Silent
7ad7901a3e
III/VC: Integrate FLA utils
...
Makes SP's code compatible with FLA's 32-bit model IDs
2024-05-09 19:11:20 +02:00
Silent
a535081e8a
III/VC: Upgrade the variable resets fix to how it is in SA
...
Also call CTimer::Initialise from CGame::Initialise
Fixes #20
2024-05-07 22:30:32 +02:00
Silent
836fbafd41
Replaced Rosenberg Audio Fix that was placebo with PS2 randomness for this audio
...
Might bring it closer to PS2 odds,
but the feature was never broken in the first place.
Fixes #11
2024-04-29 20:43:25 +02:00
Silent
f6ba6be75a
Fixed IS_PLAYER_TARGETTING_CHAR incorrectly detecting targetting in Classic controls when the player is not aiming
...
Contributed by Wesser
Fixes #10
2024-04-17 23:31:03 +02:00
Silent
21b537f5ec
Fixed the muzzle flash facing the wrong direction
...
Contributed by Wesser
Fixes #9
2024-04-16 22:20:40 +02:00
Silent
78c03005fe
Fixed multiple issues with pickups in VC:
...
* Asset money pickup now initializes the text color to red correctly
* minigun2 doesn't emit a secondary white glow anymore
* bomb pickup doesn't have the grenade inside the detonator anymore
Fixes #8
2024-04-10 20:23:20 +02:00
Silent
33c206cfc3
Support ASLR in III and VC
2024-04-06 15:14:58 +02:00
Silent
82fba227af
Don't reset mouse sensitivity on New Game
2024-03-21 20:44:51 +01:00
Silent
8414ed4208
Null terminate read lines in CPlane::LoadPath and CTrain::ReadAndInterpretTrackFile
2024-03-18 23:47:51 +01:00
Silent
b3131a41b4
Make script randomness 16-bit, like on PS2
2024-03-17 20:52:52 +01:00
Silent
d72a0cb7a0
Fix probabilities in CVehicle::InflictDamage incorrectly assuming a random range from 0 to 100.000
2024-03-17 18:15:56 +01:00
Silent
858abbd342
III/VC: Apply the environment mapping on extra components
...
Also includes an INI exception list "ExtraCompSpecularityExceptions"
for cars with incorrectly set specular on extras,
like Stallion and Mesa Grande
2024-03-09 17:04:12 +01:00
Silent
f72f85ecd6
VC: Fix a stack corruption in ZeroAmmoFix
2024-03-09 15:17:10 +01:00
Silent
f025dff42d
Fixed vehicles exploding twice if the driver leaves the car while it's exploding
...
Fixes #13
2024-02-29 21:44:18 +01:00
Silent
ef65dd7c2d
Migrated several fixes to use HookEach
...
Gives each hook intercepting functions its own thunk function,
so if another modification intercepts only one of X functions
patched by SilentPatch, this will now be preserved.
Also makes GTA SA's stored car bomb ownership fix work
with the Hoodlum EXE.
2024-02-03 20:26:50 +01:00
Silent
0fa88b0260
Small SVF refactor
2024-02-01 19:07:51 +01:00
Silent
8cf5157941
Update to the newest ModUtils
2024-01-28 15:26:24 +01:00
Silent
2af4ec8e06
Obtain desktop resolution regardless of DPI scaling
...
Fixes "Cannot find X video mode" when DPI scaling is in use
2021-07-26 23:55:41 +02:00
Silent
7c79495174
III: Fix chopper's search light placement
...
