entry
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std::vector<RwObjectNameIdAssocation> carIds;
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static CVector* (__thiscall* orgVectorCtor)(CVector* pThis, const CVector* vec);
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static CVector* __fastcall VectorCtor_Brakelights(CVector* pThis, void*, const char* vec)
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{
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// We are given a pointer to CAR_POS_TAILLIGHTS (ID 1), but we want CAR_POS_BRAKELIGHTS (ID 4), synthesise one
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const CVector* brakeLights = reinterpret_cast<const CVector*>(vec + 3*sizeof(CVector));
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// If all 3 components are 0.0, assume it's a modded vehicle and fall back to the stock dummy
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if (brakeLights->x == 0.0f && brakeLights->y == 0.0f && brakeLights->z == 0.0f)
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{
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brakeLights = reinterpret_cast<const CVector*>(vec);
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}
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return orgVectorCtor(pThis, brakeLights);
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}
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}
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namespace ModelIndicesReadyHook
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namespace ModelIndicesReadyHook
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{
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{
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static void (*orgInitialiseObjectData)(const char*);
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static void (*orgInitialiseObjectData)(const char*);
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@ -1432,6 +1460,39 @@ void InjectDelayedPatches_III_Common( bool bHasDebugMenu, const wchar_t* wcModul
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TXN_CATCH();
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TXN_CATCH();
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// Rsstore the 'brakelights' dummy as it's vanished from the III PC code
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try
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{
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using namespace BrakelightsDummy;
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auto preRenderBrakeLightsPos = get_pattern("50 E8 ? ? ? ? 8D 84 24 ? ? ? ? 8D 55 04", 1);
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// Only patch the hierarchy if no other mod does it
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RwObjectNameIdAssocation** vehicleDescs = *get_pattern<RwObjectNameIdAssocation**>("89 D9 8B 04 95 ? ? ? ? 50 E8 ? ? ? ? 89 D9", 2 + 3);
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if (ModCompat::Utils::GetModuleHandleFromAddress(vehicleDescs) == hGameModule)
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{
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RwObjectNameIdAssocation* orgCarIds = vehicleDescs[0];
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if (ModCompat::Utils::GetModuleHandleFromAddress(orgCarIds) == hGameModule)
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{
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// Copy the original hierarchy, then add ours
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while (orgCarIds->pName != nullptr)
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{
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carIds.push_back(*orgCarIds++);
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}
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// Add ours, then null terminate
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carIds.push_back({ "brakelights", 4, 9 });
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carIds.push_back({});
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Patch(&vehicleDescs[0], carIds.data());
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InterceptCall(preRenderBrakeLightsPos, orgVectorCtor, VectorCtor_Brakelights);
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}
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}
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}
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TXN_CATCH();
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FLAUtils::Init(moduleList);
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FLAUtils::Init(moduleList);
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}
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}
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