VC: Typo fix
2019-12-27 16:24:35 +01:00
Silent
c1ccfba2ec
III/VC: Added EnableVehicleCoronaFixes INI option
2019-12-27 11:06:26 +01:00
Silent
4679873c3a
VC: Make drive-by one shot sounds owned by the driver instead of the car
2019-12-25 17:40:59 +01:00
Silent
f3f9004322
III/VC: Made vehicle ID-based fixes data driven
2019-12-25 16:02:42 +01:00
Silent
7a96e5eefb
VC/SA: Allow extra6 to be picked with component rule 4 (any)
2019-12-25 15:36:59 +01:00
Silent
fe37cd7c88
III/VC: Corrected Ambulance siren pos again to reduce clipping
2019-12-23 21:00:38 +01:00
Silent
7d94694d5a
VC: Corrected siren coronas in FBI Rancher and Vice Cheetah, added siren to FBI Washington
2019-12-23 19:56:30 +01:00
Silent
330f1e3072
VC: Fixed corona placements on Police, Fire truck, Ambulance, Enforcer and Police Maverick
2019-12-15 17:25:09 +01:00
Silent
9b26855d3d
Unified math functions
2019-12-15 13:44:20 +01:00
Silent
3319f9df00
VC: Corrected FBI Washington sirens sound
2019-12-08 20:15:25 +01:00
Silent
39df8343ca
III/VC: Remade static shadow alpha fix properly
...
Now disables alpha test for these shadows instead of tweaking intensity
"until it works"
2019-12-07 19:29:08 +01:00
Silent
bb02824c91
Metric/Imperial check based on Windows locale settings and on INI/debug menu override (III/VC)
2019-08-24 22:35:35 +02:00
Silent
da5b5b1e12
Set up facilities for delayed patching in III/VC
2019-08-24 17:05:32 +02:00
Silent
4d02505521
Moved shared stuff to a submodule
2019-06-28 23:53:05 +02:00
Silent
80242b42f7
Marked some functions as safebuffers since realistically QueryPerformanceCounter won't ever cause a buffer overrun and it's a quite time critical function
2019-01-05 19:08:57 +01:00
Silent
2e02450995
Credits for III, VC and SA newsteam
2018-04-28 17:45:32 +02:00
Silent
b11644ae5a
GetBuildNumber export (revision << 8 | build)
2018-04-20 20:33:45 +02:00
Silent
2614f4d1b0
Decreased keyboard input latency - III, VC, SA 1.0/newsteam
2018-03-28 21:23:16 +02:00
Silent
fcc799645f
Extras working correctly on bikes - VC
2018-03-27 22:28:45 +02:00
Silent
f853e96918
Added RW dependency to SPVC
2018-03-27 22:25:59 +02:00
Silent
4653e4f00c
Fixed ammo granting from SCM - III/VC
2018-01-28 18:15:38 +01:00
Silent
2d1c7f97e6
Refactor version checking in III/VC to new method
2018-01-14 12:04:22 +01:00
Silent
75b512764b
Updated RsMouseSetPos call fix
2018-01-10 01:08:41 +01:00
Silent
59374848d3
014C cargen counter fix (by spaceeinstein) - III/VC
2017-12-29 00:41:00 +01:00
Silent
344d70800f
Thin templates for margin fixes for III/VC
2017-12-23 18:38:45 +01:00
Silent
32fa0c9e51
Bomb ownership bug fix in III/VC + small corrections
...
Project fixes
2017-09-27 23:12:05 +02:00
Silent
cab60502f3
Removed censorship - III/VC
2017-09-26 22:21:52 +02:00
Silent
b60c4dbfcf
FILE_FLAG_NO_BUFFERING fix moved to fixes-shared-with-ddraw
2017-09-18 23:11:19 +02:00
Silent
bf8f58970d
Unified code between ddraw and ASIs
2017-09-18 22:13:02 +02:00
Silent
fb672f079b
Simplified ScopedUnprotect selection
...
Made SA use safer ScopedUnprotect
2017-09-18 12:52:35 +02:00
Silent
29cea98c70
Fixup patterns for UPX executables
...
Adapted ScopedUnprotect for UPX executables
2017-09-16 23:32:17 +02:00
Silent
de35275f8d
PickNextNodeToChaseCarXYZ for VC
2017-09-13 21:56:06 +02:00